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SpaceX’s orbital Starship launch debut could still happen this year

A senior SpaceX engineer and executive believes that Starship's first orbital launch could still happen by the end of 2020. (SpaceX)

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Despite the spectacular demise of a full-scale prototype just days ago, a senior SpaceX engineer and executive believes that Starship could still be ready for its first orbital launch attempt before the end of the year.

Even if the first launch attempt fails, that milestone – if realized – would be one of the single biggest upsets in the history of spaceflight, proving that Saturn V-scale orbital-class rockets can likely be built in spartan facilities with common materials for pennies on the dollar. Much like Falcon 1 suffered three launch failures before successfully reaching orbit, there’s a strong chance that Starship’s first shot at orbit will fall short, although each full-up launch failure would likely cost substantially more than the current prototypes being routinely tested to destruction in South Texas.

Most recently, what CEO Elon Musk later described as a “a minor test of a quick disconnect” went wrong in a spectacular fashion, causing a major liquid methane leak that subsequently ignited and created a massive explosion. Although Starship SN4 did technically complete its fifth Raptor engine static fire test just a minute or so prior, the ship and its immediate surroundings were obliterated by the violent explosion, leaving little more than steel shrapnel and the broken husk of a launch mount behind. It’s in this context that one of SpaceX’s most levelheaded, expert executives believes that an orbital launch could still happen this year.

A senior SpaceX engineer and executive believes that Starship’s first orbital launch could still happen by the end of 2020. (NASASpaceflight – bocachicagal)

While Starship SN4’s demise and the continued possibility of the ship’s orbital launch debut occurring less than seven months from now may seem at odds with each other, that’s actually just a side effect of the approach SpaceX has always taken when developing brand new rockets and spacecraft. Following the lead of the scrappy teams that used the exact same methods to design, test, and fly the massive Saturn rockets that took humans to the Moon, SpaceX has always preferred to learn by doing.

Inevitably, testing minimum viable products to their limits will lead to failures, but those failures are actually extremely valuable so long as they are extensively analyzed and learned from. That’s exactly what SpaceX has been doing for the last six or so months with full-scale Starship prototypes: building, testing, failing, and improving in an unending cycle. Built slowly with inferior methods, Starship Mk1 almost immediately during its first pressure test in November 2019. SpaceX took that failure, extracted all the insight it could, and dramatically improved its production methods before completing Starship SN1 barely three months later.

On November 20th, 2019 Starship Mk1 burst during its first major cryogenic pressure test. (NASASpaceflight – bocachicagal)
In January, SpaceX built and tested two ‘test tanks’ to failure. (NASASpaceflight – bocachicagal)
Starship SN01 failed on February 28th because of a faulty ‘thrust puck’, later rectified with a third test tank that became the first to survive pressure testing just 10 days later.(NASASpaceflight – bocachicagal)
Starship SN3 was destroyed by an improper test procedure on April 3rd. (LabPadre)
Starship SN4 marked the most recent failure during SpaceX’s hardware-rich development program.

Prior to SN1, SpaceX built and tested two stout test tanks to failure, ultimately achieving pressures of ~8.5 bar – sufficient for reliable human spaceflight – with the second tank on January 30th, 2020. On February 28th, Starship SN1 was unfortunately destroyed by a faulty ‘thrust puck’ (Raptor engine mount). Just 10 days later, SpaceX successfully tested a third ad-hoc test tank, proving that it had already rectified the engine section design flaw. Hardware isn’t always the only problem, however, and Starship SN3 was destroyed by human operator error during a cryogenic proof test on April 3rd.

Starship SN4 was completed and moved to the launch pad less than a month later and began testing just a few days after that, quickly racking up milestones as it became the first full-scale prototype to pass cryogenic proof testing, perform a wet dress rehearsal (WDR) with real propellant, fire up a Raptor engine, and complete a more ambitious cryogenic pressure test. Prior to the ground systems fuel leak that killed it, SN4 was possibly just days away from attempting the inaugural flight of a full-scale Starship prototype.

With Starship SN4 now steel confetti, Starship SN5 – effectively complete – will likely take over where its predecessor left off, heading to the launch pad within the next week or so before attempting a cryogenic pressure test and Raptor static fire to clear it for flight. Per Koenigsmann, that flight debut could come just a few weeks from now – likely before the end of June if replacement ground equipment can be quickly completed. If Starship SN5 survives that hop debut, it may ultimately be upgraded with a nosecone, flaps, and two additional Raptor engines to perform a dramatic 20 km (~12 mi) flight, capped with a supersonic skydiver-style reentry and landing test.

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Once that capability has been successfully demonstrated, Super Heavy development and orbital Starship operation and reentry are the next critical hurdles. If Koenigsmann is correct, it’s safe to say that the first fully heat-shielded Starships and the beginnings of the first one or several Super Heavy booster prototypes will begin to appear in South Texas within the next few months.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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