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SpaceX Starship rocket set to reach full height for the second time ever

A SpaceX Starship rocket is about to reach its full height for either the second or first time, depending on how it's counted. (NASASpaceflight - bocachicagal)

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A SpaceX Starship prototype is on track to become the first to reach its full, operational height in a permanent fashion, following in the footsteps of a much earlier prototype that had its nose section temporarily installed last year.

Known as Starship Mk1, that prototype served as more of a learning experience, pathfinder, and mockup over the ~8 months it took to build it and the few weeks it took to destroy it. While its conical nose section was partially outfitted with smaller ‘header’ propellant tanks, it was never fully installed, with SpaceX only temporarily stacking it on top of Starship Mk1’s tank section to serve as the centerpiece of CEO Elon Musk’s October 2019 update event. Mk1’s nosecone was removed shortly after the event was over, while the rocket’s more important tank section was rolled to a nearby launch pad for testing.

More than six months later, Starship SN5 appears to be firmly on its way to becoming the first of SpaceX’s next-generation launch vehicle prototypes to have a (mostly) functional nose section permanently installed. If that ends up being the case, SpaceX’s fifth full-scale Starship prototype may become the first to have multiple Raptor engines installed and the first to perform a high-altitude flight test. Of course, that will depend quite heavily on the fate of Starship SN4, currently trapped in limbo after a May 19th static fire caused SpaceX to partially lose control of the rocket.

More or a pathfinder and mockup, Starship Mk1 will soon make way for SN5, now firmly on track to become the first Starship prototype to reach full height. (SpaceX)

While not immediately clear, comments made by CEO Elon Musk and SpaceX officials suggested that the company was aiming to perform low-altitude hops with Starship SN4 and graduate to high-altitude testing with the next prototype off the assembly line (SN5). With a development program as agile as SpaceX’s Starship effort, however, plans are liable to change at almost any moment.

After several pathfinders and rejects, SpaceX has built the first upgraded nosecone set for installation on a Starship rocket. (NASASpaceflight – bocachicagal)

On May 17th, however, it became clear that – at least for the time being – SpaceX fully intends for Starship SN5 to become the first serially-produced ship to have a nosecone installed. On that Sunday, a brand new steel nose section – the fourth built by SpaceX in the last few months – was rolled out of a massive factory tent, revealing labels that rather unambiguously read “SN5”.

SN5 refers to Starship serial number 5, the fifth full-scale rocket prototype overall and fourth built since the start of 2020. Over the last six or so months, SpaceX has dramatically expanded its production footprint in South Texas, reaching a point now where it’s churning out a rough Starship prototype every month, on average. Starship SN5 is no different, with its tank section largely completed as of May 15th, give or take a day or two.

Starship SN5’s tank section was fully stacked on May 12th. (NASASpaceflight – bocachicagal)
By May 14th or 15th, the two tank section halves appeared to be fully welded together. (NASASpaceflight – bocachicagal)
Most recently, a stack of five steel rings appeared in the VAB alongside SN5’s largely finished tank and engine section. (NASASpaceflight – bocachicagal)

Now, on May 19th, a new collection of five stacked steel rings appeared alongside Starship SN5’s largely completed tank and engine section. Combined with the new nosecone labeled “SN5”, it’s now readily and unequivocally apparent that the prototype is probably a matter of days away from having a nosecone installed. Unless SpaceX has adopted different methods for Starship SN6 production and assembly, a stack of five steel rings – lacking any sign of a tank dome welded inside it – will serve as the base that SN5’s nosecone can be stacked on top of. Once stacked with its nose section, Starship SN5 will measure some 50m (~165 ft) tall – at least several meters taller than a Falcon 9 booster.

Starship SN5’s nosecone, May 18th, 2020. (NASASpaceflight – bocachicagal)

The nosecone itself is also quite interesting, featuring two sets of four mysterious thruster nozzles, signs of interior components and reinforcements, and two recessed struts presumably meant to attach to Starship’s forward flaps.

While exciting, there is certainly still a chance that Starship SN4 – trapped at the launch pad – will have to be destroyed or will be unsalvageable even if SpaceX is able to finally access and safe the prototype. If so, Starship SN5 will likely take its place, performing a Raptor static fire, a ~150m (~500 ft) hop test, and an additional ~3 km (~1.9 mi) flight test before potentially moving on to triple Raptor operations and high-altitude flights. Stay tuned for updates on SN4’s fate and SN5’s production status.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Tesla briefly offered this Robotaxi part for your personal car

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Credit: @tpgoebel | X

Tesla briefly offered one Robotaxi part in its Parts Catalog for your personal car, only to remove it just a short time after it was first noticed.

Tesla’s Robotaxi camera washer apparatus was briefly available for purchase on the company’s Online Parts Catalog. The camera washer was first noticed on Model Y Robotaxi vehicles about six months ago in Austin.

First noticed by Not a Tesla App, the Camera Washer entries appeared for the new “Juniper” Model Y under a category called “Halo,” which has also now disappeared. Interestingly, Halo probably is related to Tesla’s internal “Project Halo,” which was a project that aimed to retrofit customer-owned Model Ys into functional Robotaxis.

This hardware addition would likely be required for the vehicle to operate as a Robotaxi, as the Camera Washer seems to be a non-negotiable part of the vision-based system Tesla utilizes for self-driving efforts.

However, this part has since been removed and is no longer visible on the EPC.

Now the true question lingers: Why would Tesla add this Camera Washer to the Model Y parts catalog? Is it planning to make it available for owners to utilize on their own cars for personal use, or will it become a prerequisite for Robotaxi operation in customer-owned cars?

While discussing the upgrade options for Hardware 3 vehicles during the Q1 Earnings Call, Tesla CEO Elon Musk had said that the company could establish small, satellite shops that would upgrade cameras and self-driving computers. Perhaps this same strategy could be utilized for vehicles that want to be included in Robotaxi but do not have the correct hardware.

AI4 is currently represented as capable of unsupervised self-driving, and the same was said about HW3 at one point, only for Tesla to admit last quarter that it would, unfortunately, not be possible. Perhaps AI4 vehicles might need this camera washer as a prerequisite, just as HW3 cars will need that camera and computer upgrade.

This could be the first hint of that’s where we are headed.

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Tesla Robotaxi gets sweeping but polarizing change

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Credit: Tesla

Tesla has started rolling out a broader change to the ride experience for its Robotaxi fleet by silencing turn signals, but the change is certainly polarizing.

Tesla has generally made it clear that its purpose-built ride-hailing platform, Robotaxi, will cater to the rider in nearly every way possible. This includes having climate preferences, music, and other personal settings loaded up in the car as the rider enters.

But Tesla is taking it a step further by muting turn signal chimes altogether, a change that appears to be a way to make the ride more peaceful:

However, there are a handful of people who are not thrilled about this change. Turn signals are a conditioned part of the human mind for those who ride in a car regularly.

Taking a turn without one feels strange and odd, and not hearing it click while activated could set off some alarms for riders, who might use the noise as confirmation that other drivers know of their intention to turn.

Turn signal noises are still audible in customer cars, so if you use FSD in your personal vehicle, you will still hear the turn signal.

The move is certainly one that is unique, but not one that separates it from other ride-sharing services. In a normal car, the clicking sound confirms to the driver that the blinker is active. In a fully driverless Robotaxi, that feedback serves no purpose for passengers, other than peace of mind.

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Tesla Full Self-Driving v14.3.6 review: a rare regression, but some bright spots

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Credit: Tesla

Tesla released Full Self-Driving version 14.3.6 last week, and after what was potentially one of the best FSD releases in v14.3.5, there has been a bit of a regression. While there are some bright spots, the changes made to v14.3.6 seem to have backtracked some behaviors.

Overall, it is hard to really complain about FSD in any sense; it has revolutionized how I travel literally anywhere. According to my self-driving app, the last time I went a day without using it was 59 days ago.

However, I think it’s also important to recognize when things are just plain bad with FSD. There are times it does truly mind-boggling things, and I’ll dive into those here. Additionally, I only had these issues on local roads, not on highways. Highway operation, generally, is always incredible other than the occasional complaint about speed or left lane camping.

With those things being said, my personal experience may not represent others’ experiences. A handful of people have said they have had a similar experience on v14.3.6, while others have said it is more than normal.

Turning Hesitancy, Inaccuracy

I’ve noticed more inaccuracy turning into multi-lane stretches of road than in any version I can remember. I’ve had at least three instances of FSD turning into a stretch of roadway that has two or more lanes, and not selecting a lane confidently as it has in past versions.

Instead, the car will drive over one of the dashed road lines, and the steering wheel will jerk back and forth before picking the lane. It should be said that it has always picked the correct lane when choosing based on the navigation, but it is still very indecisive. The steering wheel jerking is reminiscent of some of the later versions of v13.

I admit I really hate to see the steering wheel jerking come back. However, I think when Tesla releases v14.3.7, it won’t be present. When there are occurrences of it in FSD versions, it is usually resolved by the following release.

FSD Disregards Manual Turn Signals

This is my biggest bone to pick with FSD other than Navigation issues, but this one seems like it would be such an easy fix.

If Tesla is going to put the word “Supervised” on the end of “Full Self-Driving,” then when I tell the car to do something, it should do it. If I input an increase in speed by pressing the accelerator, the car will immediately respond. It does not disregard my input because it feels it is traveling at the right speed.

FSD should never disobey and turn off turn signals that the driver inputs. Trying to direct the car into the correct lane, I had initiated the left turn signal not once, not twice, but three times, with the car turning it off all three times and continuing in a lane that would end in just one block. The only solution at this point would be to zipper merge.

This goes back to the fact that self-driving’s biggest bottleneck might be rider preference. A zipper merge might have been more than reasonable, might have saved me time that I spent sitting through an additional light cycle, and might be something many drivers would do. I was in no hurry, I traditionally do not try to zipper merge because it feels inconsiderate, and lastly, the car should have just followed my input.

This caused me to disengage and drive manually the rest of the way home. Sometimes I just do not need FSD to try to pass every car it can at intersections.

Bird Braking is a Thing of the Past

The big complaint with recent versions of Full Self-Driving has been what we’ve coined as “bird braking,” which is when the car will brake suddenly as a bird flies past.

There have been zero issues with this so far in v14.3.6, which is an excellent improvement.

FSD Might Already Be Taking Note of Driver Preferences

Another thing I have noticed over the past few days is that v14.3.6 seems to already be taking my preferences with navigation into account.

This is something that is supposed to be rolling out with the Summer Update, but I have a hunch it’s already present and might have been included in this v14.3.6 build. On Friday, FSD pulled into an entrance to a local convenience store that it had never attempted to go into before.

Typically, I manually pull into this entrance because it avoids heavy cross traffic at the main entrance. FSD has always chosen that congested main entrance.

Additionally, FSD has pulled into my assigned parking spot at my townhouse community on multiple occasions with this release. This is something that used to happen ocassionally, but not consistently.

It also navigated back to the same convenience store last night, drove through crazy cars scrambling to gas pumps, navigated out of the parking lot correctly, drove me home, and, once again, parked in my assigned spot.

As previously stated, this release just seems to have a few things that need to be brought to Tesla’s attention, and also to make others who use FSD aware of some things that I’ve experienced. I look forward to the next release that will remedy these issues, just as Tesla has always done in the past.

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