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Three creepy, yet useful robots for rescue missions and deep space travel

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Whether or not you welcome humanity’s coming overlord robots, there’s something entertaining about watching them grow up. We’ve all seen Boston Dynamics release one video after the other displaying their robot dogs trotting around opening doors and their humanoid bots overcoming obstacle courses while being abused by their human creators (p.s. they won’t forget). However, they’re not the only company with some interesting, impressive, and somewhat creepy robotic developments. Here are three we thought should be on your radar:

Robugtix Z6 Spider-Bot

This little spider-like guy made some waves at the end of this month with its coordinated dance moves shown off in an 80s-style aerobics video. Its maker is Hong Kong-based robotics company Robugtix, and apparently they have a strong preference for arachnids in their designs. The Z6 has three other siblings in the family, all spider-like in their design as well, and all movie stars in their own right.

The Z6 during an aerobics workout dance performance. | Credit: Robugtix

Described as “portable and foldable…for use in professional environments”, the Z6 boasts the ability to climb stairs, fold up into a compact/backpack size, roll over, right itself if upside down, and navigate in confined spaces and irregular terrain. A built-in camera provides video streaming and monitioring from its wireless joystick controller. At its smallest, the Z6 is 10 cm (L) x 23 cm (W) x 13.7 cm (H); default standing mode is 52 cm (L) x 49 (W) cm x 17 cm (H). Given the capabilities, some industrial applicability may be in the works, i.e., search and rescue assistance.

Looking for a price? You might not want to ask just yet, and you’ll have to if you want to know for sure. Its siblings range from around $1000 (T8X) to $40,000 (RoboNOBE Black Widow), so we can only guesstimate what this (-tiny-) compact dancer’s cash money trade value will be.

To see the Z6’s awesome dance moves, watch the video below:

Velox by Pliant Energy Systems

This robot actually evolved from research into renewable energy, specifically capturing wave and tidal energy. CEO Pietro Filardo of Pliant Energy Systems, the maker of Velox and based in New York, used his background in marine biology to design biomorphic devices that could not only capture energy from aquatic sources but also propel them. As seen by the ribbon-like attachments directing the bot’s motion, the final design involved a flexible fin moving in wave motions driven by internal actuators. With a few extra degrees of motion, Velox can also move across solid surfaces include sand, snow, pebbles, paving, and solid ice. To quote its makers, it can “swim like a ray, crawl like a millipede, jet like a squid, and slide like a snake.”

Velox robots help scientists study a variety of environments, as pictured by this artistic concept. | Credit: Pliant Energy Systems

Pliant apparently has big plans for Velox’s eventual prodigy. The company’s website lists stealth characteristics and maneuverability useful for surf zone, amphibious beach, and polar ice missions – an obvious military appeal that’s not surprising considering the partial funding received from the U.S. Office of Naval Research, an organization within the Department of the Navy. Civilian uses are also suggested, if its proof-of-concept videos aren’t imagination-inspiring enough, such as personal propulsion for divers, propeller replacement for environmentally-sensitive waters like coral reefs, and search and rescue operations, specifically in the case of thin ice fall victims.

The company has been developing patented technologies since 2007 and its research has been sponsored by a variety of local and federal agencies including the National Science Foundation and U.S. Department of Agriculture. Pliant’s novel fin system (“undulating”, i.e., smooth and wavy) is also being applied towards its original intention – water energy generation – for which its design is useful where dams are not practical or desirable. Velox itself is still in the proof-of-concept stage, but its capabilities are already on display for admiration.

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Watch the below video to see Velox in action:

Robotic Skins by Yale University

Admittedly, these devices aren’t actually robots but rather make things into robots. Designed by Yale University as a NASA initiative, “robotic skins” are sheets of elastic material with robot components embedded inside, i.e., actuators and sensors. When wrapped around compatible objects, they provide movement and sensing functionality as needed to perform tasks.

Deep space traveling was the inspiration for their design – preparing for the unknown. If travelers can’t be sure what robotic functionality will be needed in a somewhat unpredictable environment, it would be useful to have the ability to create what’s needed on-demand. Demonstrations of the skins thus far have included a stuffed horse walking, a cylinder crawling like a worm, a claw for moving things, and a posture sensor that vibrates when a user is slouching. Perhaps implementing multiple skins could create a bot that both flipped pages in a spacecraft instruction manual and slapped the reader when they stopped paying attention. Hey, deep space might also be boring.

Watch the below video for more on how these “robotic skins” work:

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Accidental computer geek, fascinated by most history and the multiplanetary future on its way. Quite keen on the democratization of space. | It's pronounced day-sha, but I answer to almost any variation thereof.

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Tesla Full Self-Driving v14.3.6 review: a rare regression, but some bright spots

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Credit: Tesla

Tesla released Full Self-Driving version 14.3.6 last week, and after what was potentially one of the best FSD releases in v14.3.5, there has been a bit of a regression. While there are some bright spots, the changes made to v14.3.6 seem to have backtracked some behaviors.

Overall, it is hard to really complain about FSD in any sense; it has revolutionized how I travel literally anywhere. According to my self-driving app, the last time I went a day without using it was 59 days ago.

However, I think it’s also important to recognize when things are just plain bad with FSD. There are times it does truly mind-boggling things, and I’ll dive into those here. Additionally, I only had these issues on local roads, not on highways. Highway operation, generally, is always incredible other than the occasional complaint about speed or left lane camping.

With those things being said, my personal experience may not represent others’ experiences. A handful of people have said they have had a similar experience on v14.3.6, while others have said it is more than normal.

Turning Hesitancy, Inaccuracy

I’ve noticed more inaccuracy turning into multi-lane stretches of road than in any version I can remember. I’ve had at least three instances of FSD turning into a stretch of roadway that has two or more lanes, and not selecting a lane confidently as it has in past versions.

Instead, the car will drive over one of the dashed road lines, and the steering wheel will jerk back and forth before picking the lane. It should be said that it has always picked the correct lane when choosing based on the navigation, but it is still very indecisive. The steering wheel jerking is reminiscent of some of the later versions of v13.

I admit I really hate to see the steering wheel jerking come back. However, I think when Tesla releases v14.3.7, it won’t be present. When there are occurrences of it in FSD versions, it is usually resolved by the following release.

FSD Disregards Manual Turn Signals

This is my biggest bone to pick with FSD other than Navigation issues, but this one seems like it would be such an easy fix.

If Tesla is going to put the word “Supervised” on the end of “Full Self-Driving,” then when I tell the car to do something, it should do it. If I input an increase in speed by pressing the accelerator, the car will immediately respond. It does not disregard my input because it feels it is traveling at the right speed.

FSD should never disobey and turn off turn signals that the driver inputs. Trying to direct the car into the correct lane, I had initiated the left turn signal not once, not twice, but three times, with the car turning it off all three times and continuing in a lane that would end in just one block. The only solution at this point would be to zipper merge.

This goes back to the fact that self-driving’s biggest bottleneck might be rider preference. A zipper merge might have been more than reasonable, might have saved me time that I spent sitting through an additional light cycle, and might be something many drivers would do. I was in no hurry, I traditionally do not try to zipper merge because it feels inconsiderate, and lastly, the car should have just followed my input.

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This caused me to disengage and drive manually the rest of the way home. Sometimes I just do not need FSD to try to pass every car it can at intersections.

Bird Braking is a Thing of the Past

The big complaint with recent versions of Full Self-Driving has been what we’ve coined as “bird braking,” which is when the car will brake suddenly as a bird flies past.

There have been zero issues with this so far in v14.3.6, which is an excellent improvement.

FSD Might Already Be Taking Note of Driver Preferences

Another thing I have noticed over the past few days is that v14.3.6 seems to already be taking my preferences with navigation into account.

This is something that is supposed to be rolling out with the Summer Update, but I have a hunch it’s already present and might have been included in this v14.3.6 build. On Friday, FSD pulled into an entrance to a local convenience store that it had never attempted to go into before.

Typically, I manually pull into this entrance because it avoids heavy cross traffic at the main entrance. FSD has always chosen that congested main entrance.

Additionally, FSD has pulled into my assigned parking spot at my townhouse community on multiple occasions with this release. This is something that used to happen ocassionally, but not consistently.

It also navigated back to the same convenience store last night, drove through crazy cars scrambling to gas pumps, navigated out of the parking lot correctly, drove me home, and, once again, parked in my assigned spot.

As previously stated, this release just seems to have a few things that need to be brought to Tesla’s attention, and also to make others who use FSD aware of some things that I’ve experienced. I look forward to the next release that will remedy these issues, just as Tesla has always done in the past.

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Musk’s massive Terafab project will get final location soon

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Credit: SpaceX

Elon Musk’s massive Terafab project, which will be the first true conglomeration between each of his major entities, is set to get its final location soon, the CEO said on Tesla’s recent earnings call.

“The Terafab, we expect to announce a location soon, and provide more details about our plans in that regard. We’ll leave that to the product, the launch announcement rather than try to squeeze it into an earnings call,” Musk said last Wednesday.

Tesla Terafab set for launch: Inside the $20B AI chip factory that will reshape the auto industry

Terafab was announced by Musk back in March and was essentially a massive, vertically integrated semiconductor manufacturing project that would provide all the chips the three companies needed for their AI initiatives without needing third-party companies.

The plant will produce over 1 terawatt of AI compute each year, and will help back up projects like Optimus, Full Self-Driving, and other AI-based projects that Musk’s companies are working on.

In April, less than a month after the project was launched, Intel announced it would join the project, contributing manufacturing expertise and consulting to Terafab as a whole. Intel is one of three chip manufacturers that produce sub-5 nanometer chips at scale. TSMC and Samsung are the other two.

However, there was no true indication of where Terafab would end up, but most believe it will likely be somewhere in Texas. Business Insider has reported that SpaceX plans to build out Terafab in Grimes County, Texas, but this is unconfirmed.

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Musk confirmed recently that it would not be on Giga Texas property, as it is simply too large.

Terafab holds much of Musk’s grand ambitions for the future within its construct. It holds so much responsibility for the future and the biggest projects that Musk’s companies can imagine.

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“I think this is a very big announcement and it deserves to have its own day in the spotlight and not be squeezed into an earnings call,” he said. “I do think Terafab is going to be an amazing initiative and a necessary one, and one without which we will be constrained in our ability to scale Optimus production, because we simply won’t have enough AI chips.”

He continued by stating that Terafab is necessary for scaling Optimus, which Musk said could be the biggest product of any kind of all time. “It’s crucial to solve that, and we’ll have to solve memory, logic, and packaging in order to scale Optimus.”

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Elon Musk reveals SpaceX performed secret Starship test on Flight 13

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Credit: SpaceX

SpaceX performed a secret test on a specific portion of Starship with its recent 13th test flight last week, CEO Elon Musk revealed.

Starship’s 13th test flight took place last Friday, and in many aspects, it was one of the most overwhelmingly successful launches in the project’s history.

All of the mission objectives were met without incident, both the Super Heavy Booster and Ship managed to perform safe splashdowns in the Gulf of America and the Indian Ocean, respectively, and the deployment of Starlink satellites came and went without any complications.

However, there was more on the agenda for SpaceX with Flight 13. Musk revealed an internal test of the ship’s heat shield tiles, as the space exploration company wanted to push them to the limits after previous issues.

Many noticed that Starship’s initial launch seemed to be more accelerated than normal, and that was not a mistake. Musk revealed that SpaceX decided to give Flight 13 an intentionally aggressive acceleration rate in an effort to test how well the tiles would remain attached to the ship:

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SpaceX had issues with some of the heat shield tiles remaining attached early on in the Starship program. The first six test flights presented some kind of anomaly with them, so the company’s big focus with them was to figure out a way to keep them intact through the duration of the flight.

Things truly improved as Flight 10 showed that ceramic tiles generally stayed attached to the ship far better due to refined attachment, as SpaceX utilized pins instead of adhesives. Flights 10 through 13 truly showed some clear progress with the heat shield tiles, and this latest test seems to be where some real progress was noticed, especially by Musk.

The 13th Starship launch last Friday was the second with Starship V3, SpaceX’s latest and greatest iteration of the spacecraft. Goals and ambitions are getting even grander as the project continues to progress. Musk has already hinted that SpaceX will likely try to catch Starship with Flight 14.

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