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Rocket Lab to build reusable Neutron rocket factory and launch pad in Virginia

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Rocket Lab has selected Virginian island to host the first launch site, factory, and landing pad for its next-generation Neutron rocket.

In a move reminiscent of SpaceX’s Starbase Starship factory and launch sites, Rocket Lab plans to build and launch its Neutron rocket in more or less adjacent facilities within NASA’s Wallops Flight Facility and Mid-Atlantic Regional Spaceport on Virginia’s Eastern Shore. Rocket Lab estimates that this new facility will bring over 250 jobs to the area, including engineers, technicians, and support staff that will be working at the complex.

The 250,000-square-foot facility will support Neutron production, assembly, and integration within spitting distance of its first orbital launch site. The site will be Rocket Lab’s third main rocket development and production facility, joining a small factory and headquarters in Huntington Beach, California, and a more substantial Auckland, New Zealand factory. Rocket Lab’s Auckland factory is dedicated to manufacturing the company’s smaller Electron rocket, which (for now) is exclusively launched out of pads located on the north island’s Māhia Peninsula. Neutron’s Virginia manufacturing complex will be in close proximity to Rocket Lab’s lone American Electron launch pad (LC-2), which is also located at Wallops.

However, Electron is merely Rocket Lab’s first step into orbital rocketry Neutron, Rocket Lab’s next rocket, will be capable of launching at least 8 tons (~17,600 lb) into low Earth orbit (LEO). Borrowing heavily from experience with Electron, Neutron will be the first medium-lift rocket made primarily of carbon fiber composites.

Starship, Falcon 9, and Neutron to scale. (SpaceX/Rocket Lab)

Unlike Electron, though, Neutron is being designed from the ground up for partial reusability. Powered by its reusable Archimedes engines, Rocket Lab believes the Neutron launch vehicle will be ideal for satellite constellation launches but also be sized right to support a range of other missions, including deep space exploration and, potentially, human spaceflight. In practice, even though Neutron’s design is substantially different, the rocket is effectively a half-scale Falcon 9 with some noteworthy modifications. Both are two-stage rockets with expendable upper stages and reusable boosters and fairings. With fairing and booster recovery, Falcon 9 is able to launch about 16 tons (~35,000 lb) to LEO – twice Neutron’s 8 tons.

Neutron stands at approximately 131 feet tall (39.9 meters) and between 5 and 7 meters (16-23 ft) wide – more than twice the height and 4-6 times the width of Electron. Because of its size and performance, Rocket Lab expects Neutron to be a strong competitor with other large launch providers, including SpaceX. As far as cost per launch, Beck has declined to provide an estimate beyond stating that “ it would be a pointless exercise [if Rocket Lab] didn’t think that it would be very cost-competitive with anything that’s currently in the market or being proposed.” Currently, the company’s Electron rocket is sold for about $7-8 million per launch. SpaceX, their largest prospective competitor, has sold Falcon 9s for as little as $50 million, while executives have indicated that the rocket costs the company just $28 million for a launch with a reused booster and fairing.

Rocket Lab has received strong support from the Commonwealth of Virginia and the Virginia Economic Development Partnership is working alongside Accomack County, the Virginia Commercial Space Flight Authority (Virginia Space), and the General Assembly’s Major Employment and Investment (MEI) Project Approval Commission to help expedite the process. That support is one of the primary reasons Rocket Lab selected Virginia of all places to build its first Neutron hub. According to Rocket Lab, as part of the Commonwealth’s proposal, “$30 million has been set aside for infrastructure and operational systems improvements to the Mid-Atlantic Regional Spaceport where the Neutron launch site will be located, along with $15 million from the MEI Project Approval Commission in site improvements and building construction in support of Neutron.”

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Shaun D’Mello, the company’s Vice President stated, “We’ve enjoyed a solid partnership with Virginia for years that will no doubt be strengthened with Neutron. We have a shared mission to develop Rocket Lab’s presence at the Mid-Atlantic Regional Spaceport into a strategic national asset that provides responsive, reliable, reusable space launch through Neutron and Electron, and breaking ground on the site soon is a significant and impelling step toward that future.”

Renders of Rocket Lab’s hypothetical Neutron factory, launch site, and landing pad.

A public target has not been set for the completion of the factory and launch site but Rocket Lab states that they “expect to begin construction promptly.” Neutron, scheduled to launch as earlier as 2024, has already generated some degree of demand, and the United States Space Force recently decided to invest $24 million in its development.

Rocket Lab revealed the news of Neutron’s first factory and launch site comes on the same day as the first orbital launch from Launch Complex 1’s new Pad B. To learn more about Pad B and Rocket Lab’s existing Electron launch facilities, click here.

Monica Pappas is a space flight enthusiast living on Florida's Space Coast. As a spaceflight reporter, her goal is to share stories about established and upcoming spaceflight companies. She hopes to share her excitement for the tremendous changes coming in the next few years for human spaceflight.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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