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SpaceX recaps historic Starship landing in 4K as next ship readies for flight

SpaceX has published an official 4K recap of Starship's first soft (ish) landing. (SpaceX)

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SpaceX has published a new 4K video recapping Starship’s first intact landing after a high-altitude launch right as the company is preparing the next ship for flight.

On March 3rd, Starship serial number 10 (SN10) briefly became the first prototype to successfully launch to 10 km (6.2 mi), ‘skydive’ back to Earth, flip around, and land in one piece. Put simply, Starship SN10 made it unequivocally clear that the exotic, unproven method of landing selected by SpaceX could be made to work. Unfortunately, while Starship SN10 did land in one piece, the landing was much harder than planned.

Due to some combination of that hard landing and an apparent onboard fire that started in the last ~20 seconds of flight, SpaceX only had around six minutes to contemplate its success before Starship SN10’s propellant tanks were breached, violently depressurizing the rocket and causing a large explosion and fire.

Previously discussed on Teslarati, SpaceX CEO Elon Musk later took to Twitter to offer some educated guesses as to why Starship SN10 exploded.

“Starship SN9 ultimately failed a few seconds earlier than Starship SN8 when one of its Raptor engines failed to ignite, precluding a true flight test of the helium pressurization fix. As it turns out, Musk believes that that very fix may have doomed Starship SN10.

As Starship SN10 forged ahead past the points of failure that killed SN8 and SN9, the SpaceX CEO thinks that one or more of the vehicle’s three Raptor engines began to ingest some of that helium as they drained the methane header tank. As a result, engine thrust fell below expected values, preventing Starship SN10 from fully slowing down for a soft landing. Instead, the Starship hit the ground traveling a solid 25 mph (~10 m/s), obliterating its tiny landing legs and damaging its skirt section.”


Teslarati.com – March 10th, 2021

In other words, the losses of Starships SN8, SN9, and SN10 all share a relatively common point of failure – propulsion reliability. Technically, only Starship SN9’s failure can be blamed specifically on Raptor, one of which failed to ignite during its flip and landing maneuver. SN8 and SN10 both failed because of issues in the complex network of plumbing and pressurization systems responsible for feeding Raptors the right amount of propellant.

For SN8, the ship’s pressurization system failed to provide the necessary fuel head pressure at the last second, starving the Starship’s Raptors. SN10 ironically failed because the quick fix inspired by SN8’s failure – partially replacing a methane pressurant with helium – likely contaminated its methane fuel with helium, effectively watering down Raptor’s performance. While likely frustrating for SpaceX, the failures are still extremely valuable and loss of hardware remains a routine and intentional part of the company’s approach to iterative rocket development.

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On the plus side, the FAA has already cleared SpaceX’s next Starship for flight after SN10’s momentary success and subsequent explosion. Spurred by that brief taste of total success, SpaceX wasted no time to prepare that next prototype – Starship SN11 – for flight and rolled the rocket to the launch pad mere days after SN10’s March 3rd flight. That very same day, SpaceX completed ambient pressure testing – a basic verification that Starship SN11 is leak-free.

A few days later, SN11 appeared to pass its first cryogenic proof test, replacing room-temperature gas with cryogenic liquid nitrogen. Three days after that, SpaceX attempted to put the Starship through its first triple-Raptor static fire test but appeared to suffer an abort milliseconds after a partial ignition of one or two of its three engines. Starship SN11 briefly caught fire and burned for at least 20-40 seconds after the abort, unsurprisingly triggering several days of delays. Nevertheless, if SN11 can make it through a second static fire attempt without issue on Thursday or Friday, the Starship is still well on track to take flight weeks earlier than any of its predecessors.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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