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SpaceX, NASA test escape zipline ahead of Crew Dragon’s astronaut launch debut

NASA astronauts Bob Behnken and Shannon Walker looked like characters from a scifi movie set during a September 18th pad escape drill. (SpaceX)

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As part of continued preparations ahead of SpaceX’s Demonstration-2 mission (DM-2) that will debut Crew Dragon’s ability to support astronaut flight, SpaceX and NASA have successfully tested crew emergency egress (escape) systems at SpaceX’s primary crew launch facilities located at Launch Complex 39-A (LC-39A) at Kennedy Space Center in Florida. The successful verification tests have proven that SpaceX is ready to support crewed launches and preserve human life with effective escape methods, including a zipline mounted basket system that will whisk astronauts away from Crew Dragon and Falcon 9 in the event of a launch pad anomaly.

The formal launch pad escape verification test comes just a month after SpaceX and NASA CCP teams practiced astronaut recovery rehearsals – including emergency astronaut evacuation – from a high-fidelity Crew Dragon mockup capsule aboard the recovery Vessel GO Searcher.

On August 13th and 15th, SpaceX and NASA teams completed several critical Crew Dragon-related rehearsals, practicing methods of safely extracting astronauts from the capsule and evacuating them to land-based medical facilities via helicopter. (NASA)

Multiple teams from NASA and SpaceX including personnel from the Astronaut Office at NASA’s Johnson Space Center in Houston, NASA Flight Surgeons, SpaceX systems engineers, Kennedy Aero Medical, and Commercial Crew Program Safety worked together to successfully complete two full-dress rehearsals of different escape methods.

In a Commercial Crew Program (CCP) blog post, NASA CCP launch operations integrator Steve Payne stated that “this demonstration allowed all the various teams responsible for ground operations, system design, ground safety and emergency management to observe and verify the system is ready for operational use.”

The launch pad escape methods practiced at LC-39A simulated evacuation plans that would usher flight and pad crew members to safety should any sort of life-threatening anomaly occur during launch proceedings. Two different versions of escape methods were practiced – a quick emergency evacuation utilizing the zipline system and a less life-threatening situation using an elevator.

From left, NASA astronauts Shannon Walker and Bob Behnken participated in the exercise to verify the crew can safely and quickly evacuate from the launch pad in the unlikely event of an emergency before liftoff of SpaceX’s first crewed flight test, called Demo-2. (SpaceX/NASA)

Both escape plans require that crew members are able to evacuate the crew access arm and crew-loading level of the Fixed Service Structure (FSS) at LC-39A, located some 265ft in the air. During SpaceX renovations of LC-39A the crew loading platform was moved roughly half a level higher to accommodate the Crew Dragon capsule’s position atop a Falcon 9 booster, as the Crew Dragon stack is far different from and significantly taller than the Space Shuttles that previously flew from LC 39-A.

One exit method demonstrated how both flight and pad crew members could exit the launch pad under non-emergency circumstances. NASA astronauts Bob Behnken and Shannon Walker participated in the exercises and began the first rehearsal at the end of the crew access arm (CAA) – known as a white room – and took an elevator in the FSS to the ground before being escorted to a safe location nearby.

NASA astronauts Bob Behnken and Shannon Walker practice loading into a slidewire basket simulating an emergency escape to ground level during an exercise to verify evacuation from the launch pad in the unlikely event of an emergency before liftoff at Launch Complex 39A. (SpaceX/NASA)

The second rehearsal simulated an emergency (i.e. time-sensitive) egress with active escape alarms and fire suppression systems that required the astronauts and pad crew to escape the launch tower using slide-wire mounted – essentially a serious zipline – basket transport system. This method has been around for decades and during the SpaceX LC-39A renovations some much-needed upgrades were implemented, including a new braking system to control basket descent speed and modifications to allow easier exit from the baskets.

NASA astronauts Shannon Walker, in front, and Bob Behnken pass through the water deluge system on the 265-foot level of the crew access tower as they participate in escape verification exercises ahead of SpaceX’s first crewed flight test, called Demo-2. (SpaceX/NASA)

In the blog post, Behnken expressed excitement about the completion of the verification tests, as they bring him and his colleagues one step closer to launching to orbit aboard SpaceX’s Crew Dragon spacecraft. “It’s exciting to have this verification test behind us on our way to the SpaceX Demo-2 mission. Each time today when we headed down the crew access arm, I couldn’t help but think about what it will be like to strap into Dragon on launch day.”

Behnken’s words reflect the anticipation and excitement that is shared by all as we await the historic and triumphant return of human spaceflight from US soil when SpaceX’s Crew Dragon capsule carries astronauts to the International Space Station for the first time. SpaceX CEO, Elon Musk, recently stated that the Crew Dragon capsule (C204) and trunk that will support DM-2 and (hopefully) push SpaceX into a new era of human spaceflight is set to arrive in Florida as early as November 2019. The Falcon 9 booster (B1058) has already completed static fire testing in Texas and is likely already in Florida or set to arrive imminently.

If all goes as planned during Crew Dragon’s upcoming in-flight abort (IFA) test and NASA is able to efficiently complete its myriad of reviews and paperwork, SpaceX should be ready to launch its first astronauts into orbit early next year.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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