News
SpaceX’s first two Super Heavy boosters making good progress towards test debuts
SpaceX is making good progress on Starship’s first two Super Heavy boosters, both of which could potentially be ready for their first major test campaigns before the end of the year.
On November 19th, some ten weeks after the process began, SpaceX craned Super Heavy B5’s methane (LCH4) tank on top of its oxygen (LOx) tank, marking the end of major structural assembly for the 69m (~225′) tall booster. A team of welders has since been working around the clock to weld the two tanks together and complete a transfer tube that routes methane propellant down through B5’s oxygen tank.
Two days prior, CEO Elon Musk shared a photo of SpaceX’s other Super Heavy booster (B4) which has been slowly progressing towards test readiness for more than three months. It’s unclear why SpaceX has been so sluggish to prepare Super Heavy B4 for testing but with B5 finally approaching the finish line, the company will soon find itself in a position where it will need to decide which booster to proceed with towards the program’s near-term end goal: the first orbital Starship test flight.
Once Booster 5’s two halves are welded together, only a few things will set it and Booster 4 apart. In recent weeks, SpaceX’s slow progress on Super Heavy B4 relented a bit as technicians began closing out the booster’s raceway (a conduit for plumbing, wiring, and avionics) with basic covers. More importantly, SpaceX also began reinstalling Raptor engines and installing heat shielding around those engines for the first time. In the photo Musk published on November 17th, that heat shield is easily visible and there are signs that it will ultimately enclose the entire outer ring of 20 Raptor Boost engines above their nozzles.
Once complete, that shield will theoretically protect each engine’s nest of sensitive plumbing and wiring during static fires; ascent, boostback, and landing burns; and – most importantly – reentry. Unlike Falcon boosters, which always perform a ~30-second, three-engine ‘reentry burn’ to slow down and cushion the blow of reentry heating, SpaceX plans to recover steel Super Heavy boosters without reentry burns. In theory, that should making booster recovery more efficient, allowing another dozen or so tons of propellant to go towards sending Starship to orbit instead of landing.


As of November 17th, SpaceX has reinstalled all 29 Raptor engines on Booster 4, partially finished the outer ring of Raptor heat shields, and set the stage for more heat shielding around its 9 center engines and the gap between those inner and outer Raptors. Shielding the Raptor Center engines in a way that still seals off Super Heavy’s aft will be even more challenging given that all nine need to be able to freely gimbal to vector their thrust, while the outer ring of 20 Raptor Boost (RB) engines are fixed in place. At pace of work established over the last few months, it will likely take SpaceX several more weeks to finish that heat shield and install seven ‘aerocovers’ over racks of sensitive equipment installed around Booster 4’s base.

Super Heavy Booster 5, on the other hand, has taken a slightly different path through assembly. Unlike Booster 4, which first rolled out as little more than a giant steel tank with Raptors half-installed, SpaceX appears to have installed most of Booster 5’s external plumbing, wiring, equipment racks, and maybe even the start of its Raptor heat shield during assembly instead of after. Perhaps as a result, SpaceX has taken more than ten weeks to stack Booster 5 versus 2.5 weeks for Booster 4. But given that Booster 4 still doesn’t appear to be complete some 18 weeks after its assembly began, there’s a chance that Booster 5 will ultimately take 4-6 weeks less to reach initial test readiness.
If SpaceX does complete Super Heavy B5 well ahead of B4’s schedule, it will soon find itself with two test-ready Starship boosters but only one orbital-class stand with which to test them, potentially forcing the company to make some interesting decisions.
News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.