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SpaceX ships Raptor to Texas for first Starhopper hover tests after fixing vibration bugs

SpaceX technicians work to install Raptor SN06 on Starhopper, the third time a full-scale engine has been attached to the rocket testbed. (NASASpaceflight - bocachicagal, 07/11/19)

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After a brisk week of no fewer than three lengthy static fire tests, SpaceX has effectively confirmed that a critical vibration-related fault was solved, delivering the company’s latest completed Raptor engine to Boca Chica, Texas earlier today.

SpaceX technicians are now in the process of installing the engine – believed to be Raptor SN06 – on Starhopper, a low-fidelity prototype meant to act as a sort of flying testbed for Starship technologies and a mobile test stand for Raptor test fires. According to SpaceX CEO Elon Musk, if Raptor SN06 is installed, successfully checks out, and supports Starhopper’s first untethered hover test within the next 3-7 days, he will deliver an updated presentation on SpaceX’s Starhip/Super Heavy launch vehicle and (hopefully) the company’s plans for the Moon and Mars around the end of July.

This Raptor is the third to be installed on Starhopper. The first engine (SN02) was installed in March 2019 and became the first Raptor to ignite as part of a vehicle meant to eventually fly. During a duo of more or less successful test fires, Starhopper strained against its tethers, lifting a few inches off the ground. Although it did technically mark Starhopper’s inaugural hop, Raptor SN02 also suffered damage during the tests that demanded its removal.

Starhopper’s first static fire test with Raptor SN02 occurred on April 3rd, 2019.

As recently noted by observant fans after Musk revealed that SpaceX had been dealing with a “600 Hz” vibration issue, the horn-like noise during shutdown actually happens to be in the 600 Hz range, with an additional spike at 300 Hz a likely sign of an issue with acoustic and/or mechanical resonance. With SN06, SpaceX engineers and test/production technicians have managed to rapidly implement a fix for that undesirable resonance, powering through several successful static fires with durations as high as 80+ seconds, approaching the propellant storage limits of SpaceX’s McGregor test facilities.

Raptor SN04?

Shortly after its static fire tests in Boca Chica, Raptor SN02 was removed. According to a source familiar with the test process, the engine was brought up to McGregor, TX and repaired before SpaceX technicians – urged by CEO Elon Musk – effectively ran the engine until it failed catastrophically. Some two months after its removal (early June), a new Raptor engine – this time believed to be Raptor SN04, effectively an inert test article – was installed on Starhopper for a handful of days.

SN04 was exclusively used to check fitment and verify Raptor’s thrust vector control (TVC) gumball capabilities – quite successfully, by all appearances. A few days after installation, it was removed and shipped elsewhere. Subsequently, Raptor SN05 was tested in McGregor with the hopes that it would be able to support the first Starhopper hover tests, but the vibration issue described by Musk caused damage or at least killed confidence that the engine (a single point of failure on Starhopper) was reliable enough to support hover tests.

Raptor SN06 thus entered our story, arriving at McGregor around July 4th. SpaceX’s world-class team of engineers and technicians demonstrated their famous speed and agility, firing up SN06 less than 24 hours after its arrival. This initial test showed nothing out of order and was followed by no less than 3-4 30-80-second static fire tests, all of which were more or less successful. Per Musk, things were looking good as of July 8th, and Raptor’s July 11th arrival at Boca Chica is a foolproof confirmation that the engine is healthy and ready for the Raptor family’s first true flight.

Starhopper stands stoically as technicians install a new Raptor (SN06) on its thrust structure. If all goes as planned, the unorthodox vehicle could begin hover tests as early as next week (July 15th). (NASASpaceflight – bocachicagal)

Stay tuned for coverage of SpaceX’s imminent Starhopper static fire and hover test campaign.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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