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Elon Musk’s Boring Company completes Las Vegas tunnel major milestone

Credit: Multivista Construction Documentation

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The Boring Company’s first Las Vegas tunnel reached a major milestone on Friday after completing excavation on the first of two planned vehicular tunnels beneath the Las Vegas Convention Center campus.

The boring machine broke through its target destination – a concrete wall located on the West Hall convention that’s currently under construction – in record time after tunneling nearly a mile since The Boring Company’s groundbreaking event in Las Vegas on November 15, 2019.

This would mark the first half of its high-speed transport system intended to shuttle convention attendees across the sprawling Las Vegas Convention campus in just over one minute, free of charge, in all-electric Tesla vehicles. Tesla’s goal is to complete the Las Vegas Convention Center’s loop system on time for the next year’s 2021 CES technology show.

Once the first tunnel is completed, the tunneling startup is expected to disassemble its TBM from the west end of the West Hall and moved back to the east end of the East Hall. Doing so completes the second tunnel, and it will mark the completion of the LVCC Loop’s transport line. After this, work will commence on fitting the tunnels to support The Boring Company’s transport pods, which will be ferrying passengers from one end of the LVCC to another. 

The Las Vegas transport tunnels will be the first mainstream project of The Boring Company. Prior to the LVCC Loop, the tunneling startup has only completed a proof-of-concept tunnel in Hawthorne, CA, which involved Tesla Model X SUVs ferrying passengers from one end of the line to another. The Las Vegas tunnel system is poised to utilize another type of vehicle to transport passengers. The line will reportedly be using autonomous vehicles that have enough room for up to 16 people. 

While The Boring Company’s transport tunnel in Las Vegas is progressing well, the project is starting to become quite polarizing. In a statement to Inverse, Richard N. Velotta, a journalist who has been following the project’s progress, noted that public opinion has become very mixed today. “What I find most interesting is that those who are opposed are extremely opposed. Those who support are extremely supportive. No middle-of-the-road here,” he said. 

Among the LVCC Loop’s critics is Mayor Carolyn Goodman, who argued that the Boring Company and its technology are largely untested, and therefore risky. Yet, it should be noted that the tunneling startup’s contract for the project includes stipulations ensuring that The Boring Company will be liable if the system does not operate as intended. On the other hand, the project also has a number of ardent supporters. 

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“There are huge supporters, both of the Boring system and Mr. Musk. They point out that Las Vegas, as a gambling city, has always taken big risks to capitalize on big rewards. This project is just such an instance,” said Velotta. 

 

(Press release from the Las Vegas Convention and Visitors Authority)

Las Vegas Convention Center Celebrates Major Milestone in Elon Musk’s Innovative Underground Transportation System; Excavation of First Tunnel Complete

LAS VEGAS – The Las Vegas Convention and Visitors Authority (LVCVA) today announced that excavation is complete in the first of two vehicular tunnels that will comprise TBC – The Boring Company d/b/a Vegas Loop underground transportation system located beneath the Las Vegas Convention Center campus. After tunneling forty feet underground for nearly a mile over the past three months, the boring machine hours ago broke through the concrete wall located near the 1.4 million square foot West Hall convention center expansion, currently under construction, signaling the official completion of excavation for the first of two one-way tunnels.

The Convention Center Loop was designed to serve as an innovative, fun and quick transportation solution to move thousands of convention attendees throughout the more than 200-acre campus with the potential for expansion in the near future to ease congestion throughout the Las Vegas resort corridor.

Next, the machine will be disassembled, transported via trucks and lowered back into the launch pit near the Convention Center’s South Hall where it will begin boring a parallel path adjacent to the first tunnel. The first commercial endeavor for the new tunneling company is designed to transport up to 4,400 convention attendees per hour and is scheduled to debut to the public in January 2021.

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“This marks an important milestone in the future of transportation,” said Steve Hill, LVCVA CEO and president. “Las Vegas is proud to lead the way as the first and only destination to offer an underground transportation solution for moving visitors throughout our convention center.”

The $52.5 million underground transportation system will include three passenger stations connecting the existing 3.2 million square-foot of convention space with the convention center’s new West Hall, part of a $1.52 billion expansion and renovation. The system will allow convention attendees to be whisked across the sprawling campus in just over one minute, free of charge, in all-electric Tesla vehicles.

 

Simon is an experienced automotive reporter with a passion for electric cars and clean energy. Fascinated by the world envisioned by Elon Musk, he hopes to make it to Mars (at least as a tourist) someday. For stories or tips--or even to just say a simple hello--send a message to his email, simon@teslarati.com or his handle on X, @ResidentSponge.

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Tesla Full Self-Driving v14.3.7 early review: FSD saved me from an accident

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Credit: Teslarati

Tesla released Full Self-Driving version 14.3.7 yesterday, and after about 90 miles of testing today, it is evident there are some definite fixes from version 14.3.6, which I wrote about last week and called a regression.

Within the first 40 minutes of my drive on v14.3.7, it saved me from getting into an accident with an unaware Dodge Charger driver, and some of the things Tesla seemed to miss in v14.3.6 were definitely improved. All in all, the release so far has some really great performance, and I’m looking forward to testing it further.

For now, here’s everything I noticed with v14.3.7:

Overall Improvement

Just generally speaking from a ride perspective, this was a really great experience. A lot of the hesitancy I experienced on v14.3.6 was gone. There were no instances of brake-stabbing, wheel-jerking, or any uncertain or unconfident movements. It was void of anything that I felt made it timid with v14.3.6.

The one thing I do hope to see down the road is a smaller need to adjust Speed Profiles so often. Because Tesla calls FSD “Supervised,” I’m okay with needing to hit the scroll wheel a few times a drive.

However, I hope that things can be incrementally improved upon with speed. Sometimes it’s too fast; other times it’s too slow. It’s a difficult thing to hone in and refine, but I hope it eventually gets there.

I didn’t notice any significant left lane camping or any behaviors that were completely out of line. I am hopeful that this opinion does not change, but after driving a few days with this version and putting it in a variety of different situations, you are exposed to more behaviors, some of which are not necessarily what I’d prefer.

The big things to notice, at least in my experience thus far, are that the major issues with previous versions — meaning the braking stabbing and wheel jerking — simply weren’t there. That’s enough to already consider this progress compared to .6.

Manual Signal Override is More Responsive

On .6, I had quite a few issues with FSD ignoring my manually input turn signals. If Tesla wants to call it “Supervised,” then the car should not ignore any input the driver gives. If I touch the accelerator on FSD, the car speeds up.

The car did a great job of obeying my turn signals when I wanted it to change lanes, which is welcome.

Parking Lot Performance

Before .6, I traditionally took over in nearly every parking lot my car entered, because I knew it would not park somewhere that I wanted, and usually, it was just a tad too timid in this setting.

The one bright spot of .6 was how well it handled parking lots. This continued with v14.3.7:

 

I’m always really happy to see progress at all, but once parking preferences come to FSD, as long as this performance is still around, that could potentially be the biggest improvement I’ve seen in FSD in the year I’ve been using it personally on a daily basis.

Full Self-Driving Averts Disaster

A Dodge Charger changed into my lane without checking if I was there, running me off the road. FSD made the initial avoidance maneuver; I grabbed the wheel out of instinct, looked in my side mirror to ensure I had nobody following closely behind, hit the brake, and straightened the car back up to avoid a curb:

There have been quite a few responses to this video stating that I should never have grabbed the wheel. To be honest, I really wish I had not done so, because I do believe FSD would have avoided any sort of collision with anything, including the car or the curb.

However, this was the first time I had ever been this close to being hit while using FSD. My natural reaction was to take over. I think if I had had something like this happen before, my reaction might have been different.

Hitting the brake avoided hitting the curb, while FSD swerved to avoid the car. My concern after the car was clear of my front end was the curb. All in all, I’m really happy with how things turned out, and I think anyone could be a critic of how I handled it. I only had a split second to really make a decision, and thankfully, any damage was avoided.

It is clear FSD managed to avoid the car coming down before I was able to. I truly credit FSD for avoiding the collision.

What Needs to Improve

Better Recognition of Potholes, Uneven Roads, Sharp Changes in Roadway/Bumps

On Friday, my Fianceè and I were in the car, and FSD was driving us. We crossed over a roadway that has a traffic light, and FSD was traveling at 40 MPH on Standard, 5 MPH over the speed limit. Everything was more than reasonable.

However, the road we were crossing at the light has a major bump both as you start and finish crossing it. Without a speed reduction, your car can go airborne. The Tesla did just this on Friday on v14.3.6; it was an uncomfortable bounce that pretty much confirmed I would not ever let FSD go over again unless we were sitting at that intersection when there is a red light.

I even tried scrolling down into Sloth quickly, but I ended up just taking over:

A few people have said it remains related to the vision-based approach and its difficulty comprehending 3D. This is a huge issue because this can cause serious damage at certain speeds.

Navigation

Nothing new here. I still turn off “Online Routing” quite frequently to get the car to take logical routes from time to time.

Auto Wipers

Auto Wipers are just plain bad. I really hope Tesla just uses a rain sensor. I thought they had improved at one point, but I still get dry wipes, Speed 4 on a drizzle, and Speed 2 on a steady rain. In reality, these should be switched.

You can watch our full review of Tesla Full Self-Driving v14.3.7 below:

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SpaceX’s biggest test yet arrives this week and it’s not a rocket launch

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SpaceX will report second quarter results after the market closes on Tuesday, August 4, marking the first time the company has opened its books to the public since its record IPO in June. Management will host a live audio only webcast at 4:30 p.m. ET, streamed on X, with no dial in option.

The debut carries more weight than a typical first quarter as a public company. Two trading days after the release, on August 6, the first tranche of SpaceX’s lockup expires, freeing roughly 911.5 million insider and employee shares, worth well over $100 billion at current prices and the largest such release in Wall Street history. A second, larger tranche tied to the stock trading 30 percent above its $135 IPO price never triggered, since shares have spent most of July trading below that price.

Wall Street’s models point to revenue near $6.9 billion for the quarter, up sharply from the $4.69 billion SpaceX reported in the first quarter, with a narrower per share loss than the $1.27 posted three months earlier, according to estimates compiled by Motley Fool. Those numbers will be the first look at how SpaceX’s three segments, Starlink, launch and AI, are performing independently.

SpaceX scores another massive Pentagon deal to support military satellites

Investors heading into the call have a specific list of questions. How many net new Starlink subscribers did SpaceX add after ending March with 10.3 million, and is average revenue per user holding up as the service expands into lower income markets. How much of the AI segment’s revenue reflects contract signings with Anthropic, Google and Reflection AI this year, deals that combined could annualize to nearly $28 billion if fully ramped. Whether capital expenditures, which nearly doubled in the AI segment alone between 2024 and 2025, are still accelerating or starting to plateau. And whether management offers any forward guidance at all, something SpaceX has never done publicly.

The report will also land days after Elon Musk publicly denied a Wall Street Journal report describing internal planning to separate Tesla’s China business ahead of a potential Tesla-SpaceX merger. Whether Musk or SpaceX executives address that speculation on the call, even indirectly, maybe something investors will be listening for on Tuesday.

As Teslarati reported after Musk’s own warning to short sellers last week, the CEO has made clear he expects skeptics to be proven wrong over time. Tuesday will be the first chance for the numbers themselves to make that case.

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SpaceX’s Starship just got filmed by its own cargo

SpaceX released new footage of Starship in space captured by the Starlink satellites it deployed.

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SpaceX released a new video Friday evening showing Starship from an angle showcased by its own Starlink satellites, watching the rocket drift away in orbit.

The 65 second clip, posted on X, stitches together footage from four cameras mounted on a single Starlink V3 satellite. It opens with a close view of Starship’s 171 foot upper stage, still catching sunlight, then pulls back as the two spacecraft separate.

The footage comes from Starship’s 13th flight test, which launched July 24 from Starbase after a scrubbed attempt and an abort caused by an engine issue the week before. When Flight 13 finally flew, it carried the first batch of functional Starlink V3 satellites Starship has ever deployed, twenty of them, with six equipped with cameras meant to scan the ship’s heat shield during reentry.

Flight 13 checked most of its boxes. Starship deployed all 20 satellites, relit a Raptor engine in space, and splashed down softly in the Indian Ocean off Western Australia. Musk’s longer term plan calls for a Starlink V3 constellation of 100,000 satellites, according to a recent FCC filing, with Starship as the only vehicle capable of launching them at the volume that requires. Each Starship flight is designed to carry up to 60 V3 satellites once the vehicle reaches routine service, well beyond what Falcon 9 can carry in a single mission.

Starship is next expected to fly with an attempt at catching the ship itself with the launch tower’s mechanical arms, a maneuver SpaceX has so far reserved for the Super Heavy booster.

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