News
SpaceX Starship rocket set to reach full height for the second time ever
A SpaceX Starship prototype is on track to become the first to reach its full, operational height in a permanent fashion, following in the footsteps of a much earlier prototype that had its nose section temporarily installed last year.
Known as Starship Mk1, that prototype served as more of a learning experience, pathfinder, and mockup over the ~8 months it took to build it and the few weeks it took to destroy it. While its conical nose section was partially outfitted with smaller ‘header’ propellant tanks, it was never fully installed, with SpaceX only temporarily stacking it on top of Starship Mk1’s tank section to serve as the centerpiece of CEO Elon Musk’s October 2019 update event. Mk1’s nosecone was removed shortly after the event was over, while the rocket’s more important tank section was rolled to a nearby launch pad for testing.
More than six months later, Starship SN5 appears to be firmly on its way to becoming the first of SpaceX’s next-generation launch vehicle prototypes to have a (mostly) functional nose section permanently installed. If that ends up being the case, SpaceX’s fifth full-scale Starship prototype may become the first to have multiple Raptor engines installed and the first to perform a high-altitude flight test. Of course, that will depend quite heavily on the fate of Starship SN4, currently trapped in limbo after a May 19th static fire caused SpaceX to partially lose control of the rocket.

While not immediately clear, comments made by CEO Elon Musk and SpaceX officials suggested that the company was aiming to perform low-altitude hops with Starship SN4 and graduate to high-altitude testing with the next prototype off the assembly line (SN5). With a development program as agile as SpaceX’s Starship effort, however, plans are liable to change at almost any moment.

On May 17th, however, it became clear that – at least for the time being – SpaceX fully intends for Starship SN5 to become the first serially-produced ship to have a nosecone installed. On that Sunday, a brand new steel nose section – the fourth built by SpaceX in the last few months – was rolled out of a massive factory tent, revealing labels that rather unambiguously read “SN5”.
SN5 refers to Starship serial number 5, the fifth full-scale rocket prototype overall and fourth built since the start of 2020. Over the last six or so months, SpaceX has dramatically expanded its production footprint in South Texas, reaching a point now where it’s churning out a rough Starship prototype every month, on average. Starship SN5 is no different, with its tank section largely completed as of May 15th, give or take a day or two.



Now, on May 19th, a new collection of five stacked steel rings appeared alongside Starship SN5’s largely completed tank and engine section. Combined with the new nosecone labeled “SN5”, it’s now readily and unequivocally apparent that the prototype is probably a matter of days away from having a nosecone installed. Unless SpaceX has adopted different methods for Starship SN6 production and assembly, a stack of five steel rings – lacking any sign of a tank dome welded inside it – will serve as the base that SN5’s nosecone can be stacked on top of. Once stacked with its nose section, Starship SN5 will measure some 50m (~165 ft) tall – at least several meters taller than a Falcon 9 booster.

The nosecone itself is also quite interesting, featuring two sets of four mysterious thruster nozzles, signs of interior components and reinforcements, and two recessed struts presumably meant to attach to Starship’s forward flaps.
While exciting, there is certainly still a chance that Starship SN4 – trapped at the launch pad – will have to be destroyed or will be unsalvageable even if SpaceX is able to finally access and safe the prototype. If so, Starship SN5 will likely take its place, performing a Raptor static fire, a ~150m (~500 ft) hop test, and an additional ~3 km (~1.9 mi) flight test before potentially moving on to triple Raptor operations and high-altitude flights. Stay tuned for updates on SN4’s fate and SN5’s production status.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.
News
Tesla says fixes on Full Self-Driving’s two biggest issues are on the way
Tesla Full Self-Driving is set to receive improvements to address its two biggest issues, according to a company engineer.
Director of Engineering at Tesla AI, Phil Duan, revealed in a post on X that improvements to both pothole avoidance and navigation “are coming,’ something we have heard many times in the past. However, there are a few things that seem to hint that things might be different this time around.
Improvements on both are coming.
— Phil Duan (@pduan) October 1, 2026
Pothole avoidance, navigation, speed control, and left lane camping are some of the most prevalent and frequently mentioned shortcomings of the Full Self-Driving suite. These are a few of the biggest issues that have kept Tesla Full Self-Driving as a Supervised suite, meaning drivers must remain attentive during operation.
Pothole Avoidance
Pothole avoidance was first mentioned as an “Upcoming Improvement” with the Tesla Full Self-Driving v14.3 update back in early April of this year. It was listed alongside “Expand reasoning to all behaviors beyond destination handling.”
It’s been six months since we first saw pothole avoidance explicitly mentioned, and it has not moved beyond that and joined the main release notes yet.
Tesla has not shed any light on why pothole avoidance has been such an issue for it to solve, but it also has issues identifying large bumps much of the time, so its modeling of sudden changes in road conditions is likely pretty weak at this particular point. I’ve had more issues with large bumps than potholes, personally, but both are issues that need to be resolved.
This is that big bounce that I mentioned in the quoted post.
It’s just a tad too drastic to take at the speed FSD wants to go over it. You can see me quickly swipe down into Sloth, but I intervened. https://t.co/K20PK9ysBg pic.twitter.com/81Oc82ZJcZ
— TESLARATI (@Teslarati) August 2, 2026
It makes sense that things might be pretty close to being released to the public, as we are going on such an extensive period of time between it being mentioned and it actually being deployed.
Navigation
Navigation is likely the most painful part of using Full Self-Driving, as it routinely takes strange routes, has trouble with local rules (like Except Right Turn Stop Signs in Pennsylvania), and sometimes does not realize that maneuvers it is suggesting are against the law. Turning out of my neighborhood, you cannot turn left, yet my Model Y still suggests it roughly 70 percent of the time when I’m leaving.
However, Tesla might be close to a breakthrough on this. With the Summer Update, Tesla added “Preferred Routes” alongside “Automatic Navigation.”
Preferred Routes prioritized roads that the driver had actually taken before, instead of always defaulting to what the vehicle believes is the most efficient path. This has already solved many of my issues. Formerly, I would turn off the Online Routing setting, and that would eliminate most of my complaints with routing, but then you lose out later on the Live Traffic Visualization.
Tesla’s Navigation has improved tremendously thanks to the Preferred Routes release with the Summer Update, but it still could use some polishing, as it still suggests strange routes from time to time, and it also has a lot of issues getting out of a parking lot. I find that those truly confuse FSD sometimes.