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Boeing’s Starliner slightly delayed, but ready for launch

Starliner being rolled for its first test flight in November 2019 (Credit Richard Angle)

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Boeing and NASA have once again delayed Starliner’s Crewed Flight Test to no earlier than May 1st, 2024.

The launch was originally targeted for mid-April, but this time, scheduling at the International Space Station is the reason for the delay, as the orbiting outpost is fairly busy at the moment.

There are currently 7 vehicles docked at the Space Station, including two Dragon capsules, a Cygnus resupply freighter, and 4 Soyuz capsules (2 Crew, 2 Cargo), so it’s understandable why NASA and Boeing would want to push the Starliner launch just slightly.

Boeing took a major step towards the launch of Starliner’s first crewed flight test when it began fueling the service module and crew capsule. This will enable the capsule to conduct burns to control itself while in orbit.

The capsule assigned to this mission is Spacecraft 3, aka Calypso, which flew the first Orbital Flight Test in 2019 and was unable to make it to the ISS due to numerous issues that arose after separating from the Atlas V second stage.

Starliner takes flight for the first time during OFT-1 in 2019 (Credit: Richard Angle)

For the first Crewed Flight Test, there will be 2 experienced NASA astronauts onboard. Commander Barry Wilmore and Pilot Sunita Williams. They will both be making their 3rd trip to space.

The current pair weren’t the first astronauts assigned to CFT-1, due to the ongoing delays, at various points, 4 other astronauts were assigned to the test flight, including Nicole Mann who ended up switching over to Crew 5 and taking a Crew Dragon capsule to the ISS.

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During this most recent delay, Boeing took the time to finish removing the insulating tape that was found to be flammable, finish software reviews, and review a new soft link in the parachute system. The soft link is what connects the main line from the capsule to the risers up to the canopy.

There are currently no items under review that could potentially cause further lengthy delays.

During a recent press conference at NASA’s Johnson Space Center, Flight Director Steve Lammers detailed what to expect before the flight.

The crew will perform a dry dress rehearsal, similar to what SpaceX does with Crew Dragon. However, the test will be completed inside United Launch Alliance’s Vertical Integration Facility, not at the launch pad.

The day before launch, the Atlas V rocket with Starliner stacked on top will be moved to the launch pad. In the last launch attempt, the rocket sat at the launch pad for a few days, enduring Florida thunderstorms, which led to moisture collecting in some of the Service Modules valves, causing a very significant delay to the Starliner program.

Starliner at LC-41 before the first OFT-2 attempt (Credit Richard Angle)

The hatch will be closed 1 hour and 24 minutes prior to launch, with the pad being cleared about with ~50 minutes remaining in the countdown.

This will be the first mission controlled by Houston after lift-off since the last Space Shuttle mission, STS-135.

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There will be no live video from the capsule during ascent and transit to the ISS, Ed Van Cise, Starliner rendezvous flight director said the system is lacking the connection from the data to a transmission system. The recorded video will be downlinked after the capsule is docked.

The crew will dock with the ISS 24 hours after lift-off after conducting numerous tests of the Starliner systems.

The capsule will stay docked with the Space Station for a minimum of 8 days.

After undocking, the crew will perform more tests ahead of the de-orbit burn and eventual landing in the Western United States.

The capsule will land under parachutes, and the airbags will deploy just before touchdown to provide a soft landing for the crew.

All in all, this mission has been a long time coming for the company. The original contract called for six flights, and with the Atlas V being retired, there are currently no other human-rated launch vehicles (that are compatible) to launch Starliner, and if NASA wants to extend that contract with Boeing, ULA would need to get the approval to launch Starliner on Vulcan.

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Questions or comments? Shoot me an email at rangle@teslarati.com, or Tweet me @RDAnglePhoto.

Launch journalist, specializing in launch photography. Based on the Space Coast, a short drive from Cape Canaveral and the SpaceX launch pads.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

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The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

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Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

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For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

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On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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