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Tesla FSD Beta 10.69.2.3 observations from testers

(Credit: Tesla)

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Tesla FSD version 10.69.2.3 rolled out shortly after AI Day. The latest update of Tesla’s Full Self Driving software delivers minor bug fixes. Some testers have received v10.69.2.3 and shared their observations with Teslarati

As previously noted, 10.69.2.3 is a relatively small update that addresses some minor bugs in FSD Beta. As it sometimes goes with software bug fixes, some Beta testers mentioned a new issue in the latest version that appeared to be a step or two backward. 

Road Obstacle Detection Issues

A few testers in Tesla’s FSD Beta Program reported experiencing road obstacle detection issues when their vehicles would not register particular objects in their path or directly ahead. 

For instance, beta tester Jonathan shared that his vehicle did not recognize or avoid dead animals on the road. Another beta tester experienced similar issues with gates in his community.

“One day coming back from work I decided to see if it can get me close to the proximity of my house. I live in a gated community. The vehicle made the turn into the drive entry of the community which has two swing gates. Vehicle was almost going to go through the closed gates,” FSD Beta user Sean shared with Teslarati. “I had to tap the breaks and override the system to make it stop. It didn’t see the gates as obstacles or road blocks. I have tried this a couple of times during daylight and night time and result is the same.”

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After Tesla released v10.69.2.2, a few beta testers observed that their vehicles recognized and avoided construction work sites and similar obstacles on the road. 

Left and Right Turns

A couple of beta testers mentioned issues with left and right turns, specifically during intersections. The most prominent issue FSD Tesla drivers raised about turns was their cars’ hesitation during intersections. Testers highlighted that their cars’ hesitation during intersections isn’t really a big issue until they consider the other drivers on the road. 

“Hesitates too long at intersections presumably trying to determine if/when it’s safe to proceed. This only matters to me when there are cars behind me. I feel intense pressure to push the car through (and I do). Humans do not have patience to wait on its time-table,” noted Terry, another FSD Beta tester.

FSD Beta user Dr. Rahaman made similar observations. He noted that his Tesla would creep forward after stopping at an intersection on a red light and would take a left or right turn too slowly, sometimes irritating the drivers behind him. Dr. Rahaman specifically observed that his car entered left turn lanes late without a signal. In the past, the Tesla owner has noted that the car’s turn signals sporadically turn off and on at some intersections or turns. 

Lane Selection Issues

Tesla FSD v.10.69.2.3 doesn’t appear to address the largest issue multiple testers have pointed out over the past few weeks: lane selection. One beta tester seemed to sum up the sentiments most drivers in the Tesla FSD program have regarding lane selection. 

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“Lane selection sometimes just plain wrong and dumb. Causes driving task to be harder for itself than it needs to be because it realizes (eventually, usually) it’s in the wrong lane too late and then has to get over which is harder with traffic and unlike a human who can gesture, the car can give no such signals as to its self-made predicament,” the tester commented.  

“Also, it sometimes gets into turn lane just late enough that cars behind me assume I’m continuing straight and swoop in behind me and get over immediately causing it to be even harder for my car to get over into that lane now because all slots are occupied and the road is about to end at a light,” he added. 

Other Issues

Some other less prominent issues that a few FSD Beta testers have noted are listed below. 

1. Lane Positioning – The car hugs the double yellow lines too closely on narrow roads or sticks to the middle of the road when no lines are present. 

2. Wide turns – The Tesla car takes wide turns, far from the curb. One tester observed that his car risked hitting the guard rails and other obstacles with its wide turn. 

3. Turn Lane Issues – The car still mistakes turn lanes for driving lanes

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Some testers still report experiencing phantom braking and jerkiness while taking turns. However, the one observation that seems to stick out among others came from beta tester Neeraj. 

“Drives as if everyone is going to follow the rules 100% and is not accommodating or accounting for those who may not be going 100% as they should,” he said about FSD Beta. 

FSD Beta still has a ways to go before 100% autonomous version rolls out to the general public. Observations and tests from beta testers help Tesla improve FSD. Elon Musk teased more significant improvements in the next update, 10.69.3. Tesla hopes to release a ‘supervised’ FSD version by the end of the year. 

Have you tried out FSD Beta 10.69.2.3 yet? I’d like to hear from you! Contact me at maria@teslarati.com or via Twitter @Writer_01001101.

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Maria--aka "M"-- is an experienced writer and book editor. She's written about several topics including health, tech, and politics. As a book editor, she's worked with authors who write Sci-Fi, Romance, and Dark Fantasy. M loves hearing from TESLARATI readers. If you have any tips or article ideas, contact her at maria@teslarati.com or via X, @Writer_01001101.

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Tesla posts Optimus’ most impressive video demonstration yet

The humanoid robot was able to complete all the tasks through a single neural network.

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Credit: Tesla Optimus/X

When Elon Musk spoke with CNBC’s David Faber in an interview at Giga Texas, he reiterated the idea that Optimus will be one of Tesla’s biggest products. Seemingly to highlight the CEO’s point, the official Tesla Optimus account on social media platform X shared what could very well be the most impressive demonstration of the humanoid robot’s capabilities to date.

Optimus’ Newest Demonstration

In its recent video demonstration, the Tesla Optimus team featured the humanoid robot performing a variety of tasks. These include household chores such as throwing the trash, using a broom and a vacuum cleaner, tearing a paper towel, stirring a pot of food, opening a cabinet, and closing a curtain, among others. The video also featured Optimus picking up a Model X fore link and placing it on a dolly.

What was most notable in the Tesla Optimus team’s demonstration was the fact that the humanoid robot was able to complete all the tasks through a single neural network. The robot’s actions were also learned directly from Optimus being fed data from first-person videos of humans performing similar tasks. This system should pave the way for Optimus to learn and refine new skills quickly and reliably.

Tesla VP for Optimus Shares Insight

In a follow-up post on X, Tesla Vice President of Optimus (Tesla Bot) Milan Kovac stated that one of the team’s goals is to have Optimus learn straight from internet videos of humans performing tasks, including footage captured in third person or by random cameras.

“We recently had a significant breakthrough along that journey, and can now transfer a big chunk of the learning directly from human videos to the bots (1st person views for now). This allows us to bootstrap new tasks much faster compared to teleoperated bot data alone (heavier operationally).

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“Many new skills are emerging through this process, are called for via natural language (voice/text), and are run by a single neural network on the bot (multi-tasking). Next: expand to 3rd person video transfer (aka random internet), and push reliability via self-play (RL) in the real-, and/or synthetic- (sim / world models) world,” Kovac wrote in his post on X.

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Starship Flight 9 nears as SpaceX’s Starbase becomes a Texan City

SpaceX’s launch site is officially incorporated as Starbase, TX. Starship Flight 9 could launch on May 27, 2025. 

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(Credit: Jenny Hautmann/Wikimedia Commons)

SpaceX’s Starbase is officially incorporated as a city in Texas, aligning with preparations for Starship Flight 9. The newly formed city in Cameron County serves as the heart of SpaceX’s Starship program.

Starbase City spans 1.5 square miles, encompassing SpaceX’s launch facility and company-owned land. A near-unanimous vote by residents, who were mostly SpaceX employees, led to its incorporation. SpaceX’s Vice President of Test and Launch, Bobby Peden, was elected mayor of Starbase. The new Texas city also has two SpaceX employees as commissioners. All Starbase officials will serve two-year terms unless extended to four by voters.

As the new city takes shape, SpaceX is preparing for the Starship Flight 9 launch, which is tentatively scheduled for May 27, 2025, at 6:30 PM CDT from Starbase, Texas.

SpaceX secured Federal Aviation Administration (FAA) approval for up to 25 annual Starship and Super Heavy launches from the site. However, the FAA emphasized that “there are other licensing requirements still to be completed,” including policy, safety, and environmental reviews.

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On May 15, the FAA noted SpaceX updated its launch license for Flight 9, but added: “SpaceX may not launch until the FAA either closes the Starship Flight 8 mishap investigation or makes a return to flight determination. The FAA is reviewing the mishap report SpaceX submitted on May 14.”

Proposed Texas legislation could empower Starbase officials to close local highways and restrict Boca Chica Beach access during launches. Cameron County Judge Eddie Trevino, Jr., opposes the Texas legislation, insisting beach access remain under county control. This tension highlights the balance between SpaceX’s ambitions and local interests.

Starbase’s incorporation strengthens SpaceX’s operational base as it gears up for Starship Flight 9, a critical step in its mission to revolutionize space travel. With growing infrastructure and regulatory hurdles in focus, Starbase is poised to become a cornerstone of SpaceX’s vision, blending community development with cutting-edge aerospace innovation.

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The Boring Company accelerates Vegas Loop expansion plans

The Boring Company clears fire safety delays, paving the way to accelerating its Vegas Loop expansion plans.

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Credit: The Boring Company/X

After overcoming fire safety hurdles, the Boring Company is accelerating its Vegas Loop expansion. The project’s progress signals a transformative boost for Sin City’s transportation and tourism.

Elon Musk’s tunneling company, along with The Las Vegas Convention and Visitors Authority (LVCVA) and Clark County, resolved fire safety concerns that delayed new stations.

“It’s new. It’s taken a little time to figure out what the standard should be,” said Steve Hill, LVCVA President and CEO, during last week’s board meeting. “We’ve gotten there. We’re excited about that. We’re ready to expand further, faster, than we have.”

Last month, the company submitted permits for tunnel extensions connecting Encore to a parcel of land owned by Wynn and Caesars Palace. The three tunnels are valued at $600,000 based on country records.

Plans for a Tropicana Loop are also advancing, linking UNLV to MGM Grand, T-Mobile Arena, Allegiant Stadium, Mandalay Bay, and the upcoming Athletics’ ballpark. Downtown extensions from the convention center to the Strat, Fremont Street Experience, and Circa’s Garage Mahal are also in the permitting process.

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“Those are all in process,” Hill noted. “We’ve got machines that are available to be put in the ground. I think we’ve reached a framework for how these projects are going to work and how they’ll be permitted from a safety standpoint, as well as a building standpoint.”

The Boring Company has six boring machines, with three currently active in Las Vegas. Last week, TBC announced that it successfully mined continuously in a Zero-People-in-Tunnel (ZPIT) configuration, enabling it to build more tunnels faster, safer, and at a more affordable rate.

Tunneling under Paradise Road is underway as The Boring Company works on the University Center Loop. The University Center Loop is expected to connect to the Las Vegas Convention Center within two months, linking to the Westgate tunnel. The full Vegas Loop will span 104 stations and 68 miles. Even though The Boring Company’s tunnel network in Las Vegas isn’t nearly finished, it has already become a key attraction in the city.

“It’s such a great attraction for shows that are looking at this building (convention center) and we’re going to be connected to everybody in town,” Hill said. “It’s a real difference-maker.”

A few Vegas Loop stations are already operational, including those connected to Resorts World, Westgate, Encore, and all the Las Vegas Convention Center Loop stations. The Downtown Loop, which connects to the downtown area, and the Riviera Station, the hub that leads to Resorts World with Westgate destinations, are also operational.

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As The Boring Company accelerates the Vegas Loop, its tunnels are poised to redefine mobility and tourism in Las Vegas, blending cutting-edge technology with practical urban solutions.

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