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SpaceX begins installing Raptor engines on first Super Heavy booster

SpaceX technicians have installed a Raptor engine on a Super Heavy booster prototype for the first time. (NASASpaceflight - bocachicagal)

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SpaceX has installed a Raptor engine on a Super Heavy booster prototype for the first time, defying expectations and setting the rocket up for two major tests as early as this week.

On Thursday, July 8th, SpaceX briefly filled Super Heavy Booster 3’s (B3) propellant tanks with benign nitrogen gas. The vehicle seemingly came to life for the first time that morning when it was spotted using its tank vents – a generally incontrovertible sign that the complex mechanical system that is a rocket is functional. Later that day, the public highway and beach adjacent to SpaceX’s launch site were briefly closed for what was expected to be an ambient pressure and/or cryogenic proof test.

Booster 3 never got to the cryogenic proof test – easily confirmed thanks to the frost that forms on most rockets’ exteriors as main tanks are filled with extremely cold liquid nitrogen. No such frost formed, no major venting occurred, and the road was only closed for the first two hours of a six-hour test window.

According to Next Spaceflight’s Michael Baylor, SpaceX did complete a “brief ambient proof” during that relatively short closure, though very little activity was visible during the test. Friday’s 14-hour test window was canceled the next morning, leaving SpaceX the rest of the weekend to prepare the first functional Super Heavy booster for its first truly challenging test – cryo proof.

Instead, late on Saturday, July 10th, SpaceX rolled Raptor 57 (R57) from build site to launch pad and began installing the engine on Booster 3 just a few hours later. Prior to Raptor 57’s installation, most prominent (albeit unofficial) voices in the SpaceX fan community anticipated no more than cryogenic proof testing for Booster 3 – no static fires, in other words.

However, it was fairly apparent that Super Heavy Booster 3 and the modified suborbital launch mount it was installed on were both outfitted for testing more complex than a cryo proof alone. Notably, B3 rolled to the pad with multiple labeled methane pressure vessels (COPVs), extensive plumbing, and autogenous pressurization control panels installed – all of which continued to be actively worked on after the booster was installed at the launch site.

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B3 features a myriad of plumbing, virtually none of which would be useful for cryo proof testing with liquid nitrogen. (NASASpaceflight – bocachicagal)

While it’s technically not impossible to build a ground testing Starship prototype that’s capable of a wide variety of tests but never actually used to its full extent, doing so would be well out of character for SpaceX and make little sense in general. As such, it’s not a major surprise that SpaceX has now begun to install Raptor engines on Super Heavy Booster 3. What is surprising is that SpaceX is installing Raptor engines on a first-of-its-kind Super Heavy prototype before any fully integrated booster has completed cryogenic testing.

Based on Starship’s ~18-month test history, there is a real possibility Super Heavy B3 will fail during cryogenic proof testing. Even accepting that SpaceX’s testing processes and expertise have matured dramatically after dozens of Starship tests on the ground and in flight, the chance remains. In other words, SpaceX’s decision to begin installing Raptors on Super Heavy before ensuring structural and mechanical integrity implies some combination of unusual confidence in a prototype as unproven as Booster 3 and a distinct lack of concern at the prospect of losing at least two Raptor engines in a hypothetical test failure.

Knowing SpaceX and CEO Elon Musk’s goals for Raptor, the latter implication isn’t much of a surprise but it’s always interesting to have direct visual evidence that Raptor is, in fact, so cheap to build and easy to install that the minor effort and few days of possible delays required to reduce the risk of losing multiple engines just aren’t worth it.

As of July 11th, a second Raptor engine is staged and waiting for installation beside Booster 3. (NASASpaceflight – bocachicagal)

As such, it’s now clear that Super Heavy Booster 3 will have at least one or two Raptor engines installed during its very first cryogenic proof test – currently no earlier than 12pm to 8pm CDT (UTC-5) on Monday, July 12th. Assuming SpaceX’s confidence is well-placed and Booster 3 passes its first cryogenic tests without issue, the real question now is how many Raptors will be installed and ignited during Super Heavy’s first static fire test?

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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