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SpaceX Mars rocket factory in LA go for launch after cresting last big hurdle

After cresting the last major hurdle, SpaceX could begin building Starship hardware at the Port of Los Angeles just a few weeks or months from now. (SpaceX)

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SpaceX’s revived plan for a California-based Mars rocket factory has officially been approved by the Los Angeles City Council, the last major hurdle standing in the way of the prospective port-based Starship production facilities.

First announced in March 2018 and abandoned for about a year beginning in March 2019, SpaceX has refreshed plans to build giant rocket parts in a California port, simplifying aspects of the original proposal and relying heavily on the fact that steel is far easier to handle than carbon fiber. Now, the company wants to refurbish and repurpose a number of old abandoned buildings already present at Port of LA Berth 240, effectively replicating a somewhat smaller version of the Starship production facilities SpaceX is in the middle of building in South Texas.

With Los Angeles Harbor Commission and City Council approvals both safely in hand, SpaceX’s Port of LA Starship is now officially a question of “when”, not “if”. When the concept first popped back into the public discourse late last month, it came alongside a report from CNBC reporter Michael Sheetz that SpaceX wanted to start building Starship parts as few as 90 days after it reapproached Port officials.

That certainly remains a massive challenge but it’s increasingly likely that the company will actually be able to start work on a few limited Starship parts within the next month or two. Thanks to the simplicity of the stainless steel SpaceX redesigned Starship to use, the equipment needed to form Starship rings and noses, weld those rings and nose sections together, and outfit that hardware with various rocket-related components is surprisingly robust.

On November 20th, Starship Mk1 suffered a major structural failure during cryogenic proof testing. (NASASpaceflight – bocachicagal)

Starship Mk1, for example, was fabricated and assembled almost entirely out in the coastal Texas elements over a nine-month period and largely relied on segments of steel sheet metal that was then manually joined and welded together with cranes and workers on mobile lifts. Transported to the launch pad for testing just yesterday (Feb 25), SpaceX has improved the methods used to build Starship SN01 and it undoubtedly shows, offering far superior build quality despite being fabricated and assembled almost nine times faster than Mk1.

Assuming that SpaceX has already ordered similar production equipment, all that’s (optimally) needed to get an equivalent Starship section factory up and running in the Port of LA is healthy cohort of welders and operators, reliable access to electricity and utilities, and a few covered roofs and enclosed structures. Compared to Boca Chica, Texas, the Port of Los Angeles might as well be smack dab in the middle of an oasis.

According to documents published by SpaceX, the company wants to build Starship subsections in the Port of Los Angeles, ultimately shipping those complete tanks, domes, and engine sections to Texas (or Florida). (SPadre)

The biggest hurdles remaining involve navigating the regulatory apparatuses designed to protect historic buildings like those SpaceX plans to refurbish at Berth 240. A number of other miscellaneous specifics will also need to be hammered out with contractors and legal officials from the city, port, and other stakeholders, but ultimately, these last few challenges are more a matter of time than a serious threat. Stay tuned for updates as we wait (again) for SpaceX to break ground on its Berth 240 rocket factory.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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