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Tesla Holiday Update: New UI for Model 3 and Y, Light Show, blind spot camera improvements & more

(Credit: Teslascope)

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Just a few days before Christmas, Tesla is kicking off the holidays with a bang. This year’s Holiday Update includes a few fun surprises for Tesla owners, including new games and a few other fun features. 

Teslascope, a Tesla software update tracker service, has shared that the 2021.44.25 update is being rolled out to employees for now, with a wide release following in the lead up to Christmas. Reports shared online suggest that the update works very smoothly on vehicles like the Model 3 and Model Y, however.

New Features

First off is the Light Show, which enables Tesla vehicles to dance to a choreographed light show any time of the year. The feature was a signature trick of the Model X, so it is pretty interesting that Tesla is now rolling it out to the other vehicles in its lineup. The Light Show feature can be accessed through the Toybox. 

In its Holiday Update, Tesla also introduced the Customizable App Launcher, allowing owners to customize the menu bar in their infotainment systems. This should go perfectly hand-in-hand with the Model 3 and Model Y’s update UI, which now matches the interface of the Model S Plaid and new Model X that were rolled out this year.

“Drag and drop your favorite apps to any position along the bottom menu bar for easy access. To customize your menu bar, hold any icon and then drag to reorder. To adjust climate controls such as heated seats and defrost, tap on the temperature or swipe up from the bottom of the screen,” the update’s Release Notes read. 

Feature Improvements

As with any update, Tesla improved a few key features, including vehicle controls, blind spot monitoring, and Waypoints. 

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Simplified Controls makes it easier for Tesla owners to focus on navigation, media, and the most common primary controls. The improvement should make accessing features in the infotainment system easier, so driving or operating a Tesla may be more convenient and perhaps even safer. 

The Blind Spot Camera feature is probably one of the best improvements in the Tesla Holiday update, as it provides vehicles with a video feed showing their blind spot when a turn signal is activated. “You can now automatically see a live camera view of your blind spot whenever you activate the turn signal,” the Release Notes for the feature read. 

The Blind Spot Camera feature will most likely improve the safety of Tesla’s vehicles. Tap Controls>Autopilot>Automatic Blind Spot Camera to enable the feature.

Tesla also made trips easier with Edit Waypoints. The navigation improvements will probably be quite useful to families taking trips this holiday. The feature allows drivers to reorder or add multiple destinations to their route. Edit Waypoints will update the arrival times for each change on the route. “To add a stop, or edit a trip, initiate a navigation route, and tap the more options button not he turn list,” wrote Tesla on the Edit Waypoints Release Notes.

New Arcade Improvements

Being a Holiday Update, 2021.44.25 is rife with a number of improvements for Tesla Theater and Tesla Arcade. Access to a popular social media platform has also been enabled. 

First up is Sonic the Hedgehog, which Elon Musk himself announced on Twitter recently. Multiplayer support for The Battle for Polytopia has also been enabled, which should make in-car gaming sessions even more fun. 

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Sudoku has also been added to the Tesla Arcade, complete with a mode that includes a smart hint system for beginners. Also, the popular social media app TikTok is now accessible to Teslas. 

Other Improvements

Update 2021.44.25 is not all fun and games. Tesla included some Cold Weather Improvements to its Holiday Update, too. Preconditioning the cabin from the Tesla Mobile App when the battery is at a lower state of charge is now enabled. First row seat heaters can now automatically regulate seat temperatures based on the cabin’s environment and control set temperature. 

Managing dashcam clips is also easier, as videos can now be deleted directly from the infotainment system. Themes for the infotainment system have been rolled out, too. For instance, Dark Mode is now available for Tesla displays. Dark Mode may be a simple update, but it could make vehicles safer, as a darker display reduced the chance of screen glare for the driver. 

The Teslarati team would appreciate hearing from you. If you have any tips, reach out to me at maria@teslarati.com or via Twitter @Writer_01001101. 

Maria--aka "M"-- is an experienced writer and book editor. She's written about several topics including health, tech, and politics. As a book editor, she's worked with authors who write Sci-Fi, Romance, and Dark Fantasy. M loves hearing from TESLARATI readers. If you have any tips or article ideas, contact her at maria@teslarati.com or via X, @Writer_01001101.

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Tesla Full Self-Driving release in the EU gets delayed

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Credit: Grok Imagine

Tesla Full Self-Driving’s release in Europe is set to be delayed by at least a few months.

The European Union will not vote on Tesla’s Full Self-Driving (Supervised) on October 6. The draft agenda for the 119th meeting of the Technical Committee on Motor Vehicles lists only a 25-minute “continuation of discussions” on the Netherlands’ Article 39 request, not a decision. The next scheduled TCMV session is in December, which is now the earliest date a bloc-wide vote could occur.

Tesla Europe had pointed to October 6 as a possible EU-wide vote after the Dutch vehicle authority RDW granted the first European type approval on April 10.

That approval, under UN Regulation 171 plus an Article 39 exemption in EU Regulation 2018/858, is the legal file other member states have been recognizing one by one. The same committee has already discussed the request twice without voting.

Elon Musk’s reply to the delay was a single word: “Sigh.”

Seven EU countries have now cleared FSD Supervised on their own roads: the Netherlands, Lithuania, Estonia, Denmark, Belgium, Slovenia, and Czechia. Those seven states represent about 53 million people, or roughly 12 percent of the EU population. An EU-wide authorization still needs a qualified majority: at least 15 of 27 member states representing 65 percent of the bloc’s population, about 292 million people.

Germany, France, Italy, and Spain remain the decisive markets. France has already rejected the current system; several other governments have flagged speed-limit compliance as the main sticking point.

The safety case Tesla is putting in front of those governments is now public. On September 1, Tesla Europe said FSD Supervised was in use by more than 70,000 customers, covering over 1 million kilometers a day, and was 4.1 times less likely to be involved in a crash than manual driving across 100 million kilometers on EU public roads.

An earlier mid-year cut of the same fleet data, covering 65 million kilometers in five approved countries, put the collision advantage at 5.2 times, with zero highway collisions over 41.9 million kilometers. Tesla also reported far fewer automatic emergency braking events, harsh accelerations, and hard swerves than in comparable manual Tesla driving. Those figures are company-reported, not independently audited.

Tesla Full Self-Driving is taking over Europe: fourth country gets FSD approval

The public-health backdrop is harder to dispute. European countries recorded about 19,400 road deaths in 2025, or roughly 53 a day, most of them attributed to human error. FSD Supervised is not unsupervised autonomy; the driver remains legally responsible. But the software is already legal and in daily use across seven member states.

Until TCMV votes, the rest of the EU remains a patchwork: available in Prague and Amsterdam, locked behind review in Paris and Berlin. December is now the next chance to close that gap.

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SpaceX readies Starship Flight 14 for a historic journey into uncharted territory

SpaceX finished Starship’s Flight 14 rehearsal, clearing the way for its first orbital flight Monday.

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Sunrise at Starbase. Starship is stacked for opportunistic full-stack testing ahead of Flight 14 via SpaceX
Sunrise at Starbase. Starship is stacked for opportunistic full-stack testing ahead of Flight 14 via SpaceX

SpaceX has cleared one of the last hurdles before Starship’s first trip to orbit. The company posted on X Thursday afternoon that its launch rehearsal for Flight 14 was complete, keeping the mission on track for Monday, September 28. The launch window opens at 7:15 a.m. CT at Starbase, Texas, and runs for 75 minutes.

A wet dress rehearsal is essentially launch day without the launch. Crews fill Booster 21 and Ship 41 with thousands of tons of extremely cold propellant, run the countdown nearly to ignition, then drain everything back out. It lets engineers catch leaks or equipment problems before anything leaves the pad. SpaceX still needs a launch license from the FAA before the stack, which stands 407 feet tall, can fly.

Flight 14 matters because of where it is going. All 13 previous Starship flights followed a suborbital path, which works like throwing a ball extremely high and far: the vehicle reaches space, but it is always on a course that brings it back down within about an hour. This time, Ship 41 will perform a short engine firing called an orbital insertion burn roughly 25 minutes after liftoff, giving it enough speed to keep falling around Earth instead of back into it. SpaceX plans about six laps at an altitude near 275 kilometers (171 miles) over nearly 10 hours, as Teslarati detailed when the mission was first announced.


Getting into orbit also means Starship has to prove it can get back out. The ship must relight a single Raptor engine in space to slow down for reentry. SpaceX says it will only attempt the orbital insertion burn after flight controllers confirm the hardware needed for that return burn has enough backup, and its flight plan includes health checks that could shorten the mission to two or five orbits.

Flight 14 is also the first to put working satellites into service. Flight 13 carried 20 Starlink V3 satellites in July, but they came back down with the ship because that mission never reached orbit. This time, 26 V3 satellites are meant to stay up and join the constellation within a few weeks. Together they add about 26 terabits per second of network capacity, which SpaceX says is roughly 10 times what a single Falcon 9 launch of older V2 Mini satellites adds. Three of them carry cameras that will photograph Starship’s heat shield in orbit to check for tile damage before reentry.

The hardware has changed too. Ship 41 flies with extra fasteners on tiles in the most vulnerable areas, fixes for gaps where superheated plasma slipped behind tiles, and curved tiles designed to reduce heating between them. Two tiles recovered from Ship 40 will fly again, the first reuse of any part of a Starship heat shield. Booster 21 carries better engine filtering and new relight software after ice clogged three center engines on the previous booster, leaving only eight of 13 engines to restart for its landing burn.

Ship 41 is targeting a splashdown in the Pacific Ocean west of Chile, a new recovery zone after several Indian Ocean landings, while Booster 21 aims for the Gulf. Neither will be caught by the tower on this flight. Elon Musk said in August that a ship catch was likely “in a few months.”

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Google just picked SpaceX for its first step into orbital AI

Google will launch its first Project Suncatcher AI satellite on SpaceX’s Transporter-18 rideshare next week.

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Google is about to put its own AI chips into orbit for the first time, and it is paying SpaceX to get them there.

The company said Thursday that the first in-orbit test of Project Suncatcher, its research effort to find out whether space can host large-scale AI computing, will fly next week on SpaceX’s Transporter-18 rideshare mission.

The satellite, called MVP, is about the size of a refrigerator and carries four of Google’s Tensor Processing Units, the same chips Google runs in its ground data centers. Google originally planned to launch two custom satellites in 2027, but chose to move faster by integrating its chips into a satellite.

MVP’s solar panels supply about one kilowatt of power, and Google will run Gemini models on the TPUs only in bursts of roughly 15 minutes before the chips shut down so the radiators can shed heat. In a blog post, Google said its Trillium TPUs survived vibration testing that mimicked sustained launch loads of up to 10g, with individual components seeing 50 to 100g, and handled a radiation dose greater than a five year mission would deliver.

SpaceX and Google mull massive partnership on Musk’s orbital data dream: report

Next week’s flight, slated for October 1, follows a relationship that became public in May, when Teslarati reported that Google was in talks with SpaceX for a launch deal tied to orbital data centers. Google also holds a stake of roughly 6% in SpaceX.

The two companies are chasing the same idea from very different starting points. SpaceX’s own orbital compute program is built around the AI1 satellite, a roughly 70 meter structure derived from Starlink V3 hardware that is designed for 150 kW of peak compute, about 150 times the power MVP will draw. Elon Musk has brushed off concerns about crowding orbit with those satellites, and SpaceX is building its Gigasat factory in Bastrop, Texas, to produce them, targeting an annualized rate of about 1 GW of space compute by the end of 2027.

Musk also posted on X on Thursday that “the amount of compute in space will obviously round up to 100% of all compute.”

Google has been more cautious in public. Its research estimates that launch prices need to fall below about $200 per kilogram before an orbital data center can compete with a ground facility on energy cost, a threshold the company believes could be reached around the mid 2030s. The Suncatcher team has said it expects the effort to remain a project rather than a product for years, which leaves the first real test of its hardware riding on a rocket from the company with the most aggressive timeline in the field.

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