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SpaceX’s orbital Starship gains a nose as East Coast prototype makes progress

SpaceX's Texas orbital Starship prototype was capped with its nosecone on May 20th. (NASASpaceflight - bocachicagal)

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On May 20th, SpaceX technicians successfully stacked a nosecone on top of the company’s Boca Chica orbital Starship prototype. Simultaneously, a separate team of technicians and engineers have been hard at work building a second similar-but-different Starship prototype near Cape Canaveral, Florida.

Officially confirmed last week by Elon Musk, the SpaceX CEO revealed that the company was not only building two orbital Starship prototypes simultaneously – not news in itself – but that those prototypes were being built as a sort of internal competition between different teams and ideas. The competition is not cutthroat – knowledge is shared between Texas and Florida – but the strategy is fairly similar. In lieu of actual commercial competitors, SpaceX is attempting to compete with itself to more rapidly and effectively develop a brand new launch vehicle – the stainless steel Starship/Super Heavy.

A Starship rises in the East

In just the last week, both SpaceX groups have made major progress. On the East Coast, the general public saw the first photo of SpaceX’s Florida Starship build precisely seven days ago. It appears that SpaceX has more or less taken over a Cocoa, Florida facility known to be the prior home of Coastal Steel, a repeat NASA contractor known for steelwork.

It’s unclear if SpaceX has fully acquired Coastal Steel or is simply partnering with the small company in the early stages of its Florida Starship buildup. Regardless, even from perspectives quite a bit more distant than those available in Texas, it’s clear that the metal workmanship is at least on par with Boca Chica, if not giving them a run for their money.

Admittedly, the playing field is not exactly level. SpaceX’s South Texas team has been working just a few thousand feet away from the unobstructed Gulf of Mexico in conditions that would make for an excellent traditional-aerospace horror show. Aside from a lone tent, all welding, assembly, integration, and testing has been done while fully exposed to the elements. SpaceX’s Florida team appears to have the luxury of an established warehouse – previously used for steelwork – to use as a covered and partially insulated work and staging area. The Florida team effectively had everything they needed (give or take) on hand from the moment work began, while Texas had to quite literally build all of its facilities from nothing.

Be it the facility luxuries or Cape Canaveral’s far larger pool of local aerospace talent, it’s clear that SpaceX’s Florida team will be a competitive force to be reckoned with despite Texas’ apparent head start. In the seven days since the first photos of the Florida Starship were published, SpaceX technicians have almost doubled the height of the largest welded section, raising it from ~5.5m to ~9m (18-30 ft).

Florida (left) vs. Texas (right), May 18th and May 15th. Already, it’s clear that SpaceX’s Florida team has decided to use an entirely different size of steel sheet (4 sections vs. 6 sections for the same height). (Greg Scott – @lake_sea_mtns & NASASpaceflight – bocachicagal)

Meanwhile, those working inside the staging warehouse continue to crank out 2x9m subsections, already making way for what appears to be the first tapered nose section of the Florida Starship. At this rate, Florida could very well catch up to SpaceX’s Texas Starship just a month or two from now. It’s worth noting that the Florida team does not appear to be involved in any Starhopper activities. SpaceX Boca Chica, on the other hand, has spent a major portion of the last several months building out Starhopper and preparing the odd prototype for untethered hop tests.

The (slightly) Old(er) Guard

Despite Starship Florida’s rapid progress, Starship Texas has not exactly been standing around. In the last week or so, SpaceX technicians and engineers have been simultaneously working on major new integration, assembly, and test campaigns with both Starhopper and the first orbital Starship prototype. A dedicated Starhopper article will come later this week as SpaceX’s South Texas team nears Raptor reinstallation and an untethered hop test campaign, scheduled to begin as early as the end of May.

The newest Texas Starship section was lifted onto a dedicated jig on May 15th and is pictured here on the 20th. (NASASpaceflight – bocachicagal)

On the orbital Starship side of things, Boca Chica took a major symbolic step towards aeroshell completion by capping off the upper half of the prototype with a stainless steel nose section. Altogether, the Starship assembly now stands about 25m (80 ft) tall from tip to tail, roughly 60% as tall as a Falcon 9 booster (first stage). With the installation of the craft’s nose, SpaceX has also implicitly confirmed that most – if not all – of the Starship prototype’s tankage still needs to be built, unless a great deal of hardware is hiding inside Boca Chica’s on-site tent.

What could either be the orbital Starship’s seven-Raptor engine section or the start of its liquid oxygen or methane tank is also being built a few hundred feet distant. That mystery segment was recently lifted onto a second concrete jig for easier access, while SpaceX has also been hard at work building a dedicated integration facility similar to the warehouse being used in Florida.

A rough comparison of SpaceX’s Texas prototype and a completed Starship. (Teslarati)

Altogether, SpaceX’s South Texas team appears to be 30-40% away from completing a Starship-sized steel aeroshell. A huge amount of work remains to be done on the inside of the theoretically orbit-capable vehicle, including propellant tanks, a thrust structure capable of supporting seven Raptor engines, landing legs/fins, and a jungle of plumbing and avionics installation. Still, the amount of progress already visible is undeniably impressive, made even more intriguing by the existence of a separate Starship build effort to the east.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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