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SpaceX shows off Starman helmet and Falcon Heavy to political VIPs

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In the wake of the rather odd second meeting of the US National Space Council (NSC), a NASA photographer stationed at Kennedy Space Center documented a number of tours given by some of the companies mentioned in the proceedings. VIPs who attended the NSC were allowed to get up close and personal to rocket hardware in facilities owned and operated by SpaceX, Blue Origin, Boeing, the United Launch Alliance (ULA), and others, and in a few cases provided some unique views of those same facilities.

RELATED: SpaceX vs. Blue Origin: The bickering titans of new space

Humorously enough, those tours – at least as seen through the lenses of NASA photographer Kim Shiflett – acted as a generally accurate thematic representation of each company. ULA walked VIPs through their Delta IV Heavy integration facility, ready for the launch of a NASA spacecraft tasked with traveling closer to the sun than any vehicle before it – the impressive but oft-maligned rocket’s first launch in nearly two years.

Boeing displayed some of their Starliner hardware, hoped to carry their first crew to the International Space Station in very late 2018 or early 2019. Blue Origin showed off a massive factory – intended to eventually manufacture their orbital New Glenn rocket – that was, by all appearances, almost completely empty, aside from a flight-proven New Shepard and boilerplate capsule now on display in the lobby.

SpaceX, however, undertook the (admittedly less than titanic) feat of overshadowing its fellow aerospace companies. Something like 80% coincidence and 20% theatrics, SpaceX’s displays included two of the just-launched and just-landed Falcon Heavy boosters – one accessible by all at the Kennedy Space Center Visitor Center, the other recently shuttled into the company’s facilities at Pad 39A. While the company appears not to have opened their second LC-40 pad for tours this time around, Space Council VIPs were given a unique mass-tour of Pad 39A’s Horizontal Integration Facilities, chock full of flight-proven orbital rockets and components.

 

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On display was the second Falcon Heavy side booster, a Falcon 9-equivalent first stage that took part in the inaugural launch of the massive rocket just two weeks before, as well as one of that booster’s highly valuable titanium grid fins, providing a unique sense of scale (spoiler: they’re colossal). Further, after what can only be described as Starman’s iconic global debut, SpaceX brought along the helmet of one of their slick internally-designed spacesuits, going so far as to let members of the tour – including the Secretary of the Air Force – briefly try it on for themselves.

Despite the baffling fact that none of the actual hardware developers that gave tours after had seats on either of the two panels that spoke before the Council, it’s great to see SpaceX flaunt at least a portion of its extraordinary and praiseworthy achievements in the last few months alone.

Whether or not you resent some of the politicking or the actors involved in the spectacle, the general theme of reducing and improving regulatory burdens on US aerospace companies is one of the very few places where there is actually some truth to the negativity. Jingoistic China-bashing and hyperbole aside, some of the panelists and councilmembers made reasonable points about the state of spaceflight regulation, and some of their recommendations may actually benefit companies like Blue Origin, ULA, and SpaceX – at least eventually.

Catch our live, behind-the-scenes coverage of these exciting events through the eyes of our amazing photographers on both coasts.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

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The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

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Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

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For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

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On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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