News
SpaceX Starship prototype speeding towards launch pad for first Raptor engine tests
SpaceX continues to build full-scale Starship hardware at a jaw-dropping pace, testing the limits of rocket production to complete the fifth full-scale prototype in three months and prepare the ship for its first Raptor engine ignition tests.
This time around, SpaceX CEO Elon Musk is fairly confident that the latest Starship prototype – known as serial number 3 (SN3) – has the best chance yet of becoming the first full-scale ship to pass acceptance tests and kick off a Raptor engine static fire campaign. A step further, if said static fires go according to plan, Starship SN3 could become the first full-scale vehicle of its kind to perform controlled flight tests.
Starship SN3 will thus attempt to follow in the footsteps of Starhopper and hopefully avoid an unintentional launch debut similar to the one that destroyed Starship SN1 earlier this month. A successful Starship flight test powered by three Raptor engines would be a major bode of confidence in the upgraded rocket factory SpaceX is building in South Texas. Musk recently made it clear that setting up the machine that builds the machine is currently just as important as individual Starship tests. Thankfully, given that SpaceX is already managing to build colossal rocket prototypes in a matter of weeks for what has to be pennies on the dollar, all with a team of just a few hundred people, the next Starship test campaign is likely just a week or two away.

On March 9th, Musk revealed that the Starship SN2 prototype – an incomplete tank repurposed for specific testing – had passed a proof test with flying colors. SN2’s brief test campaign managed to prove that SpaceX had already fixed the weak point believed to have destroyed Starship SN1 less than two weeks prior. Featuring a redesigned engine section and thrust structure (or “thrust puck,” per Musk), the Starship SN2 test tank survived pressure testing and even made it through engine thrust simulations with the help of an industrial-scale hydraulic jack.

While the tank passed its tests looking no worse for wear, the last-second design changes SpaceX had to make to rapidly perform thrust structure verification testing made it impossible to repurpose for any alternative use. Starship SN2 has thus been relegated to the scrapyard, a technical necessity but also a sign of both the program’s high rate of progress and low prototype cost. SpaceX’s Boca Chica factory has already more or less completed a new engine section for Starship SN3 and is probably just a day or two away from integrating it with the rest of the steel vehicle.
Less than three days after SpaceX’s brand new vehicle assembly building (VAB) had a single, small Starship section sat inside it, two additional sections of Starship SN3’s tank section departed their fabrication tents and were stacked on March 18th. Less than a day later, the third segment of the rocket’s tank section capped off the two that were stacked the day before. Once those three stacked sections are fully welded together to form a single, cohesive piece of steel, it will need to be stacked atop the aft tank dome and thrust structure to effectively complete Starship SN3’s tank section.




After all four sections are joined, technicians will need to install a few internal parts, but most remaining work mainly involves running wiring and plumbing for power, communications, propellant management, and pressurization. More likely than not, SpaceX replicate its Starship Mk1 and SN1 testing strategy and bring Starship SN3’s tank section to the launch pad for proof testing as soon as outfitting is complete. If the rocket passes proof testing, SpaceX can – for the first time – install functional Raptor engines on a full-scale Starship prototype and begin a crucial wet dress rehearsal (WDR) and static fire test campaign.
At the current rate of progress, SpaceX could easily be ready to transport Starship SN3 to the pad within the next week, give or take. Stay tuned for updates as the company works to quickly finish SN3 integration and move onto the testing phase.
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News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.