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The Boring Company’s updated projects page no longer lists D.C.-Baltimore tunnel

The Boring Company prepares to lower the drill head for the People Mover tunnel which will connect convention halls as part of the LVCCD Phase 2 construction in the Red Lot east of the south Hall at the Las Vegas Convention center on Monday, Oct. 28, 2019. (Mark Damon/Las Vegas News Bureau)

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The Boring Company’s updates to its official website have removed references to some of the tunneling startup’s announced projects, such as the D.C.-Baltimore tunnel and the Dugout Loop in Los Angeles. In the case of the D.C.-Baltimore project, a spokesperson from the Federal Highway Administration has stated that The Boring Company has not given the agency any indications that it intends to move forward with the project. 

The D.C.-Baltimore tunnels were first outlined in 2017, and it even received some notable support from Maryland Gov. Larry Hogan. A conditional permit for the initiative was later granted by state officials. The state also aided The Boring Company in submitting a draft environmental assessment to the highway administration, which was released in 2019. Elon Musk, for his part, noted on Twitter that The Boring Company has received verbal government approval for an “underground NY-Phil-Balt-DC Hyperloop” that would allow travel from N.Y. to D.C. in 29 minutes

In a statement to The Washington Post, Doug Hecox, a spokesperson for the highway administration, said that the agency has not taken any actions about the tunnels “because we haven’t gotten any indication from the company that they are interested in moving forward with the project.” Hecox also highlighted that at this point, the decision about whether the project would move forward, or any timetable for that matter, lies with the Boring Company. 

Before its website’s recent update, The Boring Company listed the D.C.-Baltimore tunnel’s status as “In environmental review and permitting.” The same was true for the Dugout Loop, a project in Los Angeles aimed at transporting baseball fans and concertgoers from the Los Feliz, East Hollywood, or Rampart Village areas to the Dodger Stadium. Following its website’s recent update, The Boring Company only included projects that have been completed or are currently in construction, such as the LVCC Loop and the Vegas Loop. 

The Boring Company has not shared the reasons behind the removal of the D.C.-Baltimore tunnel from its official website. Though considering the tunneling startup’s focus on refining its mass transportation technologies in the LVCC Loop for now, the removal of the D.C.-Baltimore project makes sense. The project would likely involve about 220 miles of tunnels, after all, and it is also designed to deploy Hyperloop technology. To achieve Elon Musk’s 29-minute New York to Washington, D.C. estimate, the Hyperloop pods would have to travel about 450 mph. 

But as noted by Maryland Stadium Authority director Michael Frenz, the absence of updates about The Boring Company’s D.C.-Baltimore tunnel does not mean that the project would not be moving forward in the future. “I didn’t think it was necessarily something that was going to happen right away,” he said. Perhaps with more experience and a more mature mass transportation system, The Boring Company could start revisiting more ambitious projects like the D.C.-Baltimore tunnel. 

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Maria--aka "M"-- is an experienced writer and book editor. She's written about several topics including health, tech, and politics. As a book editor, she's worked with authors who write Sci-Fi, Romance, and Dark Fantasy. M loves hearing from TESLARATI readers. If you have any tips or article ideas, contact her at maria@teslarati.com or via X, @Writer_01001101.

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Starlink passes 9 million active customers just weeks after hitting 8 million

The milestone highlights the accelerating growth of Starlink, which has now been adding over 20,000 new users per day.

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Credit: Starlink/X

SpaceX’s Starlink satellite internet service has continued its rapid global expansion, surpassing 9 million active customers just weeks after crossing the 8 million mark. 

The milestone highlights the accelerating growth of Starlink, which has now been adding over 20,000 new users per day.

9 million customers

In a post on X, SpaceX stated that Starlink now serves over 9 million active users across 155 countries, territories, and markets. The company reached 8 million customers in early November, meaning it added roughly 1 million subscribers in under seven weeks, or about 21,275 new users on average per day. 

“Starlink is connecting more than 9M active customers with high-speed internet across 155 countries, territories, and many other markets,” Starlink wrote in a post on its official X account. SpaceX President Gwynne Shotwell also celebrated the milestone on X. “A huge thank you to all of our customers and congrats to the Starlink team for such an incredible product,” she wrote. 

That growth rate reflects both rising demand for broadband in underserved regions and Starlink’s expanding satellite constellation, which now includes more than 9,000 low-Earth-orbit satellites designed to deliver high-speed, low-latency internet worldwide.

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Starlink’s momentum

Starlink’s momentum has been building up. SpaceX reported 4.6 million Starlink customers in December 2024, followed by 7 million by August 2025, and 8 million customers in November. Independent data also suggests Starlink usage is rising sharply, with Cloudflare reporting that global web traffic from Starlink users more than doubled in 2025, as noted in an Insider report.

Starlink’s momentum is increasingly tied to SpaceX’s broader financial outlook. Elon Musk has said the satellite network is “by far” the company’s largest revenue driver, and reports suggest SpaceX may be positioning itself for an initial public offering as soon as next year, with valuations estimated as high as $1.5 trillion. Musk has also suggested in the past that Starlink could have its own IPO in the future. 

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NVIDIA Director of Robotics: Tesla FSD v14 is the first AI to pass the “Physical Turing Test”

After testing FSD v14, Fan stated that his experience with FSD felt magical at first, but it soon started to feel like a routine.

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Credit: Grok Imagine

NVIDIA Director of Robotics Jim Fan has praised Tesla’s Full Self-Driving (Supervised) v14 as the first AI to pass what he described as a “Physical Turing Test.”

After testing FSD v14, Fan stated that his experience with FSD felt magical at first, but it soon started to feel like a routine. And just like smartphones today, removing it now would “actively hurt.”

Jim Fan’s hands-on FSD v14 impressions

Fan, a leading researcher in embodied AI who is currently solving Physical AI at NVIDIA and spearheading the company’s Project GR00T initiative, noted that he actually was late to the Tesla game. He was, however, one of the first to try out FSD v14

“I was very late to own a Tesla but among the earliest to try out FSD v14. It’s perhaps the first time I experience an AI that passes the Physical Turing Test: after a long day at work, you press a button, lay back, and couldn’t tell if a neural net or a human drove you home,” Fan wrote in a post on X. 

Fan added: “Despite knowing exactly how robot learning works, I still find it magical watching the steering wheel turn by itself. First it feels surreal, next it becomes routine. Then, like the smartphone, taking it away actively hurts. This is how humanity gets rewired and glued to god-like technologies.”

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The Physical Turing Test

The original Turing Test was conceived by Alan Turing in 1950, and it was aimed at determining if a machine could exhibit behavior that is equivalent to or indistinguishable from a human. By focusing on text-based conversations, the original Turing Test set a high bar for natural language processing and machine learning. 

This test has been passed by today’s large language models. However, the capability to converse in a humanlike manner is a completely different challenge from performing real-world problem-solving or physical interactions. Thus, Fan introduced the Physical Turing Test, which challenges AI systems to demonstrate intelligence through physical actions.

Based on Fan’s comments, Tesla has demonstrated these intelligent physical actions with FSD v14. Elon Musk agreed with the NVIDIA executive, stating in a post on X that with FSD v14, “you can sense the sentience maturing.” Musk also praised Tesla AI, calling it the best “real-world AI” today.

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Tesla AI team burns the Christmas midnight oil by releasing FSD v14.2.2.1

The update was released just a day after FSD v14.2.2 started rolling out to customers. 

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Credit: Grok

Tesla is burning the midnight oil this Christmas, with the Tesla AI team quietly rolling out Full Self-Driving (Supervised) v14.2.2.1 just a day after FSD v14.2.2 started rolling out to customers. 

Tesla owner shares insights on FSD v14.2.2.1

Longtime Tesla owner and FSD tester @BLKMDL3 shared some insights following several drives with FSD v14.2.2.1 in rainy Los Angeles conditions with standing water and faded lane lines. He reported zero steering hesitation or stutter, confident lane changes, and maneuvers executed with precision that evoked the performance of Tesla’s driverless Robotaxis in Austin.

Parking performance impressed, with most spots nailed perfectly, including tight, sharp turns, in single attempts without shaky steering. One minor offset happened only due to another vehicle that was parked over the line, which FSD accommodated by a few extra inches. In rain that typically erases road markings, FSD visualized lanes and turn lines better than humans, positioning itself flawlessly when entering new streets as well.

“Took it up a dark, wet, and twisty canyon road up and down the hill tonight and it went very well as to be expected. Stayed centered in the lane, kept speed well and gives a confidence inspiring steering feel where it handles these curvy roads better than the majority of human drivers,” the Tesla owner wrote in a post on X.

Tesla’s FSD v14.2.2 update

Just a day before FSD v14.2.2.1’s release, Tesla rolled out FSD v14.2.2, which was focused on smoother real-world performance, better obstacle awareness, and precise end-of-trip routing. According to the update’s release notes, FSD v14.2.2 upgrades the vision encoder neural network with higher resolution features, enhancing detection of emergency vehicles, road obstacles, and human gestures.

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New Arrival Options also allowed users to select preferred drop-off styles, such as Parking Lot, Street, Driveway, Parking Garage, or Curbside, with the navigation pin automatically adjusting to the ideal spot. Other refinements include pulling over for emergency vehicles, real-time vision-based detours for blocked roads, improved gate and debris handling, and Speed Profiles for customized driving styles.

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