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SpaceX is building launch pad tanks out of Starship parts and that’s a big deal

SpaceX has shipped its first self-built propellant storage tank to Starship's orbital launch site. (NASASpaceflight - bocachicagal)

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SpaceX has begun installing the first of numerous propellant storage tanks at its first orbital South Texas launch facilities – a mostly ordinary and expected step made extraordinary by the fact that those tanks will be built out of Starship parts.

Labeled “GSE” for Ground Support Equipment, the first signs of those self-built storage tanks began appearing at SpaceX’s Boca Chica Starship factory less than two months ago in mid-February. A matter of weeks later, the first of those SpaceX-brand cryogenic storage tanks is off to the launch site for installation (and insulation) while at least two more tanks are well on their way to completion.

While a few ground starge tanks may look like a distraction in the scope of a program tasked with building the world’s largest (and fully reusable) rocket, the existence of those tanks is far more significant than it might initially appear.

Simply put, rocket propellant storage – even for extremely cold cryogenic liquids like those that SpaceX uses – is a thoroughly solved problem. Numerous commercial vendors exist and industrial demand for practically identical tanks is far higher, further lowering commercial tank costs even for those with niche use-cases thanks to economies of scale. For SpaceX’s purposes, major discounts could like be secured given that the company would need to purchase around three to four-dozen commercial-off-the-shelf (COTS) 100,000 gallon tanks to supply a launch pad with enough commodities for two back-to-back launches of Starship and Super Heavy.

That initial launch capability – which SpaceX appears to be working towards – would likely allow the company to start orbital refueling test flights (and Starlink launches, perhaps) immediately after completion. However, that initial capability wouldn’t suffice for ambitious missions to Mars, the Moon, or higher Earth orbits; where one Starship would need to be rapidly refueled with 3-10+ tanker launches. A launch facility capable of supporting 5-10 back-to-back launches (optimally just a few hours apart) would require many times more propellant storage.

GSE-1 – a propellant storage tank – rolled to SpaceX’s Boca Chica launch pad for assembly on April 5th. (NASASpaceflight – bocachicagal)
For all intents and purposes, GSE-1 is a Starship without a nose, flaps, or Raptors. Starship SN15’s tank section is pictured here on March 31st. (NASASpaceflight – bocachicagal)

The point is that for the initial target of two (or so) launches between commodity resupply, SpaceX could likely acquire the few dozen new storage tanks it would need for a few million dollars apiece for a total cost likely between $50M and $100M. Instead, SpaceX has decided to design and build its own propellant storage tanks. Even more significantly, the GSE tanks SpaceX has already begun building appear to be virtually identical to Starships.

In other words, SpaceX is effectively taking identical rocket parts, slightly tweaking a handful of those parts, and turning what could have been a rocket into a propellant storage tank. This is significant because relative to all other rockets in history, even including SpaceX’s own Falcon 9 and Heavy, building storage tanks with unchanged rocket parts on a rocket assembly line would be roughly akin to hiring Vincent van Gogh to paint lane lines.

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Ever since Elon Musk made the radical decision to switch from composite structures to stainless steel, Starship has always aimed to be radically different than any large rocket before it. Crucially, by using commodity steel, the CEO imagined SpaceX would be able to build Starships fairly easily and for pennies on the dollar next to even SpaceX’s exceptionally affordable Falcon 9. In the last 18 months, it’s become apparent that SpaceX has built a factory capable of churning out one or two massive steel rockets per month and is willing to consign at least four or five of those Starship prototypes to all-but-guaranteed failures for the sake of data-gathering and iterative improvement.

SpaceX bought run-of-the-mill off-the-shelf storage tanks to build its suborbital Starship launch complex. That won’t be the case for its orbital-class big brother. (NASASpaceflight – bocachicagal)
Instead, without any significant changes, SpaceX’s South Texas Starship factory has begun churning out custom launch pad storage tanks. (SpaceX)

Technically, the most logical conclusion would be that Musk was right and that SpaceX has quickly developed the ability to build steel rockets larger than any other launch vehicle on Earth for perhaps just $5M or less apiece. However, SpaceX is also raising on the order of $1-2B in venture capital annually, so they could technically afford to shoulder the cost of extremely expensive Starship prototypes if the company was confident that there was a path to cut those costs and reach the targets needed for the rocket to make economical sense.

Now, the existence of self-built propellant storage tanks virtually identical to flightworthy Starship airframes all but guarantees that SpaceX is already building Starships for a few million dollars each – and possibly much less. More than a year ago, Musk said that SpaceX was already building the Raptor engines that will power Starship and Super Heavy for less than $1M apiece and was working to mass-produce a simpler variant for less than $250,000. Beyond engines and primary structures, Starship hardware is fairly simple and ranges from Tesla-derived motors, basic flaps, and landing legs to off-the-shelf pressure vessels (COPVs) and wiring. SpaceX has managed that extraordinary cost-efficiency despite the fact that Boca Chica is still nowhere close to the level of volume production Musk is aiming for, meaning that there are still far more efficiencies waiting to be realized.

GSE-2 – a second storage tank – is just two stacks and a week or two of work away from following GSE-1 to the launch pad. (NASASpaceflight – bocachicagal)
SpaceX’s custom pad storage tanks will be installed on reinforced concrete stands and (most likely) somehow insulated. (NASASpaceflight – bocachicagal)

For now, with virtually no retooling and the exact same assembly line, SpaceX’s South Texas rocket factory is busy churning out massive launch pad tanks – one of which is already preparing for installation while another two speed towards completion. All told, SpaceX appears to be preparing foundations for seven 9m-wide (30ft), 27.5m-tall (90ft) Starship-derived tanks that should be capable of storing ~2200 tons (4.9 million pounds) of subcooled liquid methane in three tanks and ~7300 tons (16.1 million pounds) of liquid oxygen in the other four tanks – enough for two orbital Starship launches.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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SpaceX reveals how its 1 Million AI satellite network will work and prevent space collisions

SpaceX reveals plans for one million Starmind AI satellites and calls out operators hiding maneuvers.

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Concept rendering of SpaceX Starmind constellation via Grok
Concept rendering of SpaceX Starmind constellation via Grok

SpaceX has put the largest satellite count it has ever published into writing, and it says that plan only works if every other operator in orbit starts sharing what it knows.

In a new Space Safety page highlighted Tuesday morning by Sawyer Merritt on X, SpaceX said it “plans to operate up to 100,000 Starlink satellites and up to 1 million Starmind AI satellites to meet the growing demand for broadband and supercompute.” Starlink has a little over 11,000 satellites in orbit today, so the target alone implies roughly a ninefold expansion of the broadband network.

Starmind is SpaceX’s orbital AI compute constellation. Elon Musk confirmed the Starmind name in June after an xAI trademark filing surfaced, and in August SpaceX said it was working with Nvidia on the compute payload. The FCC accepted the filing for up to one million satellites back in February.

FCC accepts SpaceX filing for 1 million orbital data center plan

SpaceX also released a new render of what a full Starmind constellation could look like. Alongside it, SpaceX VP Michael Nicolls explained why the satellites will not operate on their own. “We need to operate clusters of satellites in tight formation to get enough coherent compute to run AI models efficiently,” Nicolls said. “A cluster will be 10-ish satellites connected with 10 terabits or so of bandwidth between them, and interconnected to the broader constellation.”

That is the most specific detail SpaceX has given on how Starmind will be built. Instead of a million independent servers, the network would work as tightly packed groups of about 10 satellites acting as one compute unit, with Starlink’s laser links carrying results back to Earth.


Packing satellites that close together, at that scale, makes collision avoidance the central problem, and most of the Space Safety page is aimed at other operators. SpaceX said Starlink encountered collision risks with about 650 unique maneuvering third party satellites in 2026, and only about half of them shared data. Over six months, Starlink recorded roughly 164,000 more collision risks where the closest approach came within four hours of an unannounced maneuver.

Some operators keep maneuver plans private over proprietary concerns, while others cannot get government permission to share them. SpaceX called those policies “counterproductive,” saying they “largely only serve to create preventable collision risk between satellites.” Starlink is also offering a free ephemeris sharing and screening platform that returns risk results within a minute, backed by its Stargaze network of 30,000 optical sensors.

The push comes as the Starmind application draws opposition from astronomers and environmental groups. In a September filing with the FCC, SpaceX said each Starmind satellite could weigh up to 4,000 kg, nearly seven times the mass of a Starlink V2 Mini. Musk has brushed off crowding concerns before, telling viewers in June that “space is enormous” and that SpaceX already knows how to run very large constellations safely.

SpaceX’s Starmind page says its Gigasat factory in Bastrop, Texas, is designed to produce AI satellites at scale, with deployment of thousands of units starting as soon as late 2027.

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Five things that are keeping Tesla Full Self-Driving supervised

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Credit: Tesla

Tesla Full Self-Driving is really good. I have used it for over 76 percent of my driving since FSD v14 launched around this time last year, equating to about 76 percent of my miles using the suite. It’s truly the only way I prefer to travel, but admittedly I save some of the more fun drives for myself.

Even with all of the great things it has done for me, including saving me from being involved in an accident, there are still a handful of things that it needs to improve on. These issues recur from update to update, and while there have been some improvements, they still give me reasons to either soft or hard intervene.

A soft intervention means an adjustment that is needed without disengaging the suite, like manually using a turn signal to change lanes while the car still operates on FSD. What I’d consider to be a “hard intervention” is anything that requires me to disengage the suite altogether, like missing a turn or performing a maneuver I’m uncomfortable with. Of course, some hard interventions will be subjective.

Here are the five things I’d like to see Tesla really focus on through the final versions of v14 and hope to see completely improved with v15.

Speed Limit Recognition and Adjustment

There are entirely too many instances of FSD traveling at a speed that is just totally outrageous. While some of these events can occur on Hurry Mode, I’ve even had issues with it on Standard from time to time, and despite wanting more aggressive maneuvers or a slight bit of urgency, I don’t want to worry about getting a ticket while doing it.

The two areas I notice it the most are in school zones and on local roads. When a Speed Limit changes from 45 to 35, FSD does not always slow down in a way that would appease local law enforcement. On Hurry, 52-55 is pretty standard for a rate of travel in a 45 MPH zone. When it changes to 35, FSD shows zero urgency to slow down to an appropriate speed.

School Zones have been a true pain point, and as recently as last week, I had an issue with it:

Realistically, most Speed Limit issues are a soft intervention, as I simply scroll into a slower Speed Profile to get the car to slow down. School Zones are a hard intervention, as they require me to completely take over and travel at the posted 15 MPH limit. Even on Sloth, it simply does not get down to a low enough speed.

Parking

Parking is one thing that has really improved over time, but there are still some pretty considerable hoops Tesla needs to jump through to get it to a point where it can be unsupervised.

Parking preferences seem to be where a lot of these issues will be resolved, as most of my complaints come from the fact that the place FSD chooses to park are usually not where I would personally choose to park. This morning, for example, when I arrived at the gym, FSD chose to park next to a vehicle that was parked with its two tires in the spot that FSD picked.

There were three spots in between that car and the nearest car, so FSD could have chosen the spot that would have given a one-spot buffer between the two vehicles. In a parking lot full of empty spots, don’t be that guy who parks next to a car.

Generally, parking performance is vastly improved from where it was a year ago; I rarely am adjusting how it pulls or backs into a spot on v14.3.10, but in earlier versions, I definitely had my problems. It’s gotten really good since, and this version has been the best in terms of parking performance. It’s more about the places FSD choose to park, and not necessarily the parking itself.

There are also no options or map data to allow you to choose a charger at a place like a grocery store if it offers charging. These are things that are a bit more complex, but they will be needed for unsupervised FSD operation.

Navigation

Navigation was always going to be on this list, simply because it is one of the most inconsistent and mind-boggling things about FSD. Even after a year of intervening, sending voice notes, and overriding decisions, FSD still tries to take me out of my neighborhood the wrong way. You cannot turn left out of my neighborhood’s main entrance and exit, only right. Navigation still prompts a left turn out of my neighborhood’s main entrance and exit, instead of going around the neighborhood and exiting where a left turn is legal.

Tesla rolled out Preferred Routes with the Summer Update, and this has resolved some of the issues. I also found my own personal workaround:

Some of the more mind-boggling things that FSD used to do with Navigation have been remedied, but it is still a frequent complaint for me and many other owners. I’d just like to see it adopt those preferred routes more frequently and maybe learn them a little faster.

Certain Highway Behaviors

Highway travel is the most consistent and perhaps FSD’s best use case. There is nothing better than having FSD handle busy highway traffic or just long, monotonous, and boring drives. I love to use it for my trips to the Flight 93 Memorial where I volunteer. When I drove manually, I chose to get a hotel and stay overnight because it’s about a 2.5 hour drive. FSD lets me make the drive, put in a volunteering shift, and drive home, without much fatigue. I have found that this is where FSD is most valuable for me, personally.

However, there are a few things FSD does on the highway that are just weird.

One thing I’ve had issues with as of late is that there will be times when I’m about a mile from my exit, the car is in the left lane and is traveling faster than the traffic in the cruising late. Instead of completing a pass and then getting over with no traffic ahead, the car will sometimes drastically and suddenly slow down, switch to the slow lane, and get behind a vehicle — all with a mile until the exit. On average, I’ll have around one minute from the time I get to my exit if it’s a mile away, because in most cases, I’m traveling somewhere around 60 MPH on the highway.

There is no reason to not complete that last pass, then get into the right lane, and have an unobstructed path to the exit. This is one of the more strange behaviors I’ve seen it do, and it really does feel like a bug. Here’s an example of it from FSD v14.3.7:

I ended up overriding the turn signal and using the accelerator to nudge the car to do what I wanted it to do. There was no reason to get in the left lane and add to the congestion in that lane.

Another thing that FSD does frequently is camps in the left lane, especially on Hurry. Cruising in the passing lane is illegal in Pennsylvania, and I know it is not a crime to do that everywhere. However, it is here, and I really wish the car was a little quicker to get over in the left lane when it’s cruising.

Here’s a pretty drastic example I had just a couple weeks back:

Recognizing Drastic Changes in Road Condition

I think anyone who has ever used FSD knows that potholes are a huge issue, but so are large bumps or sudden changes in road condition. At the intersection of Kreutz Creek Rd. and Rt. 462 in Hellam, PA the roads are nearly set up as a ramp, and going over it at a speed of over 35 MPH can send your head into the glass roof, your butt off your seat, and a brace for the sudden thud that is inevitably coming when you finally touch back down again.

You can see here I tried to change Speed Profiles quickly, but I did it a tad too late:

There are other roads in my area that should not be taken at even the posted Speed Limit because of the damage it could do to your car. Here’s another, where I disengaged FSD altogether:

The recognition of these bumps is so crucial for two main reasons: they can cause injury, and they can cause damage to the car. These are reasons why the suite is supervised and drivers should remain attentive. I could not imagine going over that bump at an excessive speed if I had back issues, or if I were older.

Potholes are rarely recognized and usually require a lead car to avoid them. I had FSD use a lead car to avoid a pretty sizeable manhole cover a few weeks back:

Tesla says that there are improvements coming for potholes, so hopefully that means these bumps will also be recognized consistently.

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SpaceX just locked up a NASA record no other U.S. spacecraft can touch

SpaceX’s Crew-13 Dragon reached the ISS in under eight hours, and NASA confirmed a record.

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spacex-dragon-axiom-ax-4-mission-iss

SpaceX now owns every spot on the list of the five fastest trips a U.S. spacecraft has ever made to the International Space Station, and its newest entry beat the old mark by more than four hours.

Crew Dragon Grace docked to the forward port of the station’s Harmony module at 7:05 p.m. ET on October 1, just 7 hours and 55 minutes after lifting off from Space Launch Complex 40 at Cape Canaveral. NASA confirmed the milestone in a space station blog update, writing that the flight “marked the fastest launch‑to‑docking of a U.S. spacecraft in the history of the International Space Station.”

The previous U.S. record also belonged to Dragon. SpaceX’s uncrewed CRS-31 cargo mission reached the station in a little over 12 hours in November 2024. The fastest crewed trip before last week was Crew-11, which took 14 hours and 43 minutes in August 2025, according to Space.com.

A post that Elon Musk reposted on Monday filled out the rest of the ranking. Behind Crew-13, CRS-31 and Crew-11 sit Axiom’s Ax-2 mission at 15 hours and 35 minutes and NASA’s Crew-4 at 15 hours and 44 minutes. All five flew on Dragon.

SpaceX turned a heralding moment for Starship into its greatest

Crew-13 carried NASA astronauts Jessica Watkins and Luke Delaney, Canadian Space Agency astronaut Joshua Kutryk, and Roscosmos cosmonaut Sergey Teteryatnikov. NASA had projected a docking around 8 p.m. ET, as Teslarati reported the day before launch, and Dragon arrived nearly an hour early. Our launch day coverage noted that the flight was lined up to be the quickest Crew Dragon transit yet.

The speed came from timing more than hardware. SpaceX’s Julianna Scheiman said the station “was in an opportune spot in space,” which let Dragon start closing the gap almost immediately after reaching orbit. “This is close to the fastest it could be,” she added. Most Crew Dragon flights still take close to a day, using a series of Draco thruster burns to raise and phase their orbit before arrival.

Dragon’s next job at the station is a departure. NASA said Monday it is targeting 8:05 a.m. ET on Wednesday, October 7, for Crew-12 to undock, setting up a splashdown off the coast of California around 11:34 a.m. on Thursday. Clearing that port makes room for CRS-35, a cargo Dragon carrying the final set of iROSA solar arrays.

Dragon remains NASA’s only operational ride to the station while Boeing’s Starliner stays grounded, and the agency recently added Crew-15, Crew-16 and Crew-17 to SpaceX’s contract in a $946 million modification.

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