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SpaceX targeting salvo of three Falcon 9 launches this week

(Richard Angle | SpaceX)

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SpaceX is in the final stages of preparing a trio of Falcon 9 rockets for a set of launches scheduled less than two days apart.

The potential hat trick will likely be the last opportunity for a salvo of Falcon launches before the end of 2022. As a disclaimer, while unofficial launch dates (derived from regulatory documents or well-sourced public manifests) were consistently close to actual launch dates for most of 2022, that ceased to be the case when SpaceX began experiencing an abrupt uptick in launch delays over the last two months. As a result, Falcon launch dates – even once confirmed by SpaceX – should be assumed to be a bit more uncertain than usual until it’s clear that that trend has died down.

Nonetheless, all available signs indicate that SpaceX and its customers are moving forward with plans for three back-to-back launches before the end of the week.

Set to kick off the diverse trio is the Surface Water and Ocean Topography (SWOT) spacecraft, a roughly $1.2 billion joint mission between NASA and French space agency CNES. Thanks in part to the COVID pandemic, which has and continues to impact large swaths of NASA and the aerospace industry, NASA’s Jet Propulsion Laboratory completed its portion of SWOT around 9% over budget and eight months behind schedule [PDF] since mission formulation began in 2012. Over a similar time scale, several other NASA missions have experienced cost increases of 10-100%, generally reflecting well on SWOT’s management.

SWOT, a roughly two-ton (~4400 lb) satellite, is designed to conduct the first global survey of all surface water on Earth using two large synthetic aperture radar (SAR) antennas and a conventional radar altimeter. At a cost of roughly $112 million, a SpaceX Falcon 9 rocket is scheduled to launch SWOT to low Earth orbit (LEO) no earlier than (NET) 3:46 am PST (11:46 UTC) on Thursday, December 15th. SpaceX successfully tested SWOT’s Falcon 9 well in advance on December 10th. The rocket was then returned to the company’s hangar at Vandenberg Space Force Base (VSFB) Space Launch Complex 4E for payload installation before rolling back to the pad on December 13th.

The light satellite and low target orbit will allow Falcon 9’s booster to return to the launch site and land at SpaceX’s LZ-4 landing zone, precluding the need for a drone ship recovery.

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SWOT is encapsulated in Falcon 9’s payload fairing. (NASA)
Falcon 9 rolls out for NASA and CNES’ SWOT mission. (NASA/Keegan Barber)

Up next, another Falcon 9 rocket is scheduled to launch the first two of eleven Boeing-built O3b mPOWER communication satellites for operator SES as early as 4:21 pm EST (21:21 UTC), Friday, December 16th. After lifting off from SpaceX’s Cape Canaveral Space Force Station (CCSFS) LC-40 pad, Falcon 9 is set to launch the roughly 3.4-ton (~7500 lb) pair of satellites to a medium Earth orbit (MEO) with an altitude of 7825 kilometers (4862 mi).

It’s unclear what orbit Falcon 9 will launch the satellites to, but the rocket’s booster will land on drone ship A Shortfall of Gravitas (ASOG) some 700 kilometers (~435 mi) downrange, indicating that it will need as much performance as the rocket can give. ASOG departed Port Canaveral on December 11th, confirming that launch preparations are well underway.

Boeing shipped the first two O3b mPOWER satellites to Florida in early December. (Boeing)

Finally, a third Falcon 9 rocket could launch SpaceX’s first Starlink mission since October 28th as early as 4:54 or 5:13 pm EST (21:54 or 22:13) on December 16th, potentially just 33 or 52 minutes after O3b mPOWER 1&2. If the two missions do launch on December 16th, which a reliable source of unofficial information has indicated is not guaranteed, it will smash the US record for back-to-back launches of the same rocket family. Russia’s R-7 rocket family will retain the international crown, however, having launched twice in 25 minutes in 1969.

Starlink 4-37 will lift off from SpaceX’s NASA Kennedy Space Center LC-39A pad, and its Falcon 9 booster will attempt to launch on drone ship Just Read The Instructions (JRTI). JRTI departed Port Canaveral on December 12th.

Following Starlink 4-37, SpaceX has at least two more launches tentatively scheduled before the end of 2022. NextSpaceflight.com reports that SpaceX could launch its sixth Transporter rideshare mission from Florida on December 27th, and two Israeli EROS-C3 Earth observation satellites out of California on December 29th. However, it’s worth noting that in the almost 17-year history of SpaceX Falcon operations, the company has never launched a rocket after December 23rd or before January 6th. Transporter-6 and EROS-C3 – SpaceX’s 60th and 61st launches of the year – would have to break through that apparent firewall to launch when they are currently scheduled.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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Tesla says fixes on Full Self-Driving’s two biggest issues are on the way

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Tesla Full Self-Driving is set to receive improvements to address its two biggest issues, according to a company engineer.

Director of Engineering at Tesla AI, Phil Duan, revealed in a post on X that improvements to both pothole avoidance and navigation “are coming,’ something we have heard many times in the past. However, there are a few things that seem to hint that things might be different this time around.

Pothole avoidance, navigation, speed control, and left lane camping are some of the most prevalent and frequently mentioned shortcomings of the Full Self-Driving suite. These are a few of the biggest issues that have kept Tesla Full Self-Driving as a Supervised suite, meaning drivers must remain attentive during operation.

Pothole Avoidance

Pothole avoidance was first mentioned as an “Upcoming Improvement” with the Tesla Full Self-Driving v14.3 update back in early April of this year. It was listed alongside “Expand reasoning to all behaviors beyond destination handling.”

Tesla is fixing Full Self-Driving’s pothole problem

It’s been six months since we first saw pothole avoidance explicitly mentioned, and it has not moved beyond that and joined the main release notes yet.

Tesla has not shed any light on why pothole avoidance has been such an issue for it to solve, but it also has issues identifying large bumps much of the time, so its modeling of sudden changes in road conditions is likely pretty weak at this particular point. I’ve had more issues with large bumps than potholes, personally, but both are issues that need to be resolved.

It makes sense that things might be pretty close to being released to the public, as we are going on such an extensive period of time between it being mentioned and it actually being deployed.

Navigation

Navigation is likely the most painful part of using Full Self-Driving, as it routinely takes strange routes, has trouble with local rules (like Except Right Turn Stop Signs in Pennsylvania), and sometimes does not realize that maneuvers it is suggesting are against the law. Turning out of my neighborhood, you cannot turn left, yet my Model Y still suggests it roughly 70 percent of the time when I’m leaving.

However, Tesla might be close to a breakthrough on this. With the Summer Update, Tesla added “Preferred Routes” alongside “Automatic Navigation.”

Preferred Routes prioritized roads that the driver had actually taken before, instead of always defaulting to what the vehicle believes is the most efficient path. This has already solved many of my issues. Formerly, I would turn off the Online Routing setting, and that would eliminate most of my complaints with routing, but then you lose out later on the Live Traffic Visualization.

Tesla’s Navigation has improved tremendously thanks to the Preferred Routes release with the Summer Update, but it still could use some polishing, as it still suggests strange routes from time to time, and it also has a lot of issues getting out of a parking lot. I find that those truly confuse FSD sometimes.

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