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SpaceX Starship stacked with ballast for hop test debut
SpaceX has installed a custom-built ballast atop its fourth full-scale Starship prototype, a sign that the company is rapidly approaching the ship’s first Starhopper-style hop test.
Although CEO Elon Musk officially “redirected” SpaceX’s resources away from Starship’s first flight and towards Crew Dragon’s NASA astronaut launch debut, the company continues to work around the clock to ready Starship SN4 for the program’s biggest test yet. Designed with the goal of creating a fully-reusable, ultra-capable launch vehicle that is unprecedentedly affordable, SpaceX’s Starship spacecraft and Super Heavy booster have made impressive progress over the last 12 or so months.
In July and August 2019, Starhopper – a low-fidelity testbed and proof of concept – successfully performed two untethered hop tests, ultimately flying more than 150m (~500 ft) above ground before safely touching down. Three months later, the first full-scale Starship prototype was destroyed almost immediately after its first pressure test began, a failure that lead SpaceX to expedite factory upgrades. Just six months later, SpaceX has completed multiple successful tests, including pressure tests that pushed beyond the pressures needed for safe human spaceflight, several full wet dress rehearsals (WDRs) with live propellant, and three Raptor engine static fires. In fewer words, Starship is ready for its next big test: flight.

However, Starship SN4 currently has just one Raptor engine installed and will remain in that configuration for its inaugural hop, expected to reach a maximum altitude identical to Starhopper (150m/500ft). The odd configuration means that the rocket will be propelled by asymmetric thrust, as Starship’s ‘thrust puck’ engine section is designed to hold three Raptor engines in a triangular formation. Raptor is capable of producing up to 200 metric tons (~440,000 lbf) of thrust with an unclear level of throttle control (likely mediocre according to comments made by Elon Musk).
Impressively, although it might seem reasonable to assume that Starship SN4 is about as heavy as the ~120 ton Starhopper, the clear and present need to install substantial ballast suggests otherwise. Combined with comments made during SN4’s April 2020 transport from factory to launch site, it appears that even SpaceX’s early Starship engine sections weigh just 50-60 metric tons (110,000-125,000 lb) empty. That weight doesn’t account for the flaps, heat shield, nose section, or many other heavy components that orbital Starships will eventually need but is still impressive.


That impressive weight reduction, Raptor’s inability to safely throttle low, and the FAA’s lack of interest in dozens (up to hundreds) of tons of explosive propellant flying above or around populated areas poses its own challenges for the first full-scale Starship flight. The addition of ballast helpfully solves (or at least alleviates) several of those issues. Notably, ballast can prevent SpaceX from having to fuel Starship SN4 with dozens of extra tons of explosive propellant to counteract the high thrust of its single engine and permit a safe launch and landing.
At the same time, if Starship SN4’s wet weight is reduced by carrying less propellant during its first flight, that actually exacerbates the problem of Raptor’s small throttle range, as a lighter ship would be much harder to manage as the engine rapidly burns propellant and thus loses mass. With ballast, Raptor won’t have to throttle as low as it would otherwise have to to ensure a gentle rate of deceleration. Built out of sheet steel and two spare rolls of the same steel used to form Starship rings, Starship SN4’s new ballast likely increases its dry mass by some 50% or more (25+ metric tons).


Pending Crew Dragon’s inaugural astronaut launch, now scheduled no earlier than 3:22 pm EDT (19:22 UTC), May 30th after weather delayed the first May 27th launch attempt, Starship SN4 has no testing periods on the calendar at the moment. Speaking around May 23rd, Musk stated that the ship was likely at least a “few weeks” away from its flight debut, suggesting that the ship will perform another static fire test to prepare for its first hop as early as next week. Stay tuned for updates as SpaceX’s works towards two very exciting Crew Dragon and Starship milestones.
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News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.