News
SpaceX begins assembling Starbase’s biggest manufacturing building yet
It might not look like much today but SpaceX has begun assembling what is set to become Starbase’s largest Starship manufacturing facility.
The structure, which has generally come to be known as Starbase’s ‘wide bay,’ was first teased by CEO Elon Musk in July 2021 and will be the fourth permanent assembly ‘bay’ constructed at Starbase – currently SpaceX’s sole dedicated Starship factory. The first, now known simply as the windbreak, is a triangular bay built in 2019 that is mostly unused but occasionally supports work on Starship nose assembly. Next, SpaceX built a larger ‘mid bay’ in the first quarter of 2020, out of which every Starship prototype and test tank since SN3 has been built.
A few months after the midbay was finished, SpaceX began constructing an even larger ‘high bay’ around 81 meters (265 ft) tall and 30 by 25 meters (100 by 80 ft) wide – about twice as tall and with twice the area, in other words. While the midbay was specifically optimized for assembling one or two Starship tank sections at a time, the high bay was designed to be large enough to fully assemble one Super Heavy booster (69m/225ft tall) and stack a Starship tank and nose section (50m/165ft tall) at the same time. The goal of SpaceX’s new ‘wide bay’ may be even loftier still.

Though SpaceX’s pace of Starship and Super Heavy assembly and processing appears to have slowed down significantly in the last few months, the company has still proven with Starships SN4-6, SN8-SN11, and SN15-16 that it can build large numbers of suborbital prototypes at the frankly incredible pace of 1-2 per month. With Super Heavy BN1, BN3, and BN3, SpaceX – to a lesser degree – has also demonstrated respectable booster prototype production, though none have flown and only one has completed any testing.
Nonetheless, as SpaceX works to complete Starship S21 and Super Heavy B5 and prepares to begin assembling S22 and B6 while Ship 20 and Booster 4 still sit – largely untested – at the launch site, Starbase’s existing production capabilities are already starting to outstretch its two main assembly bays. In other words, the purpose of SpaceX’s new ‘wide bay’ is almost certainly to double, triple, or even quadruple Starbase’s maximum vehicle production rate.
The wide bay’s dimensions have yet to be officially confirmed but based on aerial views of its foundation, it will measure roughly 50m (~165′) wide, 35m (~115′) deep, and 90-100m (~300-330′) tall, giving it more than twice as much usable floor space as the high bay. In theory, the high bay has enough space for SpaceX to stack 3-4 four Starship or Super Heavy tank sections at once. With more than twice the floor space, the wide bay should singlehandedly allow SpaceX to assemble 3-4 Super Heavy boosters, 4-8 Starships, or 2-3 boosters and 2-3 Starships at once.
At the absolute minimum, once fully outfitted, that means it could roughly triple the number of boosters or ships Starbase can fully assemble each month. Pictured below, there’s also a small but not insignificant amount of evidence (the small rectangles left of the wide bay foundation, bottom right, in the photo above) that SpaceX is completing additional foundation work that could double the wide bay’s floor space yet again. The second 50x35m structure those foundations seem to outline could be a wider midbay, a few-story ring assembly floor to augment Starbase’s tents, a 50x70m ‘high bay,’ or simply a more permanent space for general offices, workshops, storage, and other miscellaneous uses.
Stay tuned for updates on the massive structure’s construction.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.
News
Tesla says fixes on Full Self-Driving’s two biggest issues are on the way
Tesla Full Self-Driving is set to receive improvements to address its two biggest issues, according to a company engineer.
Director of Engineering at Tesla AI, Phil Duan, revealed in a post on X that improvements to both pothole avoidance and navigation “are coming,’ something we have heard many times in the past. However, there are a few things that seem to hint that things might be different this time around.
Improvements on both are coming.
— Phil Duan (@pduan) October 1, 2026
Pothole avoidance, navigation, speed control, and left lane camping are some of the most prevalent and frequently mentioned shortcomings of the Full Self-Driving suite. These are a few of the biggest issues that have kept Tesla Full Self-Driving as a Supervised suite, meaning drivers must remain attentive during operation.
Pothole Avoidance
Pothole avoidance was first mentioned as an “Upcoming Improvement” with the Tesla Full Self-Driving v14.3 update back in early April of this year. It was listed alongside “Expand reasoning to all behaviors beyond destination handling.”
It’s been six months since we first saw pothole avoidance explicitly mentioned, and it has not moved beyond that and joined the main release notes yet.
Tesla has not shed any light on why pothole avoidance has been such an issue for it to solve, but it also has issues identifying large bumps much of the time, so its modeling of sudden changes in road conditions is likely pretty weak at this particular point. I’ve had more issues with large bumps than potholes, personally, but both are issues that need to be resolved.
This is that big bounce that I mentioned in the quoted post.
It’s just a tad too drastic to take at the speed FSD wants to go over it. You can see me quickly swipe down into Sloth, but I intervened. https://t.co/K20PK9ysBg pic.twitter.com/81Oc82ZJcZ
— TESLARATI (@Teslarati) August 2, 2026
It makes sense that things might be pretty close to being released to the public, as we are going on such an extensive period of time between it being mentioned and it actually being deployed.
Navigation
Navigation is likely the most painful part of using Full Self-Driving, as it routinely takes strange routes, has trouble with local rules (like Except Right Turn Stop Signs in Pennsylvania), and sometimes does not realize that maneuvers it is suggesting are against the law. Turning out of my neighborhood, you cannot turn left, yet my Model Y still suggests it roughly 70 percent of the time when I’m leaving.
However, Tesla might be close to a breakthrough on this. With the Summer Update, Tesla added “Preferred Routes” alongside “Automatic Navigation.”
Preferred Routes prioritized roads that the driver had actually taken before, instead of always defaulting to what the vehicle believes is the most efficient path. This has already solved many of my issues. Formerly, I would turn off the Online Routing setting, and that would eliminate most of my complaints with routing, but then you lose out later on the Live Traffic Visualization.
Tesla’s Navigation has improved tremendously thanks to the Preferred Routes release with the Summer Update, but it still could use some polishing, as it still suggests strange routes from time to time, and it also has a lot of issues getting out of a parking lot. I find that those truly confuse FSD sometimes.
News
SpaceX’s midnight spy satellite launch quietly set a new record
Falcon Heavy launched its first NRO mission while SpaceX landed four boosters in one day.
SpaceX closed out one of its busiest days ever with a midnight Falcon Heavy launch from Florida, and the rocket’s two side boosters came home to finish off a landing record the company had never set before.
Falcon Heavy lifted off from Launch Complex 39A at NASA’s Kennedy Space Center at 11:54 p.m. ET Thursday carrying NROL-97, a classified payload for the National Reconnaissance Office. It was the first time the NRO has flown on Falcon Heavy after 22 missions on Falcon 9, and the first NRO mission bought through the National Security Space Launch Phase 3 Lane 2 contract awarded in 2025, according to Spaceflight Now.
Falcon Heavy lifts off from pad 39A in Florida for the 14th time! pic.twitter.com/uuZLKNTdD7
— SpaceX (@SpaceX) October 2, 2026
Roughly eight minutes after liftoff, side boosters B1104 and B1072 touched down at Landing Zones 1 and 2 at Cape Canaveral Space Force Station, setting off double sonic booms across Brevard County. B1104 was flying for the second time and B1072 for the fourth. Both last flew on August 30 on NASA’s Nancy Grace Roman Space Telescope, making NROL-97 the quickest turnaround between Falcon Heavy missions to date. The brand new center core, B1106, was expended in the Atlantic so the payload could reach its high energy orbit, and SpaceX’s mission page noted the fairing had previously flown on the NROL-95 mission in July.
The two landings capped a record for SpaceX. Earlier Thursday, Falcon 9 booster B1101 returned to Landing Zone 40 after sending the Crew-13 astronauts to the International Space Station, and another Falcon 9 launched the Transporter-18 rideshare with 130 payloads from Vandenberg Space Force Base in California. Spaceflight Now reported it was the first time SpaceX has landed four boosters in a single day, wrapping up the triple header Teslarati previewed on Wednesday.
Falcon Heavy’s side boosters land on LZ-1 and LZ-2 pic.twitter.com/dBPcNeggFx
— SpaceX (@SpaceX) October 2, 2026
The mission also brought Landing Zone 1 back for what may be its final landing. SpaceX first landed an orbital class booster there in December 2015, but its lease on the former Launch Complex 13 site ended in 2025 as the company moved Florida landings to new pads at its own launch complexes. With LZ-40 already holding the Crew-13 booster, SpaceX brought LZ-1 back into service for one more night. Launch tracker Next Spaceflight listed NROL-97 as the final expected landing at the site.
NROL-97 adds to a fast growing stack of national security work for SpaceX. The company has flown four Space Force missions from Vandenberg since mid August, several believed to carry Starshield satellites, pushing its Pentagon contract total for 2026 past $8 billion. Elon Musk was also named this week to help lead the Pentagon’s Project Meridian study on the future of warfare.
The Florida doubleheader stood out for another reason. The Space Coast saw only one launch in all of September as SpaceX shifts more of its East Coast infrastructure toward Starship, which reached orbit for the first time on Flight 14 just three days earlier.