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SpaceX begins assembling Starbase’s biggest manufacturing building yet

SpaceX has begun assembling Starbase's largest Starship manufacturing facility yet. (NASASpaceflight - bocachicagal; @SpacePadreIsle)

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It might not look like much today but SpaceX has begun assembling what is set to become Starbase’s largest Starship manufacturing facility.

The structure, which has generally come to be known as Starbase’s ‘wide bay,’ was first teased by CEO Elon Musk in July 2021 and will be the fourth permanent assembly ‘bay’ constructed at Starbase – currently SpaceX’s sole dedicated Starship factory. The first, now known simply as the windbreak, is a triangular bay built in 2019 that is mostly unused but occasionally supports work on Starship nose assembly. Next, SpaceX built a larger ‘mid bay’ in the first quarter of 2020, out of which every Starship prototype and test tank since SN3 has been built.

A few months after the midbay was finished, SpaceX began constructing an even larger ‘high bay’ around 81 meters (265 ft) tall and 30 by 25 meters (100 by 80 ft) wide – about twice as tall and with twice the area, in other words. While the midbay was specifically optimized for assembling one or two Starship tank sections at a time, the high bay was designed to be large enough to fully assemble one Super Heavy booster (69m/225ft tall) and stack a Starship tank and nose section (50m/165ft tall) at the same time. The goal of SpaceX’s new ‘wide bay’ may be even loftier still.

The first few ‘wide bay’ beams were erected on October 22nd. (Oct 28, NASASpaceflight – bocachicagal)

Though SpaceX’s pace of Starship and Super Heavy assembly and processing appears to have slowed down significantly in the last few months, the company has still proven with Starships SN4-6, SN8-SN11, and SN15-16 that it can build large numbers of suborbital prototypes at the frankly incredible pace of 1-2 per month. With Super Heavy BN1, BN3, and BN3, SpaceX – to a lesser degree – has also demonstrated respectable booster prototype production, though none have flown and only one has completed any testing.

Nonetheless, as SpaceX works to complete Starship S21 and Super Heavy B5 and prepares to begin assembling S22 and B6 while Ship 20 and Booster 4 still sit – largely untested – at the launch site, Starbase’s existing production capabilities are already starting to outstretch its two main assembly bays. In other words, the purpose of SpaceX’s new ‘wide bay’ is almost certainly to double, triple, or even quadruple Starbase’s maximum vehicle production rate.

The wide bay’s dimensions have yet to be officially confirmed but based on aerial views of its foundation, it will measure roughly 50m (~165′) wide, 35m (~115′) deep, and 90-100m (~300-330′) tall, giving it more than twice as much usable floor space as the high bay. In theory, the high bay has enough space for SpaceX to stack 3-4 four Starship or Super Heavy tank sections at once. With more than twice the floor space, the wide bay should singlehandedly allow SpaceX to assemble 3-4 Super Heavy boosters, 4-8 Starships, or 2-3 boosters and 2-3 Starships at once.

At the absolute minimum, once fully outfitted, that means it could roughly triple the number of boosters or ships Starbase can fully assemble each month. Pictured below, there’s also a small but not insignificant amount of evidence (the small rectangles left of the wide bay foundation, bottom right, in the photo above) that SpaceX is completing additional foundation work that could double the wide bay’s floor space yet again. The second 50x35m structure those foundations seem to outline could be a wider midbay, a few-story ring assembly floor to augment Starbase’s tents, a 50x70m ‘high bay,’ or simply a more permanent space for general offices, workshops, storage, and other miscellaneous uses.

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Stay tuned for updates on the massive structure’s construction.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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