News
SpaceX installs Super Heavy booster on launch mount with giant robot arms
SpaceX has transported the most powerful rocket booster ever assembled to its Starbase orbital launch site (OLS) and used giant robotic arms to install it.
It’s not the first such trip for Starship’s Super Heavy first stage in general, nor for this specific booster, which is known as Booster 7 or B7. Booster 7 first headed to the pad on March 31st and successfully completed two major cryogenic proof tests, but was then severely damaged during a subsequent structural stress test. After a few weeks of repairs back at the factory, B7 rolled to the pad a second time and completed a third cryoproof test and returned to the factory on May 14th, where it stayed until June 23rd.
After almost six weeks of additional work, Booster 7 rolled to the launch pad for the third time – possibly its last trip.
Even Booster 7’s first rollout wasn’t unprecedented, however. In September 2021, Booster 4 – an earlier prototype with fewer engines, less thrust, and several other differences – arrived at the launch site with 29 Raptor V1 engines installed. Over the next six months, SpaceX slowly finished the booster, conducted a handful of proof tests, and eventually performed three ‘full-stack’ tests with Starship S20. For awhile, SpaceX hoped to eventually fly B4 and S20 on Starship’s first orbital launch attempt, but that plan never came close to fruition.
Booster 4 was particularly underwhelming and never even attempted a single static fire despite having all 29 of its engines fully installed and encased inside a shell-like heat shield. Thankfully, Booster 7 appears to have a much better chance of at least attempting one or several static fires, even if there’s no guarantee that it will make it through that test campaign in good enough condition to support Starship’s orbital launch debut.
SpaceX used the six weeks Booster 7 spent back in a factory assembly bay to finish installing aerocovers, surfaces known as chines or strakes, car-sized grid fins, Starlink internet dishes, and – most importantly – 33 upgraded Raptor V2 engines. Combined, Booster 7 should be able to produce up to 7600 metric tons (~16.8M lbf) of thrust – 41% more thrust than Booster 4 was theoretically capable of. Crucially, SpaceX also finished installing Booster 7’s Raptor heat shield in the same period, completing in six weeks work that took Booster 4 more like half a year.
That is likely because testing Booster 4, for whatever reason, just wasn’t a priority for SpaceX. Preparing Booster 7 for static fire testing, however, is clearly a front-and-center priority in 2022. With its heat shield and all 33 Raptors installed, Booster 7 will be ready to kick off static fire testing almost as soon as it’s installed on Starbase’s orbital launch mount.


According to CEO Elon Musk, Booster 7 will start by igniting just one or a few Raptor engines. SpaceX has never ignited more than six Raptor V1 engines simultaneously and never tested more than three engines at a time on a Super Heavy booster. That plan could have easily changed, however. Either way, Super Heavy B7 will be treading significantly new ground. Even before actual static fires begin, Booster 7 will also need to complete one or more wet dress rehearsals (WDRs), a test that exactly simulates a launch but stops just before the moment of ignition.
If SpaceX attempts a full wet dress rehearsal, in which the booster would be filled with more than 3000 tons (~6.6M lb) of liquid oxygen (LOx) and liquid methane (LCH4), it would be a first for Super Heavy and just as big of a test of the orbital launch site. Booster 7 will also need to test out its autogenous pressurization, which replaces helium with hot oxygen and methane gas to pressurize the rocket’s propellant tanks.

Several hours after Super Heavy B7 arrived (for the third time) at the orbital launch site, SpaceX used two giant arms attached to the pad’s launch tower to lift the ~70-meter (~230 ft) tall rocket onto the launch mount. While Musk says that the ultimate goal is to use those arms to catch Starship and Super Heavy out of mid-air, their current purpose is to take the place of the tall and unwieldy crane that would otherwise need to be used to lift either stage. The arms are an extremely complex solution but they do allow SpaceX to lift, install, and remove Starship stages remotely and insulate those processes from wind conditions, which cranes are sensitive to.
Once fully secured by the mount’s 20 hold-down clamps, the booster will be connected to ground systems and SpaceX can prepare B7 to start the next stage of preflight testing as early as Monday, June 27th.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.
News
Tesla says fixes on Full Self-Driving’s two biggest issues are on the way
Tesla Full Self-Driving is set to receive improvements to address its two biggest issues, according to a company engineer.
Director of Engineering at Tesla AI, Phil Duan, revealed in a post on X that improvements to both pothole avoidance and navigation “are coming,’ something we have heard many times in the past. However, there are a few things that seem to hint that things might be different this time around.
Improvements on both are coming.
— Phil Duan (@pduan) October 1, 2026
Pothole avoidance, navigation, speed control, and left lane camping are some of the most prevalent and frequently mentioned shortcomings of the Full Self-Driving suite. These are a few of the biggest issues that have kept Tesla Full Self-Driving as a Supervised suite, meaning drivers must remain attentive during operation.
Pothole Avoidance
Pothole avoidance was first mentioned as an “Upcoming Improvement” with the Tesla Full Self-Driving v14.3 update back in early April of this year. It was listed alongside “Expand reasoning to all behaviors beyond destination handling.”
It’s been six months since we first saw pothole avoidance explicitly mentioned, and it has not moved beyond that and joined the main release notes yet.
Tesla has not shed any light on why pothole avoidance has been such an issue for it to solve, but it also has issues identifying large bumps much of the time, so its modeling of sudden changes in road conditions is likely pretty weak at this particular point. I’ve had more issues with large bumps than potholes, personally, but both are issues that need to be resolved.
This is that big bounce that I mentioned in the quoted post.
It’s just a tad too drastic to take at the speed FSD wants to go over it. You can see me quickly swipe down into Sloth, but I intervened. https://t.co/K20PK9ysBg pic.twitter.com/81Oc82ZJcZ
— TESLARATI (@Teslarati) August 2, 2026
It makes sense that things might be pretty close to being released to the public, as we are going on such an extensive period of time between it being mentioned and it actually being deployed.
Navigation
Navigation is likely the most painful part of using Full Self-Driving, as it routinely takes strange routes, has trouble with local rules (like Except Right Turn Stop Signs in Pennsylvania), and sometimes does not realize that maneuvers it is suggesting are against the law. Turning out of my neighborhood, you cannot turn left, yet my Model Y still suggests it roughly 70 percent of the time when I’m leaving.
However, Tesla might be close to a breakthrough on this. With the Summer Update, Tesla added “Preferred Routes” alongside “Automatic Navigation.”
Preferred Routes prioritized roads that the driver had actually taken before, instead of always defaulting to what the vehicle believes is the most efficient path. This has already solved many of my issues. Formerly, I would turn off the Online Routing setting, and that would eliminate most of my complaints with routing, but then you lose out later on the Live Traffic Visualization.
Tesla’s Navigation has improved tremendously thanks to the Preferred Routes release with the Summer Update, but it still could use some polishing, as it still suggests strange routes from time to time, and it also has a lot of issues getting out of a parking lot. I find that those truly confuse FSD sometimes.