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SpaceX’s first orbital-class Starship stretches ‘wings’ ahead of Raptor installation
SpaceX’s first orbital-class Starship prototype was spotted stretching its ‘wings’ on Sunday after completing a successful cryogenic proof test late last week.
While minor relative to almost any other testing milestone, the small step still serves as a reminder that the end goal of Ship 20’s test campaign is a launch on Super Heavy to orbital altitudes and velocities. If that launch goes more or less according to plan, Starship will then attempt to survive an orbital-class reentry for the first time, subjecting it to extreme heat and putting its many thousands of heat shield tiles through their most daunting challenge yet. Dozens of things could (and probably will) go wrong, while almost every system aboard must work perfectly to ensure that Starship makes it through reentry in one piece.
And even if all of that occurs as planned with no major issues, those same systems will still need to hold on for several more minutes to perform a freefall, engine reignition, flip, and landing maneuver that only two other Starship prototypes have completed. As it so happens, one of those crucial systems is Starship’s flaps.
Outfitted with actuators powered by Tesla Model 3/Y motors and a pair of Model S batteries, Starship’s four large ‘flaps’ are only capable of simple flapping motions. While they may look the part, Starship flaps aren’t wings and are specifically designed not to produce lift. Instead, in support of Starship’s unusual descent profile, they act more like the hands and legs of a skydiver (particularly one in a wingsuit), allowing ships to control their pitch, attitude, and roll while freefalling belly-down to the ground. In theory, that allows Starship to gain practically all of the benefit of a structural wing like that on the Space Shuttle but for a far lower mass penalty.
Instead of elegantly slowing down with wings, Starship uses its flaps to create as much drag as possible during descent, slowing down to a terminal velocity around 100 m/s (~225 mph) or less. Using a freefall trajectory and flaps incapable of generating lift does likely come at the cost of “crossrange performance,” referring to how far Starship can travel horizontally in Earth’s atmosphere after reentry. However, significant crossrange performance is almost entirely irrelevant outside of Cold War paranoia like the kind that NASA let influence the Shuttle’s design to an ultimately catastrophic degree. Landing vertically also precludes the need for exceptionally long, expensive runways like those the Shuttle needed.


Aside from allowing it to navigate to a small vertical landing pad (or massive ‘Mechazilla’ catch tower), Starship’s flaps are also important for controlling vehicle orientation and heading during reentry itself. To fill that role, those flaps will have to be able to actuate across their full range of motion during reentry, as Starship’s hypersonic assault against the thin upper atmosphere creates a flood of superheated plasma that wants nothing more to find the gaps in its heat shield. Shuttle engineers had to deal with the same issue, ultimately designing complex seals that would allow the vehicle’s wing and body flaps to actuate during reentry without allowing superheated plasma to leak inside and damage their fragile mechanisms or structure.
Although Starship does have the benefit of relying on steel – not aluminum – for almost all of its structures, it still has to grapple with the same challenges of shielding sensitive electronics, actuators, motors, and more from the reentry onslaught that its heat shield and steel structure are designed to survive.


Half-covered in heat shield tiles, it’s not clear how SpaceX plans to seal off the more sensitive, exposed components of each flap’s actuation mechanism – including motors, cabling, and the hinge itself. Based on what’s visible, Starship’s flaps and the cradle-like ‘aerosurfaces’ they slot into do have very tight tolerances and may rely on some felt-like ceramic wool or TPS blanket to seal the tiny remaining gaps. With small enough gaps, a hypersonic airstream can behave as if there are no gaps at all, suggesting that that might be SpaceX’s preferred approach to sealing Starship flaps.
Up next on Starship S20’s path to launch is the reinstallation of 3-6 Raptor engines (for the third time) ahead of a crucial static fire test campaign that could begin as early as Thursday, October 7th. Likely beginning with 1-3 Raptors, SpaceX will perform an unknown number of static fire tests, ultimately culminating in the first ignition of 4, 5, and 6 engines on any Starship prototype. If all goes well, that testing will also mark the first time Raptor Vacuum has been ignited on a Starship prototype and the first time SpaceX has ignited multiple Raptor variants (sea level and vacuum, in this case) on the same vehicle. Stay tuned for updates on engine installation.
Elon Musk
Elon Musk follows Trump’s lead, says a SpaceX name change is coming
Elon Musk says SpaceXAI will become SpaceXSI, marking its second rebrand in under three months.
Elon Musk wants to rename his artificial intelligence company again, less than three months after its last rebrand.
In a string of posts on X early Sunday morning, Musk wrote “No more AI,” followed by “SI” and “It’s better.” He then added, “SpaceX is a super intelligence company.” When a user asked whether SpaceXAI could become SpaceXSI, Musk replied, “Yes, we will make that change.”
The posts extend a terminology push that began at the White House last week. On September 29, President Donald Trump signed an executive order directing federal agencies to replace “artificial intelligence” and “AI” with “Super Intelligence” and “SI” on government websites, policy documents and press releases. The same day, Musk sat beside Trump as the heads of the largest AI companies signed a voluntary safety accord, as Teslarati reported. Speaking to reporters afterward, Musk caught himself mid sentence: “I think it is worth highlighting the positive benefits of A.I. … S.I., pardon me.”
Elon Musk and Trump are closer than ever, and Tesla could be the big winner
SpaceXSI would be the third name for the business since February. SpaceX acquired xAI on February 2 in a deal that valued the combined company at $1.25 trillion. In May, Musk said xAI would be dissolved as a separate company, and on July 6 the division adopted the SpaceXAI name and a new logo that placed the xAI letters inside the SpaceX identity.
Musk gave no timeline. He did not say whether SpaceXSI would be a legal name change or a branding update, whether the @SpaceXAI handle on X would change, or how the shift would apply to products like Grok. The company had not issued a formal announcement as of Sunday morning.
The change would reach well beyond a chatbot. SpaceXAI now houses Grok, the X platform, the Colossus training clusters in Memphis and the coding tool Cursor, which SpaceX acquired in August. It also runs the orbital compute effort SpaceX is building around Nvidia hardware, which Musk said during the company’s first earnings call would be exclusive to Nvidia.
It’s unclear if rivals like Anthropic, OpenAI, Google, Meta and Nvidia have plans to also rename their companies or products. OpenAI CEO Sam Altman has continued to say “AI” in public, while Nvidia CEO Jensen Huang has gone partway, describing data centers as “super intelligence factories.”
The rename would also line up SpaceX’s AI branding with the federal government’s language as Musk takes on a new advisory role at the Pentagon, where he is helping lead the Project Meridian study on the future of warfare.
News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.