News
Elon Musk says SpaceX’s second Starship booster prototype is almost finished
SpaceX CEO Elon Musk says that the second Starship booster prototype is “almost done” and has revealed that work on the first flightworthy booster has yet to begin.
For unknown reasons, SpaceX has recently changed the naming scheme for Starship and Super Heavy boosters. The booster SpaceX is currently assembling in Boca Chica has been referred to as “Booster 2” by Musk himself but, according to NASASpaceflight, is internally known as Booster 3 or B3, replacing its former Booster Number 3 (BN3) designation.
Regardless, SpaceX began stacking the Super Heavy booster prototype now known as B3 in mid-May. Around six weeks later, 23 or 24 rings have been stacked to create a partially finished prototype 9m (~30 ft) wide and approximately 42m (~140 ft) tall.
Just like Super Heavy ‘pathfinder’ BN1, which was scrapped almost the instant it reached its full height last March, Booster 3 appears to destined to stand 36 rings – 65m (~215 ft) – tall once complete. While drastically oversimplifying the process of vertically assembling the largest rocket booster ever built, that means that Super Heavy B3 is just shy of two-thirds (~65%) complete.
By simply averaging the time it’s taken for SpaceX to stack B3 to a height of 42 meters, the booster could reach its full height around three weeks from now (July 15th, give or take a week). For the most part, the most challenging and unfamiliar parts of Super Heavy B3 manufacturing and assembly have already been completed. Relative to Starship, which SpaceX has now built more than half a dozen prototypes of, Super Heavy is just a stretched Starship with no flaps, no nosecone, a far more complex engine section, and a forward dome section that needs to support car-sized grid fins.
Super Heavy’s larger propellant tanks also require a methane transfer tube – used to carry methane through the booster’s lower liquid oxygen tank – more than twice as tall as anything built for Starship. By all appearances, that ~35m (~115 ft) tall transfer tube has already been safely installed inside B3’s incomplete tanks. Around June 14th, B3’s lower two-thirds were effectively completed when its LOx tank stack was mated to the booster’s 29-Raptor engine section.

Outfitted with complex structural modifications to support massive grid fins and the first advanced ‘hot gas’ maneuvering thrusters ever spotted in public, Booster 3’s forward dome is already in the process of being welded to a stack of three steel rings. Once complete, the rest of Super Heavy B3 integration is fairly simple as far as rocket assembly goes and will require four more welding operations. Like BN1, there’s a good chance that SpaceX will mate Booster 3’s upper (methane) tank separately and then install the ~24m (~80 ft) tall, 13-ring section on top of the LOx stack to effectively complete the booster’s main structure
Of course, after the structure is complete, SpaceX will still need to finish plumbing, wiring, and generally outfitting a Super Heavy booster for the first time ever. Finally, while it remains to be seen just how finished B3 will actually find itself before heading to the launch pad, that process could also involve installing and testing four massive steel grid fins and, most importantly, up to 29 Raptor engines – a figure only beaten by the Soviet Union’s ill-fated N1 rocket.
Perhaps most significantly, Musk also revealed that B3 is not the Super Heavy booster assigned to Starship’s first orbital launch attempt, meaning that SpaceX will have to complete Booster 3 testing and build Booster 4 before that orbital test flight can occur. Given that Booster 3 assembly is on track to take more than nine weeks, Starship’s first orbital launch attempt is thus unlikely to happen before late August or September.
News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.