News
SpaceX Super Heavy booster assembly to start “this week,” says Elon Musk
CEO Elon Musk says that SpaceX is on track to begin fabricating Starship’s first Super Heavy booster prototype later “this week” and even revealed plans to hop that booster in the very near future.
Taller than an entire two-stage Falcon 9 or Falcon Heavy rocket, Super Heavy will be the largest and most powerful liquid rocket booster ever built by a factor of two (or more). Measuring ~70m (~230 ft) tall, Super Heavy will weigh at least 3500 metric tons (7.7 million lb) when fully loaded with liquid oxygen and methane propellant. According to Musk, SpaceX’s thrust target for the booster is 7500 tons (~16.5 million lbf) – significantly more than twice the thrust of the Saturn V and Soviet N-1 rockets and more than three times the thrust of SpaceX’s own Falcon Heavy.
On paper, while multiple times larger and more powerful, Super Heavy will be substantially simpler than Falcon Heavy thanks to its single-core. Built out of the same simple steel rings used to assemble Starship prototypes, Super Heavy should also be substantially cheaper to build than Falcon Heavy. Thanks to the experience SpaceX has already gained through months of Starship production, testing, and iterative improvement, initial Super Heavy prototype production could have a much smoother start, but several major challenges remain.

SpaceX has structured its Starship development program in such a way that the hardest technical challenges are generally first in line. Raptor engine testing came first in September 2016, although SpaceX did simultaneously build and test a full-scale carbon composite liquid oxygen – a material choice that was ultimately made redundant by the move to steel in late 2018. Up next, Starhopper served as a sort of proof of concept for the assembly of a flightworthy steel rocket in an unprotected open-air tent.
Starship Mk1 came next and was built as a full-scale prototype in similarly spartan conditions – but with much thinner steel. Mk1 ultimately failed prematurely, serving as a catalyst for SpaceX to substantially upgrade its South Texas rocket production capabilities, as well as its manufacturing techniques. Beginning in January 2020, SpaceX completed a rapid-fire series of tests with three stout tank prototypes and five full-scale Starship tank sections over the next seven months, passing multiple challenging pressure tests, wet dress rehearsals, Raptor static fires, and even a 150m (500 ft) hop.
The biggest challenges still facing Starship (5+ minute Raptor burns, skydiver-style landings, heat shield qualification, orbital launch/reentry/reuse) are mostly unique to the orbital spacecraft. In other words, with all SpaceX has already accomplished so far with Starship development, it could very well be ready to build a fully-capable Super Heavy prototype right now.
Along those lines, Musk says that there’s a chance that SpaceX will be ready to hop a Super Heavy booster prototype as early as October 2020 – less than two months after the first prototype enters production. Musk also noted that the biggest technical challenge facing Super Heavy is its extraordinarily complex ‘thrust puck’ – a metal structure that must host up to 28 Raptor engines and transfer all of their thrust through the rest of the rocket.
Per past comments, SpaceX will begin booster testing – possibly up to and including the first few orbital launch attempts – with as few Raptor engines as possible. For Musk’s aforementioned booster hop test, Super Heavy could reportedly hop with as few as two Raptors installed. Beyond those early tests and Super Heavy thrust puck development, perhaps only other challenge facing SpaceX is finalizing Raptor’s design to the point that dozens of engines can be built in short order. As of now, SpaceX has completed 40 Raptor prototypes in 18 months, while every Starship/Super Heavy pair will need as many as 34 engines apiece.
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News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.