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SpaceX orbits 60 more Starlink satellites, recovers booster, and catches fairing halves

Falcon 9 booster B1051 lifts off from Pad 39A with 60 new Starlink satellites. (SpaceX)

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SpaceX has successfully orbited another batch of 60 Starlink satellites, landed the Falcon 9 booster that launched it, and caught both halves of the rocket’s payload fairing.

Starlink-13 is now the second time ever that SpaceX has simultaneously recovered a Falcon 9 booster and caught both fairing halves on the same mission, coming just shy of three months after the first success.

Falcon 9 streaks towards space with the 60-satellite Starlink-13 payload in tow. (SpaceX)

The first full-fairing catch came just shy of three months prior, during SpaceX’s launch of ANASIS II military communications satellite for South Korea. SpaceX confirmed the back-to-back catch around an hour after Falcon 9’s July 20th liftoff, followed by onboard videos showing both catches.

For twin recovery ships GO Ms. Tree (formerly Mr. Steven) and GO Ms. Chief, the successful recovery effectively marked the first time that the pair achieved their design goal of whole-fairing recovery. Technically, SpaceX has already proven that fairing halves can be flown at least three times even after missed catches and ocean splashdowns, but avoiding saltwater immersion helps avoid corrosion and makes reuse far easier.

A step further, both of the Starlink-13 Falcon fairing halves SpaceX caught on October 18th had already launched twice before – the second and third times SpaceX has flown the same fairing half three times. Unfortunately, one of the two halves apparently tore through the receiving ship’s net when it was caught and could briefly be seen banging against the net’s supporting arms. SpaceX will have to determine if it suffered damage that might prevent future reuse.

Meanwhile, around thirty minutes prior to Ms. Tree and Ms. Chief’s second fairing recovery hat trick, Starlink-13’s assigned Falcon 9 booster successfully landed aboard drone ship Of Course I Still Love You (OCISLY). Designated B1051 and originally tasked with supporting Crew Dragon’s uncrewed orbital launch debut back in March 2019, Starlink-13 was the first stage’s sixth successful launch and landing, making it the second Falcon 9 booster to complete six flights.

For Starlink-13, the use – and successful recovery – of a five-flight booster and two-flight fairing likely means that the marginal cost of the mission to SpaceX was little more than the cost of propellant (< $500k) and Falcon 9’s expendable upper stage (~$10M), equivalent to an almost inconceivable ~$700 per kilogram of actual Starlink satellites launched. Assuming each Starlink satellite costs approximately $250k, it’s easy to believe that SpaceX is regularly launching 60 high-performance communications satellites for an all-in cost of just $25M-30M.

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As an example of the impact of that extraordinary affordability, if SpaceX put the entirety of its latest $2B capital raise towards Starlink missions, it could likely complete 60-80 launches, placing some 3600-4800 new satellites in orbit. The entire first phase of SpaceX’s Starlink constellation – offering uninterrupted broadband internet anywhere on Earth – requires ~4400 satellites.

Coincidentally, Falcon 9 B1049 – the first booster to launch and land six times – was spotted just outside SpaceX’s Kennedy Space Center (KSC) LC-39A launch facilities the day (Oct 17) before B1051 lifted off from the same pad. The booster appears to be more or less waiting for its next flight, implying that all post-flight processing has already been completed since its last launch on August 18th.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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