News
SpaceX to begin launching new ‘shell’ of Starlink satellites in July
SpaceX could begin launching the fourth of five orbital ‘shells’ of its first Starlink constellation as early as July, according to a report from a reliable source of SpaceX information.
The initial report tweeted on May 20th by reporter Alejandro Alcantarilla claimed that SpaceX was preparing to start launching “Group 3” of its first 4408-satellite Starlink constellation as early as July 2022. Less than a week later, those claims were confirmed when SpaceX applied for communications permits known as “special temporary authority” licenses or STAs for a launch known as “Starlink Group 3-1” no earlier than late June.
“Group 3” refers to one of five orbital “shells” that make up SpaceX’s 4408-satellite first-generation Starlink constellation. Each shell can be thought of more or less as, well, a shell – a thin layer of satellites more or less evenly distributed around the entire sphere of the Earth. Shells mainly differ by two measures: orbital inclination (the angle between a given orbit and the Earth’s equator) and orbital altitude (the distance from the orbit to the ground).
AFAIK, this is the most up-to-date list of the Shells pic.twitter.com/IQTmom5o6w— EimajOzear (@Neo_EimajOzear) May 23, 2022
3168 (~72%) of 4408 Starlink Gen1 satellites are assigned to just two of those five shells and those two shells are where SpaceX has almost exclusively focused since it began operational Starlink launches in November 2019. Including satellites held in reserve, Group 1 or Shell 1 currently has 1450 of a nominal 1584 operational satellites in orbit. At one point, the constellation was fully populated, but some 205 of the 1665 V1.0 satellites SpaceX launched between November 2019 and May 2021 have been lost to a variety of anomalies. The vast majority performed controlled deorbits and reentered after failing but 28 failed completed and will take a few months to a few years to reenter.
SpaceX began launching Group/Shell 4 – nearly identical to Group 1 – in November 2021 and has sustained an unprecedented pace since then, launching 913 satellites – 866 of which are still working – in the last six months. If it continues to launch at that rate, all 1584 Group 4 satellites (and some spares) could be in orbit by the end of 2022.


Oddly, SpaceX also launched a single batch of 51 Group/Shell 2 Starlink satellites in September 2021 – possibly just a proof of concept for the first full batch of new laser-linked V1.5 spacecraft.
Regardless, Group 3 appears to be next and will mark the start of operational polar Starlink satellite launches. Also outfitted with laser links, those polar-orbiting spacecraft will be useful for connecting Starlink internet users at the extreme ends of the Earth. In the context of the optical network SpaceX is building in orbit, they may be even more useful for their routing capabilities, which could make it easier for aircraft or ships far from any nearby ground station to remain connected to the network almost anywhere on Earth. With just 348 satellites, it could take SpaceX only seven or eight Falcon 9 launches to complete Group 3.
According to Alcantarilla, the first two Starlink Group 3 missions are both scheduled to launch from SpaceX’s Vandenberg Space Force Base, California facilities as early as July, beginning with Starlink 3-1 on July 5th. In the meantime, SpaceX has no intention of slowing down its Starlink Group 4 launch cadence and will continue using its East Coast pads to their fullest as it pursues an average of at least one launch per week throughout 2022.
News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.