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Lucid launches its biggest OTA update yet with ‘hundreds’ of new features

Lucid UX 2.0 (Credit: Lucid Group)

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Lucid announced this morning it had launched Lucid UX 2.0, its most extensive and biggest software update, which packs “hundreds of updates and new features for every Lucid Air on the road.”

Designed as a “true software-defined vehicle,” Lucid says the Air will benefit vastly from the array of new improvements. Including new features like “Instant-On” Glass Cockpit and Pilot Panel Displays, the launch of “Highway Assist” for DreamDrive, and redesigned on-screen layouts, Lucid said the complementary update makes the vehicle more enjoyable and easier to use.

Since launching deliveries of the Air last year, Lucid has worked to ramp production and solve supply chain issues that have plagued the automaker’s progress. Yesterday, the company announced one of its strongest quarters to date, with 2,282 units produced last quarter with 1,398 delivered.

It has been a bright spot on a relatively disappointing year as Lucid has trimmed delivery projections for 2022 on two occasions. First aiming for 20,000 vehicles produced in 2022, then slashing to between 12,000 and 14,000 vehicles. In August, Lucid pushed this goal back to between 6,000 and 7,000 vehicles.

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Software Improvements

Lucid’s early EV software has been hit-and-miss, with some owners detailing various issues with basic functions that have made the vehicles stressful to drive. However, the automaker has developed a vast update that starts at the heart of software. SVP of Digital for Lucid, Michael Bell, detailed the improvements:

“This extensive software update, comprising tens of millions of new lines of source code across nearly every updateable computer in the vehicle, is achievable because the Lucid Air was engineered from the start with the capability to get better over time. Thanks to our integrated software and hardware engineering, Lucid has the in-house technical depth to enhance our vehicles long after they leave the assembly line.”

The Lucid UX 2.0 is completely designed and fabricated on owner feedback and ideas, Derek Jenkins, Senior VP of Design and Brand said. “Lucid’s truly innovative user interface becomes easier to use and even more aesthetically beautiful in each iteration, delivered seamlessly over-the-air to the vehicle.”

Glass Cockpit and Pilot Panel Displays

  • “Instant-on” displays, so the car is ready to drive as soon as the driver sits down and buckles up.
  • New on-screen layout for the Glass Cockpit display, moving the controls for the most-used apps like Home, Navigation, Media, and Phone to make Lucid UX more ergonomically friendly than ever.
  • Updated Navigation and maps, with turn-by-turn directions now appearing on the center display directly ahead of the driver.
  • More-intelligent prediction of remaining range, so drivers know even better what they can expect on the road.
  • Do more with Alexa Built-In voice control, such as change the climate control settings for the rear seat.
  • A more user-friendly browsing experience for third-party media apps, making it easier to see options, select favorite tunes, and start listening more quickly.

DreamDrive and Advanced Driver Assistance Systems

  • Highway Assist with active lane centering and adaptive cruise control, allowing for even greater driving comfort on long journeys.
  • Rear Pedestrian Collision Protection is now also enabled when the vehicle is in Drive and rolling backwards.
  • Improvements to visual cues for Park Distance Warning feature.

Intelligent Micro Lens Array Headlights

  • High Beam Assist that detects not only other vehicles, but other sources of nearby light, and automatically switches to low beams when most appropriate.
  • Automatic headlight leveling with sensor-based adjustments for height and vehicle angle in relation to the ground.

Vehicle Entry and Exit

  • New De-Ice Mode combines defrost, automatic wiper blade movement, and wiper fluid to clear ice that may be obstructing the view through the windshield.
  • A number of measures to make automatic locking and unlocking simpler, more intuitive, and more responsive with both the key fob and Mobile Key, as well as additional user-customizable settings.

Disclosure: Joey Klender is not an LCID shareholder.

I’d love to hear from you! If you have any comments, concerns, or questions, please email me at joey@teslarati.com. You can also reach me on Twitter @KlenderJoey, or if you have news tips, you can email us at tips@teslarati.com.

Joey has been a journalist covering electric mobility at TESLARATI since August 2019. In his spare time, Joey is playing golf, watching MMA, or cheering on any of his favorite sports teams, including the Baltimore Ravens and Orioles, Miami Heat, Washington Capitals, and Penn State Nittany Lions. You can get in touch with joey at joey@teslarati.com. He is also on X @KlenderJoey. If you're looking for great Tesla accessories, check out shop.teslarati.com

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SpaceX readies Starship Flight 14 for a historic journey into uncharted territory

SpaceX finished Starship’s Flight 14 rehearsal, clearing the way for its first orbital flight Monday.

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Sunrise at Starbase. Starship is stacked for opportunistic full-stack testing ahead of Flight 14 via SpaceX
Sunrise at Starbase. Starship is stacked for opportunistic full-stack testing ahead of Flight 14 via SpaceX

SpaceX has cleared one of the last hurdles before Starship’s first trip to orbit. The company posted on X Thursday afternoon that its launch rehearsal for Flight 14 was complete, keeping the mission on track for Monday, September 28. The launch window opens at 7:15 a.m. CT at Starbase, Texas, and runs for 75 minutes.

A wet dress rehearsal is essentially launch day without the launch. Crews fill Booster 21 and Ship 41 with thousands of tons of extremely cold propellant, run the countdown nearly to ignition, then drain everything back out. It lets engineers catch leaks or equipment problems before anything leaves the pad. SpaceX still needs a launch license from the FAA before the stack, which stands 407 feet tall, can fly.

Flight 14 matters because of where it is going. All 13 previous Starship flights followed a suborbital path, which works like throwing a ball extremely high and far: the vehicle reaches space, but it is always on a course that brings it back down within about an hour. This time, Ship 41 will perform a short engine firing called an orbital insertion burn roughly 25 minutes after liftoff, giving it enough speed to keep falling around Earth instead of back into it. SpaceX plans about six laps at an altitude near 275 kilometers (171 miles) over nearly 10 hours, as Teslarati detailed when the mission was first announced.


Getting into orbit also means Starship has to prove it can get back out. The ship must relight a single Raptor engine in space to slow down for reentry. SpaceX says it will only attempt the orbital insertion burn after flight controllers confirm the hardware needed for that return burn has enough backup, and its flight plan includes health checks that could shorten the mission to two or five orbits.

Flight 14 is also the first to put working satellites into service. Flight 13 carried 20 Starlink V3 satellites in July, but they came back down with the ship because that mission never reached orbit. This time, 26 V3 satellites are meant to stay up and join the constellation within a few weeks. Together they add about 26 terabits per second of network capacity, which SpaceX says is roughly 10 times what a single Falcon 9 launch of older V2 Mini satellites adds. Three of them carry cameras that will photograph Starship’s heat shield in orbit to check for tile damage before reentry.

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The hardware has changed too. Ship 41 flies with extra fasteners on tiles in the most vulnerable areas, fixes for gaps where superheated plasma slipped behind tiles, and curved tiles designed to reduce heating between them. Two tiles recovered from Ship 40 will fly again, the first reuse of any part of a Starship heat shield. Booster 21 carries better engine filtering and new relight software after ice clogged three center engines on the previous booster, leaving only eight of 13 engines to restart for its landing burn.

Ship 41 is targeting a splashdown in the Pacific Ocean west of Chile, a new recovery zone after several Indian Ocean landings, while Booster 21 aims for the Gulf. Neither will be caught by the tower on this flight. Elon Musk said in August that a ship catch was likely “in a few months.”

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Google just picked SpaceX for its first step into orbital AI

Google will launch its first Project Suncatcher AI satellite on SpaceX’s Transporter-18 rideshare next week.

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Google is about to put its own AI chips into orbit for the first time, and it is paying SpaceX to get them there.

The company said Thursday that the first in-orbit test of Project Suncatcher, its research effort to find out whether space can host large-scale AI computing, will fly next week on SpaceX’s Transporter-18 rideshare mission.

The satellite, called MVP, is about the size of a refrigerator and carries four of Google’s Tensor Processing Units, the same chips Google runs in its ground data centers. Google originally planned to launch two custom satellites in 2027, but chose to move faster by integrating its chips into a satellite.

MVP’s solar panels supply about one kilowatt of power, and Google will run Gemini models on the TPUs only in bursts of roughly 15 minutes before the chips shut down so the radiators can shed heat. In a blog post, Google said its Trillium TPUs survived vibration testing that mimicked sustained launch loads of up to 10g, with individual components seeing 50 to 100g, and handled a radiation dose greater than a five year mission would deliver.

SpaceX and Google mull massive partnership on Musk’s orbital data dream: report

Next week’s flight, slated for October 1, follows a relationship that became public in May, when Teslarati reported that Google was in talks with SpaceX for a launch deal tied to orbital data centers. Google also holds a stake of roughly 6% in SpaceX.

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The two companies are chasing the same idea from very different starting points. SpaceX’s own orbital compute program is built around the AI1 satellite, a roughly 70 meter structure derived from Starlink V3 hardware that is designed for 150 kW of peak compute, about 150 times the power MVP will draw. Elon Musk has brushed off concerns about crowding orbit with those satellites, and SpaceX is building its Gigasat factory in Bastrop, Texas, to produce them, targeting an annualized rate of about 1 GW of space compute by the end of 2027.

Musk also posted on X on Thursday that “the amount of compute in space will obviously round up to 100% of all compute.”

Google has been more cautious in public. Its research estimates that launch prices need to fall below about $200 per kilogram before an orbital data center can compete with a ground facility on energy cost, a threshold the company believes could be reached around the mid 2030s. The Suncatcher team has said it expects the effort to remain a project rather than a product for years, which leaves the first real test of its hardware riding on a rocket from the company with the most aggressive timeline in the field.

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Tesla Cybercab gets initial tie-in to localized, in-house cathode plant

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Credit: Tesla

Tesla has taken another concrete step toward owning its battery supply chain, and it’s doing so with what is perhaps the most important vehicle in its short-but-storied history.

On September 23, Tesla announced that it has officially built the first Cybercab with cathode material produced in-house at the company’s first cathode plant in the U.S., and the first in the U.S. overall.

Active cathode material is the most expensive piece of a lithium-ion battery cell, and it often accounts for more than a third of cell cost. For years, the industry sourced a majority of it from Asia, but Tesla’s decision to make it in the United States bodes well for the Cybercab project. This is the latest chapter in Tesla’s vertical integration strategy, which began in public at Battery Day in 2020.

At the Battery Day Event, Elon Musk said the company would build a North American cathode plant and overhaul the process to cut costs and waste, while also making some of the most powerful and long-lasting cells in the industry.

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The Austin facility took years to appear. Tesla filed permits for “Project Cathode” in 2022 on land near Giga Texas. By mid-2022, the building frame was up and Tesla later invested hundreds of millions of dollars as part of a larger expansion of the Giga Texas plant. The company stated it was operating the first large-scale cathode production facility in North America to supplement 4680 cell production.

One month later, that material reached a finished Cybercab.

The timing of this breakthrough is monumental for the Cybercab program. As Tesla officially launched the first Cybercab rides to the public earlier this month, production of the ride-hailing-geared vehicle is moving forward on the planned S-curve that CEO Elon Musk told everyone to expect.

Nevertheless, packs of Cybercab units have been spotted throughout the United States, in an effort to potentially activate the fleet as soon as the company gains regulatory approval in various geographic areas.

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On top of that, Tesla owning the cathode step and pairing it with its own in-house lithium from the Gulf Coast refinery shortens the supply chain that once stretched thousands of miles and subjects every pack to fewer external price shocks and geopolitical risks.

Tesla is not yet independent of all of its foreign suppliers, as some precursor metals come from mines and chemical plants. But the first in-house cathode Cybercab shows the company is closing the most expensive and most concentrated gap in its battery production efforts. For a vehicle like Cybercab to operate at a high utilization within the Robotaxi network, that control over cost is so crucial.

It is arguably as important as the software that drives it.

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