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Elon Musk teases expendable version of SpaceX’s reusable Starship rocket

(SpaceX)

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SpaceX CEO Elon Musk says that the company could eventually develop an expendable version of its next-generation Starship rocket.

Starship is extraordinarily ambitious. Even before considering the unproven concepts of orbital propellant refilling and full, rapid reusability that are central to the full system, Starship is a beast. The rocket measures 120 meters (~390 ft) tall and is theoretically capable of producing up to 7590 tons (~16.7M lbf) of thrust at sea level. It’s larger, taller, heavier, and more powerful than any other launch vehicle in history. 33 Raptor 2 engines power Starship’s Super Heavy booster – also more than any other rocket.

Once optimized, SpaceX says that Starship can launch up to 150 tons (330,000 lbs) to low Earth orbit while still recovering the orbital ship and suborbital booster for reuse. CEO Elon Musk has stated that Starship reuse will eventually take hours, enabling multiple flights per day for each ship and booster and dropping the marginal cost of each launch to just a few million dollars.

In comparison, SpaceX’s workhorse Falcon 9 rocket uses simpler Merlin 1D engines, has just 10 of those engines to Starship’s 39 Raptors, produces about 10 times less thrust at liftoff, and can launch about 11% as much payload to orbit while expending its upper stage. Even then, Musk reported in mid-2020 that the marginal cost of a Falcon 9 launch was $15 million – impressively low but still a vivid demonstration of just how far Starship has to go.

Starship’s orbital upper stage is roughly the size (and far heavier and more powerful than) as an entire two-stage Falcon 9 rocket. (BocaChicaGal/Richard Angle)

Simply ensuring that Starship can reach orbit at all is a major challenge. Successfully recovering Starship and Super Heavy after the fact may be an even bigger challenge and cannot be fully demonstrated until the rocket can consistently reach orbit. SpaceX won’t be able to reuse Starship until it can consistently recover ships and boosters from orbital launches. And there’s no guarantee that early prototypes will be reusable even if they’re recovered.

Until reusability is demonstrated, every “Starship upper stage” will be functionally expendable whether or not Elon Musk wants it to be. Musk likely means that SpaceX may or may not decide to develop a Starship upper stage custom-built for expendable missions. Such a stage would likely take Starship, remove everything extraneous, and reduce its mass as much as possible. Musk has proposed something similar before, noting that SpaceX could develop a “lightened” version of Starship “with no heat shield or fins/legs” for expendable, interplanetary launches.

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While SpaceX is closer than ever, it has still never attempted an orbital Starship launch or reused a Starship. (SpaceX)

Further to the contrary, SpaceX’s Starbase factory is already building multiple intentionally-expendable Starships. Ship 26 and Ship 27 feature no thermal protection, have no heat shield tiles, and will not be fitted with flaps, making them impossible to recover or reuse. More likely than not, they will be used to test other crucial Starship technologies like orbital refilling and cryogenic fluid management.

Meanwhile, SpaceX’s multibillion-dollar contract to use Starship to return NASA astronauts to the Moon revolves around a depot ship variant that will store propellant in orbit and cannot return to Earth. The first few Starship Moon landers may also be functionally expendable and only used for one astronaut landing apiece. In short, SpaceX already has extensive plans to build variants of Starship that are either fully expendable or can only be reused in orbit.

The Starship variants required for SpaceX’s NASA Moon landing contracts.

Single-use Starships

In early 2023, SpaceX updated the Starship section of its website, revealing that an expendable version of the rocket will be able to launch up to 250 metric tons (~550,000 lbs) to low Earth orbit in a single launch. Saturn V, the next most capable expendable rocket, could launch up to 118 tons (~260,000 lbs) to LEO and cost $1-2 billion per launch. SpaceX publicly advertising the expendable performance of Starship unsurprisingly confirms that the company is considering all of the capabilities its new launch system will offer.

And Starship’s expendable capabilities are significant. Constructed piece by piece over dozens of launches, the International Space Station weighs about 420 tons (~925,000 lbs). Two expendable Starships could launch more usable mass to LEO – truly revolutionary if SpaceX can make Starship launches frequent and routine.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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