It turns out that Tesla’s FSD Bet actually does stop for kids and pedestrians as demonstrated in a video with both a mannequin and an actual child. Recently, the founder of the Dawn Project who is also the CEO of Green Hills Software, which makes automated driving systems, Dan O’Dowd, claimed that Tesla’s FSD Beta did not stop for a child-sized mannequin. This led to a mainstream media storm against Tesla and its life-saving technology.
Tesla owner and FSD Beta Tester, @WholeMarsBlog asked if there were anyone in the Bay Area with a child who could run in front of his car while FSD Beta was engaged. Many took this as a joke, however, The Verge published an open letter to @WholeMarsBlog asking him not to do this.
It turned out that there was someone in the Bay Area willing to allow his child to put Tesla’s FSD Beta to the ultimate test. And it should be noted that the person who allowed this was the driver during the test.
In a Twitter DM, @WholeMarsBlog told me:
“Our tests showed that Tesla Full Self-Driving Beta has no problem detecting pedestrians of all ages. As long as the driver is paying attention, which the system ensures, there is no risk to pedestrians even in the event that the software fails to detect them.”
“This is driver assistance and is not expected to be perfect. It sickens me that Dan O’Dowd would push harmful misinformation to benefit himself financially. He should be charged criminally for false advertising, along with any stations that ran his ads. I don’t have millions to spend on ads like Dan, so please share the video on social media so that everyone who saw Dan’s ad can see our test too.”
Tesla FSD Beta doesn’t hit the mannequin or the child.
In a series of tests involving a child-sized mannequin dressed up and later on a child, Tesla’s FSD Beta proves to not do as O’Dowd claimed it would do.
During the first test, the mannequin was standing in the middle of the street and the car wouldn’t move once FSD Beta was turned on. After moving the mannequin further down the road, the group engaged FSD Beta and it slowly began to move forward.
Once it got closer to the mannequin, it slowed down and came to a complete stop. @WholeMarsBlog showed a detailed look at the screen which showed that Tesla’s FSD Beta detected a pedestrian in the street. It should be noted that, unlike O’Dowd’s video, there were no cones on either side of the vehicle blocking the car from moving around the mannequin.
In the next test, they moved the mannequin a little to the right. The vehicle not only recognized that there was a pedestrian in the street but easily moved around it safely.
Testing Tesla’s FSD Beta with People
In the next series of tests, one of the members of the group, Alvey, participated. Alvey stood in the middle of the street and FSD Beta immediately recognized Alvey as a pedestrian and came to a complete stop at a safe distance. Next up, Alvey walks in front of the car as it’s driving and the car immediately stopped.
In the next test, Tad Park, the CEO of Volt Equity took the driver’s seat. Tad said that he trusted the system enough and has tried FSD Beta previously.
“I would trust my kids’ lives with it and so I’m very confident that it’s going to detect my kids. And then, I’m also in control of the vehicle so I can brake at any time.”
Not only does Tesla’s FSD Beta detect Tad’s son, but it stopped for him. In the next test, Tad’s son crossed the street in front of the moving vehicle. Again, FSD Beta recognized what was happening and reacted accordingly. It slowed down and @WholeMarsBlog pointed out that it waited for him to cross and then continued on.
Attempting to run the mannequin over at a higher speed
The next test was for them to run the mannequin over at a higher speed. They moved it far enough that it was almost out of view but Tesla Vision still detected it. They accelerated to 40 miles per hour but instead of hitting the mannequin, FSD Beta slowed down and moved over to the right.
“It’s not like the commercials you see on TV.”
The video disproves the claim that Tesla FSD Beta will hit kids and do so repeatedly. You can watch it below.
https://www.youtube.com/watch?v=Fu4ZEnIwYZI
Disclaimer: Johnna is long Tesla.
I’d love to hear from you! If you have any comments, concerns, or see a typo, you can email me at johnna@teslarati.com. You can also reach me on Twitter @JohnnaCrider1
News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.