News
Rocket Lab to build reusable Neutron rocket factory and launch pad in Virginia
Rocket Lab has selected Virginian island to host the first launch site, factory, and landing pad for its next-generation Neutron rocket.
In a move reminiscent of SpaceX’s Starbase Starship factory and launch sites, Rocket Lab plans to build and launch its Neutron rocket in more or less adjacent facilities within NASA’s Wallops Flight Facility and Mid-Atlantic Regional Spaceport on Virginia’s Eastern Shore. Rocket Lab estimates that this new facility will bring over 250 jobs to the area, including engineers, technicians, and support staff that will be working at the complex.
The 250,000-square-foot facility will support Neutron production, assembly, and integration within spitting distance of its first orbital launch site. The site will be Rocket Lab’s third main rocket development and production facility, joining a small factory and headquarters in Huntington Beach, California, and a more substantial Auckland, New Zealand factory. Rocket Lab’s Auckland factory is dedicated to manufacturing the company’s smaller Electron rocket, which (for now) is exclusively launched out of pads located on the north island’s Māhia Peninsula. Neutron’s Virginia manufacturing complex will be in close proximity to Rocket Lab’s lone American Electron launch pad (LC-2), which is also located at Wallops.
However, Electron is merely Rocket Lab’s first step into orbital rocketry Neutron, Rocket Lab’s next rocket, will be capable of launching at least 8 tons (~17,600 lb) into low Earth orbit (LEO). Borrowing heavily from experience with Electron, Neutron will be the first medium-lift rocket made primarily of carbon fiber composites.

Unlike Electron, though, Neutron is being designed from the ground up for partial reusability. Powered by its reusable Archimedes engines, Rocket Lab believes the Neutron launch vehicle will be ideal for satellite constellation launches but also be sized right to support a range of other missions, including deep space exploration and, potentially, human spaceflight. In practice, even though Neutron’s design is substantially different, the rocket is effectively a half-scale Falcon 9 with some noteworthy modifications. Both are two-stage rockets with expendable upper stages and reusable boosters and fairings. With fairing and booster recovery, Falcon 9 is able to launch about 16 tons (~35,000 lb) to LEO – twice Neutron’s 8 tons.
Neutron stands at approximately 131 feet tall (39.9 meters) and between 5 and 7 meters (16-23 ft) wide – more than twice the height and 4-6 times the width of Electron. Because of its size and performance, Rocket Lab expects Neutron to be a strong competitor with other large launch providers, including SpaceX. As far as cost per launch, Beck has declined to provide an estimate beyond stating that “ it would be a pointless exercise [if Rocket Lab] didn’t think that it would be very cost-competitive with anything that’s currently in the market or being proposed.” Currently, the company’s Electron rocket is sold for about $7-8 million per launch. SpaceX, their largest prospective competitor, has sold Falcon 9s for as little as $50 million, while executives have indicated that the rocket costs the company just $28 million for a launch with a reused booster and fairing.
Rocket Lab has received strong support from the Commonwealth of Virginia and the Virginia Economic Development Partnership is working alongside Accomack County, the Virginia Commercial Space Flight Authority (Virginia Space), and the General Assembly’s Major Employment and Investment (MEI) Project Approval Commission to help expedite the process. That support is one of the primary reasons Rocket Lab selected Virginia of all places to build its first Neutron hub. According to Rocket Lab, as part of the Commonwealth’s proposal, “$30 million has been set aside for infrastructure and operational systems improvements to the Mid-Atlantic Regional Spaceport where the Neutron launch site will be located, along with $15 million from the MEI Project Approval Commission in site improvements and building construction in support of Neutron.”
Shaun D’Mello, the company’s Vice President stated, “We’ve enjoyed a solid partnership with Virginia for years that will no doubt be strengthened with Neutron. We have a shared mission to develop Rocket Lab’s presence at the Mid-Atlantic Regional Spaceport into a strategic national asset that provides responsive, reliable, reusable space launch through Neutron and Electron, and breaking ground on the site soon is a significant and impelling step toward that future.”



A public target has not been set for the completion of the factory and launch site but Rocket Lab states that they “expect to begin construction promptly.” Neutron, scheduled to launch as earlier as 2024, has already generated some degree of demand, and the United States Space Force recently decided to invest $24 million in its development.
Rocket Lab revealed the news of Neutron’s first factory and launch site comes on the same day as the first orbital launch from Launch Complex 1’s new Pad B. To learn more about Pad B and Rocket Lab’s existing Electron launch facilities, click here.
News
Tesla Full Self-Driving v14.3.6 review: a rare regression, but some bright spots
Tesla released Full Self-Driving version 14.3.6 last week, and after what was potentially one of the best FSD releases in v14.3.5, there has been a bit of a regression. While there are some bright spots, the changes made to v14.3.6 seem to have backtracked some behaviors.
Overall, it is hard to really complain about FSD in any sense; it has revolutionized how I travel literally anywhere. According to my self-driving app, the last time I went a day without using it was 59 days ago.
However, I think it’s also important to recognize when things are just plain bad with FSD. There are times it does truly mind-boggling things, and I’ll dive into those here. Additionally, I only had these issues on local roads, not on highways. Highway operation, generally, is always incredible other than the occasional complaint about speed or left lane camping.
With those things being said, my personal experience may not represent others’ experiences. A handful of people have said they have had a similar experience on v14.3.6, while others have said it is more than normal.
Turning Hesitancy, Inaccuracy
I’ve noticed more inaccuracy turning into multi-lane stretches of road than in any version I can remember. I’ve had at least three instances of FSD turning into a stretch of roadway that has two or more lanes, and not selecting a lane confidently as it has in past versions.
I think Tesla FSD v14.3.6 is a regression from previous .3 branches
This version in particular has been incredibly hesitant, jerky, and indecisive at times. There’s actually been two drives that I have decided to not used FSD for the remainder of the trip. These were local trips… pic.twitter.com/YobHDOKRS6
— TESLARATI (@Teslarati) July 26, 2026
Instead, the car will drive over one of the dashed road lines, and the steering wheel will jerk back and forth before picking the lane. It should be said that it has always picked the correct lane when choosing based on the navigation, but it is still very indecisive. The steering wheel jerking is reminiscent of some of the later versions of v13.
I admit I really hate to see the steering wheel jerking come back. However, I think when Tesla releases v14.3.7, it won’t be present. When there are occurrences of it in FSD versions, it is usually resolved by the following release.
FSD Disregards Manual Turn Signals
This is my biggest bone to pick with FSD other than Navigation issues, but this one seems like it would be such an easy fix.
If Tesla is going to put the word “Supervised” on the end of “Full Self-Driving,” then when I tell the car to do something, it should do it. If I input an increase in speed by pressing the accelerator, the car will immediately respond. It does not disregard my input because it feels it is traveling at the right speed.
FSD should never disobey and turn off turn signals that the driver inputs. Trying to direct the car into the correct lane, I had initiated the left turn signal not once, not twice, but three times, with the car turning it off all three times and continuing in a lane that would end in just one block. The only solution at this point would be to zipper merge.
This goes back to the fact that self-driving’s biggest bottleneck might be rider preference. A zipper merge might have been more than reasonable, might have saved me time that I spent sitting through an additional light cycle, and might be something many drivers would do. I was in no hurry, I traditionally do not try to zipper merge because it feels inconsiderate, and lastly, the car should have just followed my input.
This caused me to disengage and drive manually the rest of the way home. Sometimes I just do not need FSD to try to pass every car it can at intersections.
Bird Braking is a Thing of the Past
The big complaint with recent versions of Full Self-Driving has been what we’ve coined as “bird braking,” which is when the car will brake suddenly as a bird flies past.
There have been zero issues with this so far in v14.3.6, which is an excellent improvement.
FSD Might Already Be Taking Note of Driver Preferences
Another thing I have noticed over the past few days is that v14.3.6 seems to already be taking my preferences with navigation into account.
This is something that is supposed to be rolling out with the Summer Update, but I have a hunch it’s already present and might have been included in this v14.3.6 build. On Friday, FSD pulled into an entrance to a local convenience store that it had never attempted to go into before.
Typically, I manually pull into this entrance because it avoids heavy cross traffic at the main entrance. FSD has always chosen that congested main entrance.
I don’t want to get anyone excited but my Tesla running FSD v14.3.6 just:
✅ Pulled into an entrance at my local Sheetz that I routinely pull into manually but FSD never has entered
✅ Pulled into my assigned parking space at home despite many other spots being vacant https://t.co/ZUShvknTWO pic.twitter.com/83O5a2S0eh
— TESLARATI (@Teslarati) July 24, 2026
Additionally, FSD has pulled into my assigned parking spot at my townhouse community on multiple occasions with this release. This is something that used to happen ocassionally, but not consistently.
It also navigated back to the same convenience store last night, drove through crazy cars scrambling to gas pumps, navigated out of the parking lot correctly, drove me home, and, once again, parked in my assigned spot.
As previously stated, this release just seems to have a few things that need to be brought to Tesla’s attention, and also to make others who use FSD aware of some things that I’ve experienced. I look forward to the next release that will remedy these issues, just as Tesla has always done in the past.
Elon Musk
Musk’s massive Terafab project will get final location soon
Elon Musk’s massive Terafab project, which will be the first true conglomeration between each of his major entities, is set to get its final location soon, the CEO said on Tesla’s recent earnings call.
“The Terafab, we expect to announce a location soon, and provide more details about our plans in that regard. We’ll leave that to the product, the launch announcement rather than try to squeeze it into an earnings call,” Musk said last Wednesday.
Tesla Terafab set for launch: Inside the $20B AI chip factory that will reshape the auto industry
Terafab was announced by Musk back in March and was essentially a massive, vertically integrated semiconductor manufacturing project that would provide all the chips the three companies needed for their AI initiatives without needing third-party companies.
The plant will produce over 1 terawatt of AI compute each year, and will help back up projects like Optimus, Full Self-Driving, and other AI-based projects that Musk’s companies are working on.
In April, less than a month after the project was launched, Intel announced it would join the project, contributing manufacturing expertise and consulting to Terafab as a whole. Intel is one of three chip manufacturers that produce sub-5 nanometer chips at scale. TSMC and Samsung are the other two.
However, there was no true indication of where Terafab would end up, but most believe it will likely be somewhere in Texas. Business Insider has reported that SpaceX plans to build out Terafab in Grimes County, Texas, but this is unconfirmed.
Musk confirmed recently that it would not be on Giga Texas property, as it is simply too large.
The sheer scale of TERAFAB is going to be insane.
Elon said it wouldn’t be suitable for anywhere on Giga Texas property because it’s too big:
“We couldn’t possibly fit the Terafab on the GigaTexas campus. It will be far bigger than everything else combined there.
Several… pic.twitter.com/79GbhNNuf4
— TESLARATI (@Teslarati) March 23, 2026
Terafab holds much of Musk’s grand ambitions for the future within its construct. It holds so much responsibility for the future and the biggest projects that Musk’s companies can imagine.
“I think this is a very big announcement and it deserves to have its own day in the spotlight and not be squeezed into an earnings call,” he said. “I do think Terafab is going to be an amazing initiative and a necessary one, and one without which we will be constrained in our ability to scale Optimus production, because we simply won’t have enough AI chips.”
He continued by stating that Terafab is necessary for scaling Optimus, which Musk said could be the biggest product of any kind of all time. “It’s crucial to solve that, and we’ll have to solve memory, logic, and packaging in order to scale Optimus.”
News
Elon Musk reveals SpaceX performed secret Starship test on Flight 13
SpaceX performed a secret test on a specific portion of Starship with its recent 13th test flight last week, CEO Elon Musk revealed.
Starship’s 13th test flight took place last Friday, and in many aspects, it was one of the most overwhelmingly successful launches in the project’s history.
All of the mission objectives were met without incident, both the Super Heavy Booster and Ship managed to perform safe splashdowns in the Gulf of America and the Indian Ocean, respectively, and the deployment of Starlink satellites came and went without any complications.
— Elon Musk (@elonmusk) July 25, 2026
However, there was more on the agenda for SpaceX with Flight 13. Musk revealed an internal test of the ship’s heat shield tiles, as the space exploration company wanted to push them to the limits after previous issues.
Many noticed that Starship’s initial launch seemed to be more accelerated than normal, and that was not a mistake. Musk revealed that SpaceX decided to give Flight 13 an intentionally aggressive acceleration rate in an effort to test how well the tiles would remain attached to the ship:
This flight intentionally had much higher acceleration to test how well the heat shield tiles would remain attached at high dynamic pressure.
Test was successful.
— Elon Musk (@elonmusk) July 25, 2026
SpaceX had issues with some of the heat shield tiles remaining attached early on in the Starship program. The first six test flights presented some kind of anomaly with them, so the company’s big focus with them was to figure out a way to keep them intact through the duration of the flight.
Things truly improved as Flight 10 showed that ceramic tiles generally stayed attached to the ship far better due to refined attachment, as SpaceX utilized pins instead of adhesives. Flights 10 through 13 truly showed some clear progress with the heat shield tiles, and this latest test seems to be where some real progress was noticed, especially by Musk.
The 13th Starship launch last Friday was the second with Starship V3, SpaceX’s latest and greatest iteration of the spacecraft. Goals and ambitions are getting even grander as the project continues to progress. Musk has already hinted that SpaceX will likely try to catch Starship with Flight 14.

