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A steel Starship soars around the Moon in this official render. (SpaceX) A steel Starship soars around the Moon in this official render. (SpaceX)

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SpaceX to mature Starship Moon landing and orbital refueling tech with NASA’s help

In order for SpaceX to land Starship on the Moon, the company will need to master the high-volume orbital transfer of propellant between two spacecraft. (SpaceX)

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NASA has announced 19 technology partnerships between the agency’s many spaceflight centers and 13 companies, including SpaceX, Blue Origin, and more. This round of Space Act Agreements (SAAs) shows a heavy focus on technologies and concepts that could benefit exploration of the Moon and deep space more generally, including lunar landers, food production, reusable rockets, and more.

Put simply, all 19 awards are great and will hopefully result in tangible products and benefits, but SpaceX has a track record of achievement on the cutting edge of aerospace that simply has not been touched over the last decade. As such, the company’s two SAAs are some of the most interesting and telling, both ultimately focused on enabling Starship launches to and landings on the Moon and any number of other destinations in the solar system. Perhaps most importantly, it signals a small but growing sect within NASA that is willing and eager to acknowledge Starship’s existence and actively work with SpaceX to both bring it to life and further spaceflight technology in general.

One agreement focuses specifically on “vertically land[ing] large rockets on the Moon”, while the other more generally seeks to “advance technology needed to transfer propellant in orbit”, a feature that Starship’s utility would be crippled without. In this particular round of SAAs, they will be “non-reimbursable” – bureaucratic-speak for a collaboration where both sides pay their own way and no money is exchanged. SpaceX’s wins ultimately show that, although NASA proper all but refuses to acknowledge Starship, the many internal centers it is nothing without are increasingly happy to extend olive branches towards the company and its ambitious next-generation rocket.

“SpaceX of Hawthorne, California, will work with NASA’s Kennedy Space Center in Florida to advance their technology to vertically land large rockets on the Moon. This includes advancing models to assess engine plume interaction with lunar regolith.”

“SpaceX will work with Glenn and Marshall to advance technology needed to transfer propellant in orbit, an important step in the development of the company’s Starship space vehicle.”


NASA, July 30th, 2019

A steel Starship on the Moon. (SpaceX)

Giant rockets on the Moon

SpaceX’s first SAA centers around studying the task of landing Starship – a “large rocket” – on the Moon and attempting to understand just how the Moon’s powdery regolith (i.e. inorganic topsoil) will respond when subjected to the plume of a Raptor engine. Put simply, the task of landing a spacecraft as massive as Starship has never been attempted on the Moon, and the process itself – irrespective of any potential surprises from plume-regolith interaction – poses some obvious challenges.

In the most basic sense, Starship is massive. According to the vehicle’s circa. 2018 dimensions, it will stretch 55m (180 ft) from nose to tail, be 9m (30 ft) in diameter, and weigh (per 2017 specs) ~85 tons (190,000 lb) empty and upwards of ~1350 tons (2.95 million lbs) fully fueled. For reference, that is almost 80% as tall and more than 2.5 times as heavy as an entire Falcon 9 rocket. In the history of lunar exploration, Apollo’s Lunar Module (LM) – including landing and ascent stages – is the heaviest vehicle to have ever landed on the Moon, weighing a maximum of 5500 kg (12,100 lb) at landing (Apollo 17).

Apollo 14’s Lunar Module is pictured here after landing on the Moon in 1971. (NASA)

As such, an expendable Starship landing on the Moon with zero propellant for a possible return to Earth would easily break the record for landed mass by a factor of 10-20, while a Starship landing with enough delta V to simply return to lunar orbit – let alone land back on Earth – could easily up that to 30-50x.

Aside from the mass of Starship, there is also the question of how to gently land the spacecraft in the first place. Lunar gravity is roughly 1/6th of Earth’s, meaning that, say, 200 tons (i.e. Raptor’s thrust) would equate to more than 1200 tons of effective thrust on the Moon, a more than 10:1 thrust-to-weight ratio. For reference, the Apollo Lunar Module descent stage was powered by an engine with ~10,000 lbf (4.5 tons) of thrust that could throttle as low as ~1000 lbf (0.45 tons), meaning that even in lunar gravity conditions, the LM could have a thrust-to-weight ratio less than 1. For the purpose of safely landing on the Moon and ensuring a gentle landing, that is an extremely desirable thing to have.

Known as ullage thrusters, an official render shows Starship using the small thrusters to settle its propellant ahead of Raptor ignition. (SpaceX)

Much like Falcon 9’s upper stage features cold-gas nitrogen thrusters to settle its propellant before MVac ignition, Starship will likely need a similar system, and it’s possible that that system could be used to gently land Starship and tweak its velocity in the final stages of a Moon landing. This study will likely be used in part to figure out what exactly the optimal method of landing Starship is.

How to Refuel Your Starship

Finally, SpaceX’s second NASA SAA focuses on developing the immature technology of in-orbit propellant transfer, an absolute necessity for Starship to simultaneously be fully reusable and capable of landing significant payloads on other planets (or moons). Ever since SpaceX CEO Elon Musk first revealed the company’s Mars-bound launch vehicle in 2016, it has incorporated in-orbit refueling as a foundational feature.

These official c. 2017 renders show the broad-strokes process of on-orbit refueling. (SpaceX)

Due to the additions required for full reusability, Starship will essentially need to be launched into Earth orbit and then quickly refueled anywhere from 1 to 10+ times depending on the ultimate destination and the mass of the cargo being delivered. This is not to say that Starship will be useless without refueling – according to SpaceX VP of Sales Jonathan Hofeller, Starship will be capable of launching more than 100 tons (220,000 lb) to low Earth orbit and 20 tons (44,000 lb) to geostationary transfer orbit (GTO), more than enough to satisfy every commercial demand currently in existence.

However, with one or several refueling missions, Starship should be able to turn 100 tons to LEO into 100 tons to the surface of Mars or dozens of tons to the surface of the Moon. Put simply, with reliable and fast refueling, Starship goes from being a major step forward in reusable spaceflight to the key to the solar system and to radically affordable deep spaceflight.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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SpaceX reveals how its 1 Million AI satellite network will work and prevent space collisions

SpaceX reveals plans for one million Starmind AI satellites and calls out operators hiding maneuvers.

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Concept rendering of SpaceX Starmind constellation via Grok
Concept rendering of SpaceX Starmind constellation via Grok

SpaceX has put the largest satellite count it has ever published into writing, and it says that plan only works if every other operator in orbit starts sharing what it knows.

In a new Space Safety page highlighted Tuesday morning by Sawyer Merritt on X, SpaceX said it “plans to operate up to 100,000 Starlink satellites and up to 1 million Starmind AI satellites to meet the growing demand for broadband and supercompute.” Starlink has a little over 11,000 satellites in orbit today, so the target alone implies roughly a ninefold expansion of the broadband network.

Starmind is SpaceX’s orbital AI compute constellation. Elon Musk confirmed the Starmind name in June after an xAI trademark filing surfaced, and in August SpaceX said it was working with Nvidia on the compute payload. The FCC accepted the filing for up to one million satellites back in February.

FCC accepts SpaceX filing for 1 million orbital data center plan

SpaceX also released a new render of what a full Starmind constellation could look like. Alongside it, SpaceX VP Michael Nicolls explained why the satellites will not operate on their own. “We need to operate clusters of satellites in tight formation to get enough coherent compute to run AI models efficiently,” Nicolls said. “A cluster will be 10-ish satellites connected with 10 terabits or so of bandwidth between them, and interconnected to the broader constellation.”

That is the most specific detail SpaceX has given on how Starmind will be built. Instead of a million independent servers, the network would work as tightly packed groups of about 10 satellites acting as one compute unit, with Starlink’s laser links carrying results back to Earth.


Packing satellites that close together, at that scale, makes collision avoidance the central problem, and most of the Space Safety page is aimed at other operators. SpaceX said Starlink encountered collision risks with about 650 unique maneuvering third party satellites in 2026, and only about half of them shared data. Over six months, Starlink recorded roughly 164,000 more collision risks where the closest approach came within four hours of an unannounced maneuver.

Some operators keep maneuver plans private over proprietary concerns, while others cannot get government permission to share them. SpaceX called those policies “counterproductive,” saying they “largely only serve to create preventable collision risk between satellites.” Starlink is also offering a free ephemeris sharing and screening platform that returns risk results within a minute, backed by its Stargaze network of 30,000 optical sensors.

The push comes as the Starmind application draws opposition from astronomers and environmental groups. In a September filing with the FCC, SpaceX said each Starmind satellite could weigh up to 4,000 kg, nearly seven times the mass of a Starlink V2 Mini. Musk has brushed off crowding concerns before, telling viewers in June that “space is enormous” and that SpaceX already knows how to run very large constellations safely.

SpaceX’s Starmind page says its Gigasat factory in Bastrop, Texas, is designed to produce AI satellites at scale, with deployment of thousands of units starting as soon as late 2027.

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Five things that are keeping Tesla Full Self-Driving supervised

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Credit: Tesla

Tesla Full Self-Driving is really good. I have used it for over 76 percent of my driving since FSD v14 launched around this time last year, equating to about 76 percent of my miles using the suite. It’s truly the only way I prefer to travel, but admittedly I save some of the more fun drives for myself.

Even with all of the great things it has done for me, including saving me from being involved in an accident, there are still a handful of things that it needs to improve on. These issues recur from update to update, and while there have been some improvements, they still give me reasons to either soft or hard intervene.

A soft intervention means an adjustment that is needed without disengaging the suite, like manually using a turn signal to change lanes while the car still operates on FSD. What I’d consider to be a “hard intervention” is anything that requires me to disengage the suite altogether, like missing a turn or performing a maneuver I’m uncomfortable with. Of course, some hard interventions will be subjective.

Here are the five things I’d like to see Tesla really focus on through the final versions of v14 and hope to see completely improved with v15.

Speed Limit Recognition and Adjustment

There are entirely too many instances of FSD traveling at a speed that is just totally outrageous. While some of these events can occur on Hurry Mode, I’ve even had issues with it on Standard from time to time, and despite wanting more aggressive maneuvers or a slight bit of urgency, I don’t want to worry about getting a ticket while doing it.

The two areas I notice it the most are in school zones and on local roads. When a Speed Limit changes from 45 to 35, FSD does not always slow down in a way that would appease local law enforcement. On Hurry, 52-55 is pretty standard for a rate of travel in a 45 MPH zone. When it changes to 35, FSD shows zero urgency to slow down to an appropriate speed.

School Zones have been a true pain point, and as recently as last week, I had an issue with it:

Realistically, most Speed Limit issues are a soft intervention, as I simply scroll into a slower Speed Profile to get the car to slow down. School Zones are a hard intervention, as they require me to completely take over and travel at the posted 15 MPH limit. Even on Sloth, it simply does not get down to a low enough speed.

Parking

Parking is one thing that has really improved over time, but there are still some pretty considerable hoops Tesla needs to jump through to get it to a point where it can be unsupervised.

Parking preferences seem to be where a lot of these issues will be resolved, as most of my complaints come from the fact that the place FSD chooses to park are usually not where I would personally choose to park. This morning, for example, when I arrived at the gym, FSD chose to park next to a vehicle that was parked with its two tires in the spot that FSD picked.

There were three spots in between that car and the nearest car, so FSD could have chosen the spot that would have given a one-spot buffer between the two vehicles. In a parking lot full of empty spots, don’t be that guy who parks next to a car.

Generally, parking performance is vastly improved from where it was a year ago; I rarely am adjusting how it pulls or backs into a spot on v14.3.10, but in earlier versions, I definitely had my problems. It’s gotten really good since, and this version has been the best in terms of parking performance. It’s more about the places FSD choose to park, and not necessarily the parking itself.

There are also no options or map data to allow you to choose a charger at a place like a grocery store if it offers charging. These are things that are a bit more complex, but they will be needed for unsupervised FSD operation.

Navigation

Navigation was always going to be on this list, simply because it is one of the most inconsistent and mind-boggling things about FSD. Even after a year of intervening, sending voice notes, and overriding decisions, FSD still tries to take me out of my neighborhood the wrong way. You cannot turn left out of my neighborhood’s main entrance and exit, only right. Navigation still prompts a left turn out of my neighborhood’s main entrance and exit, instead of going around the neighborhood and exiting where a left turn is legal.

Tesla rolled out Preferred Routes with the Summer Update, and this has resolved some of the issues. I also found my own personal workaround:

Some of the more mind-boggling things that FSD used to do with Navigation have been remedied, but it is still a frequent complaint for me and many other owners. I’d just like to see it adopt those preferred routes more frequently and maybe learn them a little faster.

Certain Highway Behaviors

Highway travel is the most consistent and perhaps FSD’s best use case. There is nothing better than having FSD handle busy highway traffic or just long, monotonous, and boring drives. I love to use it for my trips to the Flight 93 Memorial where I volunteer. When I drove manually, I chose to get a hotel and stay overnight because it’s about a 2.5 hour drive. FSD lets me make the drive, put in a volunteering shift, and drive home, without much fatigue. I have found that this is where FSD is most valuable for me, personally.

However, there are a few things FSD does on the highway that are just weird.

One thing I’ve had issues with as of late is that there will be times when I’m about a mile from my exit, the car is in the left lane and is traveling faster than the traffic in the cruising late. Instead of completing a pass and then getting over with no traffic ahead, the car will sometimes drastically and suddenly slow down, switch to the slow lane, and get behind a vehicle — all with a mile until the exit. On average, I’ll have around one minute from the time I get to my exit if it’s a mile away, because in most cases, I’m traveling somewhere around 60 MPH on the highway.

There is no reason to not complete that last pass, then get into the right lane, and have an unobstructed path to the exit. This is one of the more strange behaviors I’ve seen it do, and it really does feel like a bug. Here’s an example of it from FSD v14.3.7:

I ended up overriding the turn signal and using the accelerator to nudge the car to do what I wanted it to do. There was no reason to get in the left lane and add to the congestion in that lane.

Another thing that FSD does frequently is camps in the left lane, especially on Hurry. Cruising in the passing lane is illegal in Pennsylvania, and I know it is not a crime to do that everywhere. However, it is here, and I really wish the car was a little quicker to get over in the left lane when it’s cruising.

Here’s a pretty drastic example I had just a couple weeks back:

Recognizing Drastic Changes in Road Condition

I think anyone who has ever used FSD knows that potholes are a huge issue, but so are large bumps or sudden changes in road condition. At the intersection of Kreutz Creek Rd. and Rt. 462 in Hellam, PA the roads are nearly set up as a ramp, and going over it at a speed of over 35 MPH can send your head into the glass roof, your butt off your seat, and a brace for the sudden thud that is inevitably coming when you finally touch back down again.

You can see here I tried to change Speed Profiles quickly, but I did it a tad too late:

There are other roads in my area that should not be taken at even the posted Speed Limit because of the damage it could do to your car. Here’s another, where I disengaged FSD altogether:

The recognition of these bumps is so crucial for two main reasons: they can cause injury, and they can cause damage to the car. These are reasons why the suite is supervised and drivers should remain attentive. I could not imagine going over that bump at an excessive speed if I had back issues, or if I were older.

Potholes are rarely recognized and usually require a lead car to avoid them. I had FSD use a lead car to avoid a pretty sizeable manhole cover a few weeks back:

Tesla says that there are improvements coming for potholes, so hopefully that means these bumps will also be recognized consistently.

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SpaceX just locked up a NASA record no other U.S. spacecraft can touch

SpaceX’s Crew-13 Dragon reached the ISS in under eight hours, and NASA confirmed a record.

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spacex-dragon-axiom-ax-4-mission-iss

SpaceX now owns every spot on the list of the five fastest trips a U.S. spacecraft has ever made to the International Space Station, and its newest entry beat the old mark by more than four hours.

Crew Dragon Grace docked to the forward port of the station’s Harmony module at 7:05 p.m. ET on October 1, just 7 hours and 55 minutes after lifting off from Space Launch Complex 40 at Cape Canaveral. NASA confirmed the milestone in a space station blog update, writing that the flight “marked the fastest launch‑to‑docking of a U.S. spacecraft in the history of the International Space Station.”

The previous U.S. record also belonged to Dragon. SpaceX’s uncrewed CRS-31 cargo mission reached the station in a little over 12 hours in November 2024. The fastest crewed trip before last week was Crew-11, which took 14 hours and 43 minutes in August 2025, according to Space.com.

A post that Elon Musk reposted on Monday filled out the rest of the ranking. Behind Crew-13, CRS-31 and Crew-11 sit Axiom’s Ax-2 mission at 15 hours and 35 minutes and NASA’s Crew-4 at 15 hours and 44 minutes. All five flew on Dragon.

SpaceX turned a heralding moment for Starship into its greatest

Crew-13 carried NASA astronauts Jessica Watkins and Luke Delaney, Canadian Space Agency astronaut Joshua Kutryk, and Roscosmos cosmonaut Sergey Teteryatnikov. NASA had projected a docking around 8 p.m. ET, as Teslarati reported the day before launch, and Dragon arrived nearly an hour early. Our launch day coverage noted that the flight was lined up to be the quickest Crew Dragon transit yet.

The speed came from timing more than hardware. SpaceX’s Julianna Scheiman said the station “was in an opportune spot in space,” which let Dragon start closing the gap almost immediately after reaching orbit. “This is close to the fastest it could be,” she added. Most Crew Dragon flights still take close to a day, using a series of Draco thruster burns to raise and phase their orbit before arrival.

Dragon’s next job at the station is a departure. NASA said Monday it is targeting 8:05 a.m. ET on Wednesday, October 7, for Crew-12 to undock, setting up a splashdown off the coast of California around 11:34 a.m. on Thursday. Clearing that port makes room for CRS-35, a cargo Dragon carrying the final set of iROSA solar arrays.

Dragon remains NASA’s only operational ride to the station while Boeing’s Starliner stays grounded, and the agency recently added Crew-15, Crew-16 and Crew-17 to SpaceX’s contract in a $946 million modification.

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