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SpaceX rocket set to smash NASA Space Shuttle reuse record

A SpaceX Falcon 9 booster could potentially crush a NASA Space Shuttle record for the fastest orbital-class rocket turnaround. (Richard Angle)

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A SpaceX Falcon 9 booster is on track to smash an orbital-class rocket reuse record set by a NASA Space Shuttle orbiter in 1985 – and in more ways than one.

On July 11th, SpaceX announced that Falcon 9 booster B1058 had successfully completed a static fire ignition test a few days prior to its second launch. Built by Airbus, South Korea’s ANASIS II military communications satellite is based on a bus that means it should weigh somewhere between 4600 and 6400 kg (~10,000-14,000 lb). Even in a recoverable configuration, Falcon 9 should be more than capable of launching that satellite into a healthy geostationary transfer orbit (GTO), where ANASIS II will use its own built-in propulsion systems to reach a circular geostationary orbit (GEO) and begin operations.

While ANASIS II is undeniably significant in its own right as South Korea’s first dedicated military communications satellite, much of the mission’s public focus has shifted to the Falcon 9 rocket SpaceX plans to reuse on it.

On May 30th, SpaceX successfully launched two US astronauts for the first time with Falcon 9 booster B1058. (Richard Angle)

In October 1985, Space Shuttle Atlantis lifted off from Pad 39A on its inaugural orbital launch, spending four days in space before returning to Earth at Edwards Air Force Base. Just 54 days later, the very same Space Shuttle orbiter lifted off from Pad 39A again, setting a record for orbital-class launch vehicle turnaround that still stands today. It would be the second-to-last Space Shuttle launch and landing before the fatal Challenger disaster less than two months later.

Space Shuttle Atlantis debuted with the STS-51J mission in October 1985. After a long life, the vehicle found a resting place at the Kennedy Space Center Visitors Center (KSCVC). (NASA – Eric Ralph)
Atlantis conducted its second launch just 54 days after landing, setting a record that has held for almost 35 years. (NASA)
STS Atlantis landed for the second time four days after liftoff. (NASA)

Almost 35 years later, a SpaceX Falcon 9 rocket is on the cusp of crushing Space Shuttle Atlantis’ record turnaround by as many as nine days (20%) if booster B1058 launches as planned between 5pm and 9pm EDT (21:00-01:00 UTC) on July 14th. SpaceX has had that NASA record within reach for roughly two years, so the fact that Falcon 9 is about to snag it doesn’t come as a huge surprise.

By far the most impressive aspect of Falcon 9’s imminent record is the comparison between the resources behind Space Shuttle Atlantis’ 54-day turnaround and Falcon 9 booster B1058’s ~44-day turnaround. Around the time NASA and Atlantis set the Shuttle’s longstanding record, some 5000-10000 full-time employees were tasked with refurbishing Space Shuttles and the facilities (and launch pads) that supported them. Based on retrospective analyses done after the STS program’s end in 2011, the average Space Shuttle launch (accounting for the vast infrastructure behind the scenes) ultimately wound up costing more than $1.5 billion per launch – more than the Saturn V rocket the Shuttle theoretically replaced.

According to a uniquely detailed May 2020 AviationWeek interview with SpaceX CEO Elon Musk, Falcon 9 booster turnaround may cost as little as $1 million apiece and can be managed from start to finish by several dozen employees at most. In other words, even though SpaceX boosters are suborbital and stressed quite a bit less than orbital Space Shuttles, Falcon 9 reuse is approximately a thousandfold more efficient that Space Shuttle reuse.

B1058 lifts off from Pad 39A on May 30th. (NASA)

Somewhat ironically, ANASIS II likely wound up launching on Falcon 9 because Lockheed Martin was unable to built the satellite itself at the price it promised South Korea. Lockheed Martin originally designed and operated the Atlas V rocket before joining Boeing as to form the United Launch Alliance (ULA). ANASIS II exists because Lockheed Martin essentially had to sweeten the deal for a 2014 South Korean purchase of an additional 40 F-35 Lightning II aircraft valued at some ~$7 billion.

Regardless, the mission should hopefully see South Korea gain its first dedicated military communications satellite and set Falcon 9 booster B1058 up for a long and productive career of 5-10 more launches over the next few years.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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Tesla says fixes on Full Self-Driving’s two biggest issues are on the way

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Tesla Full Self-Driving is set to receive improvements to address its two biggest issues, according to a company engineer.

Director of Engineering at Tesla AI, Phil Duan, revealed in a post on X that improvements to both pothole avoidance and navigation “are coming,’ something we have heard many times in the past. However, there are a few things that seem to hint that things might be different this time around.

Pothole avoidance, navigation, speed control, and left lane camping are some of the most prevalent and frequently mentioned shortcomings of the Full Self-Driving suite. These are a few of the biggest issues that have kept Tesla Full Self-Driving as a Supervised suite, meaning drivers must remain attentive during operation.

Pothole Avoidance

Pothole avoidance was first mentioned as an “Upcoming Improvement” with the Tesla Full Self-Driving v14.3 update back in early April of this year. It was listed alongside “Expand reasoning to all behaviors beyond destination handling.”

Tesla is fixing Full Self-Driving’s pothole problem

It’s been six months since we first saw pothole avoidance explicitly mentioned, and it has not moved beyond that and joined the main release notes yet.

Tesla has not shed any light on why pothole avoidance has been such an issue for it to solve, but it also has issues identifying large bumps much of the time, so its modeling of sudden changes in road conditions is likely pretty weak at this particular point. I’ve had more issues with large bumps than potholes, personally, but both are issues that need to be resolved.

It makes sense that things might be pretty close to being released to the public, as we are going on such an extensive period of time between it being mentioned and it actually being deployed.

Navigation

Navigation is likely the most painful part of using Full Self-Driving, as it routinely takes strange routes, has trouble with local rules (like Except Right Turn Stop Signs in Pennsylvania), and sometimes does not realize that maneuvers it is suggesting are against the law. Turning out of my neighborhood, you cannot turn left, yet my Model Y still suggests it roughly 70 percent of the time when I’m leaving.

However, Tesla might be close to a breakthrough on this. With the Summer Update, Tesla added “Preferred Routes” alongside “Automatic Navigation.”

Preferred Routes prioritized roads that the driver had actually taken before, instead of always defaulting to what the vehicle believes is the most efficient path. This has already solved many of my issues. Formerly, I would turn off the Online Routing setting, and that would eliminate most of my complaints with routing, but then you lose out later on the Live Traffic Visualization.

Tesla’s Navigation has improved tremendously thanks to the Preferred Routes release with the Summer Update, but it still could use some polishing, as it still suggests strange routes from time to time, and it also has a lot of issues getting out of a parking lot. I find that those truly confuse FSD sometimes.

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