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SpaceX just finished its third Starship rocket in two months and a fourth is on the way

SpaceX just finished its third full-scale Starship prototype in a handful of months. (NASASpaceflight - bocachicagal)

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SpaceX just rolled a completed Starship prototype to the launch pad for the third time in two months and began stacking the next rocket just hours after its assembly facilities were vacated.

SpaceX began building the latest Starship prototype – known as serial number 4 (SN4) – around March 23rd. Exactly 31 days later, SpaceX lifted the vast steel rocket onto a Roll Lift transporter and carried it roughly a mile down the road to the company’s Boca Chica, Texas test and launch facilities. In just a few hours, technicians lifted the rocket off its transporter and onto a fixed launch mount made out of thick steel beams, expediency made possible partly by the addition of new mounting points and hold-down clamps.

Sitting atop the late Starship SN3 prototype’s salvaged skirt, landing leg, and service section, the fate of Starship SN4 remains to be seen and the path it has taken to the pad is paved with the remains of several former prototypes. For the most part, that should be a positive aspect. Given how apparent it is that SpaceX is very quickly learning from past mistakes, SN4 has the best chance yet of successfully passing its proof tests and graduating into Raptor static fire and (perhaps) flight testing. However, if things don’t go as planned, SpaceX is perhaps just a week or two away from completing the next prototype – Starship SN5.

Starship SN4 rolled to the launch pad on Thursday, April 23rd, exactly one month after work on the rocket began. (Elon Musk)

A few hours after SpaceX lifted Starship SN4 onto its steel launch mount, CEO Elon Musk revealed an aerial photo of the rocket and its pad facilities taken with a drone. Recently painted gray and refurbished to undo damage done by Starship SN3’s April 3rd, that mount is currently configured with a strong metal frame and three powerful hydraulic rams. A nearly identical jig was damaged during SN3’s last test when a minor tsunamic of liquid nitrogen – used to safely simulate ultra-cold and explosive liquid oxygen and methane propellant – washed over the mount after the rocket burst.

Much like an ice cube can violently crack and pop when it rapidly changes temperature, untreated steel (almost always cheaper than the alternative) can also be catastrophically damaged by rapid temperature changes (thermal shock). This appears to be exactly what happened to the first hydraulic ram mount, which had visible cracks in photos taken after Starship SN3’s April 3rd demise.

Starship SN4 was installed on top of a launch mount and hydraulic ram stand on April 23rd. (NASASpaceflight – bocachicagal)

SpaceX appears to have had no issue at all acquiring a replacement in a matter of weeks and it arrived and was installed several days ago. The purpose of the hardware is relatively simple: simulate the stresses one or three Raptor engines will create when ignited and ensure Starship’s ‘thrust puck’ and engine section can survive those stresses while filled with cryogenic liquid methane.

Each ram attaches to the thrust puck with the same hardware an actual Raptor uses, including the rods each engine needs for thrust vector control (TVC; i.e. active steering). In the event that Starship SN4 passes its cryogenic proof test(s) and engine stress simulation(s) with flying colors, SpaceX has already built, acceptance-tested, and shipped three Raptor engines to Boca Chica, where they are waiting inside an assembly tent for their call to action.

Once a Starship prototype passes acceptance testing and three Raptor engines can be installed, it will be a first for SpaceX’s next-generation rocket engine. For example, if SN4 makes it through testing and is ready to proceed into static fire operations, it will be the first time Raptor has operated in a multi-engine setup – always a significant milestone for any launch vehicle, including SpaceX’s own Falcon 9 and Merlin engines.

In case SN4 does make it to the other side, SpaceX is already prepared with both road closures and NOTAMs (Notices To Airmen) for static fire and hop tests spread out over the next week or so.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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