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SpaceX rocket catch simulation raises more questions about concept
CEO Elon Musk has published the first official visualization of what SpaceX’s plans to catch Super Heavy boosters might look like in real life. However, the simulation he shared raises just as many questions as it answers.
Since at least late 2020, SpaceX CEO Elon Musk has been floating the idea of catching Starships and Super Heavy boosters out of the sky as an alternative to having the several-dozen-ton steel rockets use basic legs to land on the ground. This would be a major departure from SpaceX’s highly successful Falcon family, which land on a relatively complex set of deployable legs that can be retracted after most landings. The flexible, lightweight structures have mostly been reliable and easily reusable but Falcon boosters occasionally have rough landings, which can use up disposable shock absorbers or even damage the legs and make boosters hard to safely recover and slower to reuse.
As a smaller rocket, Falcon boosters have to be extremely lightweight to ensure healthy payload margins and likely weigh about 25-30 tons empty and 450 tons fully fueled – an excellent mass ratio for a reusable rocket. While it’s still good to continue that practice of rigorous mass optimization with Starship, the vehicle is an entirely different story. Once plans to stretch the Starship upper stage’s tanks and add three more Raptors are realized, it’s quite possible that Starship will be capable of launching more than 200 tons (~440,000 lb) of payload to low Earth orbit (LEO) with ship and booster recovery.
One might think that SpaceX, with the most capable rocket ever built potentially on its hands, would want to take advantage of that unprecedented performance to make the rocket itself – also likely to be one of the most complex launch vehicles ever – simpler and more reliable early on in the development process. Generally speaking, that would involve sacrificing some of its payload capability and adding systems that are heavier but simpler and more robust. Once Starship is regularly flying to orbit and gathering extensive flight experience and data, SpaceX might then be able refine the rocket, gradually reducing its mass and improving payload to orbit by optimizing or fully replacing suboptimal systems and designs.
Instead, SpaceX appears to be trying to substantially optimize Starship before it’s attempted a single orbital launch. The biggest example is Elon Musk’s plan to catch Super Heavy boosters – and maybe Starships, too – for the sole purpose of, in his own words, “[saving] landing leg mass [and enabling] immediate reflight of [a giant, unwieldy rocket].” Musk, SpaceX executives, or both appear to be attempting to refine a rocket that has never flown. Further, based on a simulation of a Super Heavy “catch” Musk shared on January 20th, all that oddly timed effort may end up producing a solution that’s actually worse than what it’s trying to replace.
Based on the simulated telemetry shown in the visualization, Super Heavy’s descent to the landing zone appears to be considerably gentler than the ‘suicide burn’ SpaceX routinely uses on Falcon. By decelerating as quickly as possible and making landing burns as short as possible, Falcon saves a considerable amount of propellant during recovery – extra propellant that, if otherwise required, would effectively increase Falcon’s dry mass and decrease its payload to orbit. In the Super Heavy “catch” Musk shared, the booster actually appears to be landing – just on an incredibly small patch of steel on the tower’s ‘Mechazilla’ arms instead of a concrete pad on the ground.
Aside from a tiny bit of lateral motion, the arms appear motionless during the ‘catch,’ making it more of a landing. Further, Super Heavy is shown decelerating rather slowly throughout the simulation and appears to hover for almost 10 seconds near the end. That slow, cautious descent and even slower touchdown may be necessary because of how incredibly accurate Super Heavy has to be to land on a pair of hardpoints with inches of lateral margin for error and maybe a few square feet of usable surface area. The challenge is a bit like if SpaceX, for some reason, made Falcon boosters land on two elevated ledges about as wide as car tires. Aside from demanding accurate rotational control, even the slightest lateral deviation would cause the booster to topple off the pillars and – in the case of Super Heavy – fall about a hundred feet onto concrete, where it would obviously explode.
What that slow descent and final hover mean is that the Super Heavy landing shown would likely cost significantly more delta V (propellant) than a Falcon-style suicide burn. Propellant has mass, so Super Heavy would likely need to burn at least 5-10 tons more to carefully land on arms that aren’t actively matching the booster’s position and velocity. Ironically, SpaceX could probably quite easily add rudimentary, fixed legs – removing most of the bad aspects of Falcon legs – to Super Heavy with a mass budget of 10 tons. But even if SpaceX were to make those legs as simple, dumb, and reliable as physically possible and they wound up weighing 20 tons total, the inherent physics of rocketry mean that adding 20 tons to Super Heavy’s likely 200-ton dry mass would only reduce the rocket’s payload to orbit by about 3-5 tons or 1-3%.
Further, per Musk’s argument that landing on the arms would enhance the speed of reuse, it’s difficult to see how landing Super Heavy or Starship in the exact same corridor – but on the ground instead of on the arms – would change anything. If Super Heavy is accurate enough to land on a few square meters of steel, it must inherently be accurate enough to land within the far larger breadth of those arms. The only process landing on the arms would clearly remove is reattaching the arms to a landed booster or ship, which it’s impossible to imagine would save more than a handful of minutes or maybe an hour of work. SpaceX’s Falcon booster turnaround record is currently 27 days, so it’s even harder to imagine why SpaceX would be worrying about cutting minutes or a few hours off of the turnaround and reuse of a rocket that has never even performed a full static fire test – let alone attempted an orbital-class launch, reentry, or landing.
Put simply, while Starbase’s launch tower arms will undoubtedly be useful for quickly lifting and stacking Super Heavy and Starship, it’s looking more and more likely that using those arms as a landing platform will, at best, be an inferior alternative to basic Falcon-style landings. More importantly, even if everything works perfectly, the arms actually cooperate with boosters to catch them, and it’s possible for Super Heavy to avoid hovering and use a more efficient suicide burn, the apparent best-case outcome of all that effort is marginally faster reuse and perhaps a 5% increase in payload to orbit. Only time will tell if such a radical change proves to be worth such marginal benefits.
News
Tesla’s two defunct flagship models are getting a big upgrade
Tesla’s two recently-defunct flagship models, the Model S and Model X, are getting a big upgrade, according to the company’s Head of AI, Ashok Elluswamy.
Older Hardware 3 Model S and Model X vehicles have been the last major holdouts in Tesla’s Full Self-Driving v14 Lite rollout, and that wait now appears to be ending.
Tesla brings closure to flagship ‘sentimental’ models, Musk confirms
At Tesla’s Cybercab launch, AI chief Ashok Elluswamy told Ryan McCaffrey that he thought the S and X build “was supposed to go out last week.” Evidently, Elluswamy expects the suite to be rolled out to those HW3 Model S and Model X very soon:
For my @Tesla friends – and specifically Model S & X owners with HW3 who are waiting on FSD v14 Lite – I spoke to @aelluswamy at the Cybercab launch, & when I asked for an ETA on v14 Lite for S/X owners, he said, “Oh, I thought it was supposed to go out last week.”
So: soon! 🙌
— Ryan McCaffrey (@DMC_Ryan) September 7, 2026
Those cars are not the current Model S and Model X, which already ship with Hardware 4. They are the pre-refresh flagships built around Tesla’s older Autopilot computer, often called HW3 or AI3.
Tesla stopped putting that computer in new vehicles years ago, which is why owners treat these S and X cars as a closed generation. Model 3 and Model Y vehicles on the same computer began receiving v14 Lite in late June 2026 and saw a wider North American expansion in July. South Korea followed as an early international market. The S and X versions of the same software never joined that wave.
v14 Lite is Tesla’s way of squeezing the current v14 driving stack onto hardware that cannot run the full AI 4 model. The company describes the process as distillation: behaviors learned on the newer computer, including reinforcement learning and offline models, are compressed so the older chip and cameras can use them as a guide.
Early descriptions put the distilled network at roughly 15 percent of the original size. The result is still supervised Level 2 driving. Tesla has been clear that HW3 cannot support unsupervised Full Self-Driving or robotaxi operation because of memory and bandwidth limits.
The feature list is what made the wait so frustrating for S and X owners, as plenty of new features are to be shipped with it.
Official notes for the first Lite build, firmware 2026.20.5.1, added parking, unparking, and reversing; arrival options for a parking lot, street, driveway, or curbside; speed profiles that stay available at all times; and start-from-park engagement. Tesla also claimed better handling of merges, forks, pedestrians, traffic lights, and cut-ins, plus fewer false slowdowns and smoother lane centering.
A mid-July follow-on build, 2026.20.6.10, added more of the Hardware 4 interface, including a standalone Self-Driving app and the ability to start a trip from Park without a brake-pedal confirmation.
Elluswamy called that version the one “likely going to wide release.”
That wide release already reached most other HW3 cars in the United States and Canada. International timing still depends on regional validation and regulatory approval. For S and X owners, the remaining work appears to be model-specific validation rather than a new software stack.
There is no official Tesla changelog or build number for those two models yet, only Elluswamy’s offhand timeline. Some HW3 drivers who already have Lite report large gains over v12.6; others have described new indecision or phantom braking. The next test will be whether the same software lands cleanly on the older flagships that have waited the longest.
Cybertruck
This tiny Tesla Cybertruck adjustment has big advantages
Yesterday, we reported on Tesla Cybertruck getting some major adjustments from a manufacturing standpoint in an effort to make the all-electric pickup more cost-effective, more reliable, more serviceable, and more easily produced.
Tesla Cybertruck engineer reveals new changes in ‘constantly evolving’ pickup
One of those changes was the addition of a self-reinforcing polypropylene aero shield that sits underneath the truck. Previously, Tesla utilized aluminum for this, but the self-reinforcing polypropylene was more durable while also being cheaper and lighter.
Tesla has revealed another small change it made to the Cybertruck, and it has to do with the side repeater cameras.
Tesla does not wait for a new model year to improve its vehicles. On September 8, Cybertruck lead engineer Wes Morrill posted side-by-side photos of an updated side repeater camera housing now rolling off the line at Gigafactory Texas.
The triangular camera pod mounted on the front fender looks almost identical at first glance. A closer look reveals a revised contour that uses the air already flowing around the truck to keep the lens clearer in rain and road spray.
The side repeater camera was updated – the version on the left is the newer part which uses passive geometry to create airflow disturbance that better keep water off the lens while driving. No cost penalty, just pure vision improvement. pic.twitter.com/wAbXtcL1Jf
— Wes (@wmorrill3) September 8, 2026
The side repeater cameras sit in an exposed position on the Cybertruck’s angular stainless-steel body.
In wet weather, they readily collect water droplets that can degrade the image Autopilot and Full Self-Driving use for lane changes and blind-spot monitoring. Early production trucks sometimes left owners wiping lenses by hand or accepting temporary restrictions on driver-assistance features.
Tesla has added washers to cameras on certain other models and on Cybercab prototypes, but those active systems add cost, complexity, and extra potential leak points.

The new housing solves the problem with passive geometry. Subtle changes in the surround create localized airflow disturbances as the vehicle moves. Those eddies physically push water droplets away from the optical surface. Morrill called the result “pure vision improvement” achieved at “no cost penalty.” Once the production mold is updated, every subsequent part costs the same as the original.
The advantages compound quickly. Clearer cameras in rain improve the reliability of driver-assistance features precisely when they are needed most. The design consumes no extra energy and introduces no new failure modes.
New Cybertrucks built after the tooling changeover receive the updated part automatically. Some owners of trucks delivered as late as June 2026 have already confirmed they received the revised housing. Retrofit questions have appeared in replies, and the cameras appear electrically compatible, though Tesla has not announced an official service program.
A few millimeters of reshaped housing will not make headlines the way a new battery pack does, but these changes are incremental and increase the Cybertruck’s effectiveness as a vehicle over time.
This improvement illustrates how Tesla continues to refine the Cybertruck after volume production began. Better wet-weather vision, zero added cost, and no extra hardware add up to a meaningful gain in everyday usability and safety.
News
Tesla is rolling out a new FSD version with a massive safety addition
Tesla is rolling out a new version of its Full Self-Driving suite to some owners that comes with the massive addition of a safety feature.
Tesla is rolling out Automatic Collision Evasion with the 2026.27.6 Software Update, which started rolling out to some vehicles last night. We received the update, along with Full Self-Driving v14.3.9, as well as v14.2 Lite, which has identical release notes as the previous version and seems to have some refinements and improvements in behavior and performance.
🚨 Tesla FSD v14.3.9 is rolling out as well as 2026.27.6 which includes Automatic Collision Evasion
Brand new safety features from a software update. My Tesla gets better everytime I get one of these pic.twitter.com/ctrMiQXWhM
— TESLARATI (@Teslarati) September 8, 2026
However, most of the attention has fallen on the Automatic Collision Evasion feature, which we covered in an article last week.
The function will activate Full Self-Driving to “try to keep your vehicle safe and then continue driving. It can engage in the following situations while you are driving manually:
- Scenario 1: A frontal collision is imminent and braking alone may not avoid it.
- Scenario 2: Your vehicle detects that you are not sufficiently attentive to the road (for example, reaching toward the back seat), or that Full Self-Driving (Supervised) may have been unintentionally disengaged.”
Essentially, FSD will take over when the vehicle determines you are not paying sufficient attention or are heading toward a potential collision. The addition of this feature is incredibly useful as distracted driving is a major issue in today’s world.
Along with the new safety feature is Tesla FSD v14.3.9, which has no additional release notes compared to the previous version, but in my first drives, my first impression is that operation is great, and parking is still sort of a pain point.
Just took a 15-mile round trip to the gym and back
Pretty on par with what FSD is nowadays – really good. Not enough time to see what’s good and what’s bad, but these first rides on any version feel shockingly good. They’re all pretty identical https://t.co/WN1qTg4bhE
— TESLARATI (@Teslarati) September 9, 2026
Additionally, Tesla v14.2. Lite has arrived. A great review of that is available here:
— Zack (@BLKMDL3) September 9, 2026
The addition of an Automatic Collision Evasion feature is similar to that of other collision avoidance systems that are used by companies like Hyundai, Kia, and Genesis. These programs typically utilize radar and camera sensors to apply emergency brakes autonomously, though evasive steering in a manual driving mode is pioneered primarily by Tesla’s newest addition.