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SpaceX rocket catch simulation raises more questions about concept

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CEO Elon Musk has published the first official visualization of what SpaceX’s plans to catch Super Heavy boosters might look like in real life. However, the simulation he shared raises just as many questions as it answers.

Since at least late 2020, SpaceX CEO Elon Musk has been floating the idea of catching Starships and Super Heavy boosters out of the sky as an alternative to having the several-dozen-ton steel rockets use basic legs to land on the ground. This would be a major departure from SpaceX’s highly successful Falcon family, which land on a relatively complex set of deployable legs that can be retracted after most landings. The flexible, lightweight structures have mostly been reliable and easily reusable but Falcon boosters occasionally have rough landings, which can use up disposable shock absorbers or even damage the legs and make boosters hard to safely recover and slower to reuse.

As a smaller rocket, Falcon boosters have to be extremely lightweight to ensure healthy payload margins and likely weigh about 25-30 tons empty and 450 tons fully fueled – an excellent mass ratio for a reusable rocket. While it’s still good to continue that practice of rigorous mass optimization with Starship, the vehicle is an entirely different story. Once plans to stretch the Starship upper stage’s tanks and add three more Raptors are realized, it’s quite possible that Starship will be capable of launching more than 200 tons (~440,000 lb) of payload to low Earth orbit (LEO) with ship and booster recovery.

One might think that SpaceX, with the most capable rocket ever built potentially on its hands, would want to take advantage of that unprecedented performance to make the rocket itself – also likely to be one of the most complex launch vehicles ever – simpler and more reliable early on in the development process. Generally speaking, that would involve sacrificing some of its payload capability and adding systems that are heavier but simpler and more robust. Once Starship is regularly flying to orbit and gathering extensive flight experience and data, SpaceX might then be able refine the rocket, gradually reducing its mass and improving payload to orbit by optimizing or fully replacing suboptimal systems and designs.

Instead, SpaceX appears to be trying to substantially optimize Starship before it’s attempted a single orbital launch. The biggest example is Elon Musk’s plan to catch Super Heavy boosters – and maybe Starships, too – for the sole purpose of, in his own words, “[saving] landing leg mass [and enabling] immediate reflight of [a giant, unwieldy rocket].” Musk, SpaceX executives, or both appear to be attempting to refine a rocket that has never flown. Further, based on a simulation of a Super Heavy “catch” Musk shared on January 20th, all that oddly timed effort may end up producing a solution that’s actually worse than what it’s trying to replace.

Based on the simulated telemetry shown in the visualization, Super Heavy’s descent to the landing zone appears to be considerably gentler than the ‘suicide burn’ SpaceX routinely uses on Falcon. By decelerating as quickly as possible and making landing burns as short as possible, Falcon saves a considerable amount of propellant during recovery – extra propellant that, if otherwise required, would effectively increase Falcon’s dry mass and decrease its payload to orbit. In the Super Heavy “catch” Musk shared, the booster actually appears to be landing – just on an incredibly small patch of steel on the tower’s ‘Mechazilla’ arms instead of a concrete pad on the ground.

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Aside from a tiny bit of lateral motion, the arms appear motionless during the ‘catch,’ making it more of a landing. Further, Super Heavy is shown decelerating rather slowly throughout the simulation and appears to hover for almost 10 seconds near the end. That slow, cautious descent and even slower touchdown may be necessary because of how incredibly accurate Super Heavy has to be to land on a pair of hardpoints with inches of lateral margin for error and maybe a few square feet of usable surface area. The challenge is a bit like if SpaceX, for some reason, made Falcon boosters land on two elevated ledges about as wide as car tires. Aside from demanding accurate rotational control, even the slightest lateral deviation would cause the booster to topple off the pillars and – in the case of Super Heavy – fall about a hundred feet onto concrete, where it would obviously explode.

What that slow descent and final hover mean is that the Super Heavy landing shown would likely cost significantly more delta V (propellant) than a Falcon-style suicide burn. Propellant has mass, so Super Heavy would likely need to burn at least 5-10 tons more to carefully land on arms that aren’t actively matching the booster’s position and velocity. Ironically, SpaceX could probably quite easily add rudimentary, fixed legs – removing most of the bad aspects of Falcon legs – to Super Heavy with a mass budget of 10 tons. But even if SpaceX were to make those legs as simple, dumb, and reliable as physically possible and they wound up weighing 20 tons total, the inherent physics of rocketry mean that adding 20 tons to Super Heavy’s likely 200-ton dry mass would only reduce the rocket’s payload to orbit by about 3-5 tons or 1-3%.

Further, per Musk’s argument that landing on the arms would enhance the speed of reuse, it’s difficult to see how landing Super Heavy or Starship in the exact same corridor – but on the ground instead of on the arms – would change anything. If Super Heavy is accurate enough to land on a few square meters of steel, it must inherently be accurate enough to land within the far larger breadth of those arms. The only process landing on the arms would clearly remove is reattaching the arms to a landed booster or ship, which it’s impossible to imagine would save more than a handful of minutes or maybe an hour of work. SpaceX’s Falcon booster turnaround record is currently 27 days, so it’s even harder to imagine why SpaceX would be worrying about cutting minutes or a few hours off of the turnaround and reuse of a rocket that has never even performed a full static fire test – let alone attempted an orbital-class launch, reentry, or landing.

Put simply, while Starbase’s launch tower arms will undoubtedly be useful for quickly lifting and stacking Super Heavy and Starship, it’s looking more and more likely that using those arms as a landing platform will, at best, be an inferior alternative to basic Falcon-style landings. More importantly, even if everything works perfectly, the arms actually cooperate with boosters to catch them, and it’s possible for Super Heavy to avoid hovering and use a more efficient suicide burn, the apparent best-case outcome of all that effort is marginally faster reuse and perhaps a 5% increase in payload to orbit. Only time will tell if such a radical change proves to be worth such marginal benefits.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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SpaceX Starship Flight 15: How to watch the double catch attempt

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Credit: SpaceX

UPDATE: The FAA has granted the license for Starship Flight 15.

SpaceX is set to attempt its 15th test flight of Starship this evening from Starbase, Texas.

SpaceX is targeting Starship Flight 15 for a launch as soon as today, Friday, November 13, pending an FAA Flight License, during a 75-minute window that opens at 4:45 p.m. CT (5:45 p.m. ET) from Orbital Launch Pad 2 at Starbase, Texas. The flight remains pending final regulatory approval.

The mission, using Booster 22 and Ship 42, aims to achieve the first full recovery of an orbital launch system. Primary objectives include a tower catch of the Super Heavy booster roughly six and a half minutes after liftoff and the first-ever tower catch of a Starship upper stage after more than 22 hours in space.

SpaceX will perform Starship double catch attempt with Flight 15

Between those catches, Ship 42 is planned to enter a low Earth orbit of about 275 km, complete roughly 14 orbits, and deploy 26 next-generation Starlink V3 satellites (Starlink Group 31-2). Three of those satellites carry cameras to inspect the ship’s heat shield in orbit and help controllers decide whether the vehicle is healthy enough for a return to the tower.

Contingency ocean splashdown options exist if either stage is not cleared for catch.

To watch the attempt, check the link to the broadcast in both X posts in this article. The live webcast is scheduled to begin about 30 minutes before liftoff and is planned to continue through the ship catch the next day, with the possibility of extended onboard views during the orbital coast via Starlink.

Because the schedule is dynamic, check back here or on our social media channels for the latest updates on window timing and regulatory status. A successful dual catch would mark a major milestone toward making Starship a rapidly reusable rocket capable of frequent flights.

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Tesla trims Model Y offerings as All-Wheel-Drive gets the axe

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Credit: Tesla

Tesla has trimmed its Model Y offerings as its Standard All-Wheel-Drive configuration has been removed from the online configurator after roughly nine months on sale. The move follows the removal of the Cybertruck, as its trims have also been minimized as that vehicle heads for total discontinuation at the end of Summer 2027.

Launched in February 2026 as a mid-tier dual-motor option between the Rear-Wheel-Drive model and the Premium trims, the Standard All-Wheel-Drive Model Y offered 294 miles of range and a 4.6-second 0-60 mph time in a stripped-down package.

With it gone, the cheapest new AWD Model Y buyers can configure is now the Premium AWD at $49,990, with estimated deliveries pushed into January–March 2027. The $39,990 rear-wheel-drive Model Y remains available for custom orders, and some AWD units are still listed in inventory.

The move arrives days after Tesla sharply narrowed its Cybertruck lineup. New orders for the Dual Motor AWD and Premium AWD versions have been disabled, leaving only the high-performance Cyberbeast—priced around $109,990 before fees—as the sole configurable option.

Elon Musk has stated that Cybertruck production at Gigafactory Texas will wind down around the middle to late summer of 2027 to free manufacturing space for greater Cybercab output. Tesla has raised prices on remaining trims and is prioritizing higher-margin builds while working through an existing order backlog that exceeds what the line can complete before conversion.

These parallel decisions reflect a broader effort to simplify Tesla’s retail customer lineup. Lower-volume or lower-margin variants are being phased out or deprioritized in favor of core, higher-spec models that generate stronger profitability and clearer production planning.

For the Model Y, this concentrates volume on the remaining RWD and Premium configurations while Premium deliveries already stretch into 2027. For the Cybertruck, it accelerates the transition away from a stainless-steel pickup that underperformed relative to initial volume expectations.

Tesla Model Y Standard Full Review: Is it worth the lower price?

The freed capacity and reduced complexity directly support Cybercab scaling. Tesla began pilot Cybercab production at Giga Texas in early 2026, launched paid autonomous rides in Austin in September, and is preparing for substantial volume growth.

By streamlining the existing vehicle portfolio, the company is reallocating factory space, engineering attention, and supply-chain resources toward its purpose-built Robotaxi, which lacks a steering wheel or pedals and is designed exclusively for unsupervised autonomy.

The result is a leaner retail lineup today and a clearer path to high-volume Cybercab deployment tomorrow.

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SpaceX Starship is going for a catch that could change spaceflight forever

SpaceX will try to catch both Starship stages today, a first for any orbital rocket.

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SpaceX Starship V3 flight 12

SpaceX is set to launch Starship Flight 15 from Starbase on Friday afternoon, and if both stages make it back to the tower, the mission will go down as the first time an orbital rocket has ever been fully recovered. The 75 minute launch window opens at 4:45 p.m. CT from Pad 2, a day after SpaceX rolled Ship 42 out to the pad and shared photos of the move on X.

The first catch comes quickly. About six and a half minutes after liftoff, Booster 22 is scheduled to fly back to Starbase and settle into the launch tower’s chopstick arms, the first catch attempt for SpaceX’s V3 Super Heavy. SpaceX has caught the booster three times before most recently in March 2025.

The second catch is the one that has never been done. Ship 42 will climb to an orbit about 275 kilometers up, deploy 26 Starlink V3 satellites and complete about 14 orbits. Three of those satellites carry cameras to inspect the ship’s heat shield before it commits to coming home. If its reentry, landing burn and tower approach systems pass their checks, the ship will fire its engines to leave orbit, fall through the atmosphere in its belly flop position, flip vertical and drop into the tower about 22 and a half hours after launch, on Saturday afternoon. SpaceX gave a preview of that maneuver in an animation during its third quarter earnings webcast.

Elon Musk described a successful double catch on that call as “the first time that an orbital launch vehicle has been fully recovered” and a “profound technology milestone,” putting the odds of catching the ship at “more likely than not.” SpaceX has called it a potential “breakthrough moment in making Starship a reliable, rapidly reusable rocket,”

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Reuse is where the economics change. Falcon 9 lands its boosters routinely, but its upper stage is thrown away on every flight. Starship is designed so both stages can be refueled and flown again, which is key to cutting launch costs. That matters for Starlink, where each V3 satellite is expected to carry roughly 10 times the download capacity of the V2 Mini satellites flying today, and for Starmind, SpaceX’s planned constellation of AI compute satellites.

It matters for NASA too. Starship is the lunar lander for the Artemis program, and reaching the Moon requires refilling a ship in orbit using several tanker flights. That plan only works if Starships can fly again and again. Musk has said he expects Starship to reach a weekly launch cadence in the first half of 2027.

Investors are paying attention. Morgan Stanley’s Adam Jonas wrote this week that a catch of both stages would likely be “a material positive” for SpaceX stock.

The last Starship flight in September reached orbit for the first time but ended after about three hours with a splashdown in the Pacific, short of its planned 10 hours, after some engines shut down. Since then, Booster 22 has completed a full 33 engine static fire and Ship 42 a six engine firing, as Teslarati previously reported. As of Friday morning, SpaceX was still waiting on the FAA to approve a license change covering the ship’s return over land.

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