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SpaceX Starlink launch puts on a spectacular light show on the East Coast

Falcon 9 produced an incredible light show visible for hundreds of miles along the East Coast during its seventh Starlink launch of 2020. (Richard Angle)

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Through a confluence of orbital dynamics and luck, SpaceX’s seventh Starlink launch of 2020 may have created one of the most spectacular light shows visible across the US East Coast in recent memory.

Likely to incur a massive wave of ‘UFO spottings’ across the Eastern seaboard, Falcon 9 lifted off from a Cape Canaveral, Florida launch pad at 5:21 am EDT (09:21 UTC), a bit less than a half an hour before dawn. Heading east (and up), the 70m (230 ft) tall SpaceX rocket took just three minutes to escape Earth’s shadow and meet the rising sun a bit ahead of the East Coast’s schedule – the light from which instantly backlit the plume created by Falcon 9’s second (upper) stage. Effectively replicating – in reverse – a similar phenomenon often seen after SpaceX West Coast launches shortly after sunset, this is the first time in quite awhile that the stars have (somewhat literally) aligned for a similar light show in Florida.

However, thanks to it taking place more than 150 km (90 mi) above Earth’s surface, the light show produced by predawn sunlight and Merlin Vacuum’s massive exhaust plume was likely visible for hundreds of miles in every direction. Of course, faux-UFO event aside, the mission served a more important purpose for SpaceX, placing the eighth batch of 58 upgraded v1.0 Starlink satellites into low Earth orbit and bring the company halfway to achieving a record-breaking four-launch month in June 2020.

Falcon 9 B1059, a flight-proven payload fairing, and a new expendable upper stage launched on SpaceX’s second Starlink mission of the month on June 13th. (Richard Angle)
Falcon 9 streaks into the predawn Florida sky, meeting the sun halfway. (Richard Angle)
B1059 landed for the third time just nine minutes after liftoff. (SpaceX)

In fact, just hours before launch, SpaceX opened access to a web portal allowing anyone to sign up for Starlink news straight from the source and – much more importantly – “[updates on Starlink internet] service availability in your area”. In other words, now is the first time ever that prospective Starlink internet customers can officially express demand and perhaps toss their name into the ring to be considered for the satellite constellation’s first public alpha/beta tests. COO and President Gwynne Shotwell recently revealed that SpaceX could feasibly begin rolling out service to customers around the world as soon as ~840 operational Starlink satellites were in orbit.

Today’s launch was SpaceX’s seventh Starlink mission this year and the second just this month. If things go according to plan, Starlink V1 L9 could launch as early as June 24th, potentially leaving just four or five more launches and their associated orbit-raising periods between now and SpaceX’s initial internet service roll-out. Once this mission’s batch of satellites finish boosting to their final orbits with onboard ion thrusters, SpaceX will have more than 550 operational satellites in orbit – several times more than the next closest competitor.

Orbital sunrise comes early over Falcon 9’s grid fins (left) and a stack of 58 new Starlink satellites (right). (SpaceX)
Three Planet SkySat Earth imaging satellites joined the mission, making it SpaceX’s first Starlink rideshare launch. (SpaceX)

If SpaceX maintains the impressive Starlink launch cadence it appears all but guaranteed to demonstrate this month, the constellation could be ready to enter service as early as August or September. Meanwhile, Starlink V1 L8 also debuted SpaceX’s potentially revolutionary Starlink launch rideshare offering, sending three ~110 kg (250 lb) Planet SkySat imaging satellites on the way to their final orbits for a price so low that the company didn’t initially didn’t believe it could be real.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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Tesla says fixes on Full Self-Driving’s two biggest issues are on the way

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Tesla Full Self-Driving is set to receive improvements to address its two biggest issues, according to a company engineer.

Director of Engineering at Tesla AI, Phil Duan, revealed in a post on X that improvements to both pothole avoidance and navigation “are coming,’ something we have heard many times in the past. However, there are a few things that seem to hint that things might be different this time around.

Pothole avoidance, navigation, speed control, and left lane camping are some of the most prevalent and frequently mentioned shortcomings of the Full Self-Driving suite. These are a few of the biggest issues that have kept Tesla Full Self-Driving as a Supervised suite, meaning drivers must remain attentive during operation.

Pothole Avoidance

Pothole avoidance was first mentioned as an “Upcoming Improvement” with the Tesla Full Self-Driving v14.3 update back in early April of this year. It was listed alongside “Expand reasoning to all behaviors beyond destination handling.”

Tesla is fixing Full Self-Driving’s pothole problem

It’s been six months since we first saw pothole avoidance explicitly mentioned, and it has not moved beyond that and joined the main release notes yet.

Tesla has not shed any light on why pothole avoidance has been such an issue for it to solve, but it also has issues identifying large bumps much of the time, so its modeling of sudden changes in road conditions is likely pretty weak at this particular point. I’ve had more issues with large bumps than potholes, personally, but both are issues that need to be resolved.

It makes sense that things might be pretty close to being released to the public, as we are going on such an extensive period of time between it being mentioned and it actually being deployed.

Navigation

Navigation is likely the most painful part of using Full Self-Driving, as it routinely takes strange routes, has trouble with local rules (like Except Right Turn Stop Signs in Pennsylvania), and sometimes does not realize that maneuvers it is suggesting are against the law. Turning out of my neighborhood, you cannot turn left, yet my Model Y still suggests it roughly 70 percent of the time when I’m leaving.

However, Tesla might be close to a breakthrough on this. With the Summer Update, Tesla added “Preferred Routes” alongside “Automatic Navigation.”

Preferred Routes prioritized roads that the driver had actually taken before, instead of always defaulting to what the vehicle believes is the most efficient path. This has already solved many of my issues. Formerly, I would turn off the Online Routing setting, and that would eliminate most of my complaints with routing, but then you lose out later on the Live Traffic Visualization.

Tesla’s Navigation has improved tremendously thanks to the Preferred Routes release with the Summer Update, but it still could use some polishing, as it still suggests strange routes from time to time, and it also has a lot of issues getting out of a parking lot. I find that those truly confuse FSD sometimes.

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