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SpaceX’s Starship briefly becomes the most powerful active rocket in the world

SpaceX's most powerful rocket test - ever. (NASASpaceflight Starbase Live)

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A SpaceX Starship booster has successfully fired up 14 of its 33 Raptor engines, likely becoming the most powerful active rocket in the world.

Throughout the history of spaceflight, only three or four other rockets have produced as much or more thrust than Super Heavy Booster 7 (B7) could have theoretically produced on November 14th. But the Soviet Energia and N1 rockets and the US Saturn V and Space Shuttle were all retired one or several decades ago. Only SpaceX’s own Falcon Heavy rocket, fifth on the bracket and capable of producing up to 2325 tons (5.13 million pounds) of thrust at sea level, is still operational and comes close.

Powered by 33 upgraded Raptor 2 engines that SpaceX says can produce up to 230 tons (~510,000 lbf) each, Super Heavy could have produced up to 3220 tons (7.1 million pounds) of thrust when it ignited 14 of its engines earlier today. That likely means that Starship is now the fourth most powerful rocket ever tested, slotting in above NASA’s Space Shuttle but below the Soviet Energia. And even if all 14 engines never throttled above 73%, SpaceX’s Starship booster likely still produced more thrust than any other active rocket in the world, beating Falcon Heavy. But if NASA has its way, Starship could hold that title for less than 36 hours.

As early as 1:04 am EDT (06:04 UTC) on November 16th, a little over 35 hours after SpaceX’s record-breaking Starship static fire, NASA will attempt to launch its massive Space Launch System (SLS) rocket for the third time since late August. At the explicit request of Congress, which wanted to preserve Shuttle jobs after the end of the program in 2011, SLS essentially shuffles around Space Shuttle parts and replaces the reusable orbiter with a fully-expendable rocket. The Solid Rocket Boosters (SRBs) have been extended and uprated, and the orange External Tank has been stretched and turned into a liquid rocket booster affixed with four RS-25 engines to the Shuttle’s three.

If things go according to plan, those changes mean that SLS rocket will produce up to 3990 tons (8.8 million pounds) of thrust when it lifts off for the first time, overtaking Super Heavy B7 but also making it the second most powerful launch vehicle in history after the Soviet N1. N1 never succeeded, however, so SLS could become the most powerful rocket ever to reach orbit if its first launch is successful.

But just as SLS appears poised to almost immediately unseat Starship’s position as the most powerful active rocket in the world, Starship is poised to beat SLS to become the most powerful rocket ever flown – successfully or not – when it attempts its first orbital launch either next month or early next year. With all 33 Raptors at full throttle, Starship can produce almost 7600 tons (16.7 million pounds) of thrust at liftoff, beating the previous record-holder – the Soviet N1 rocket – by nearly 60%.

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Even if that first launch attempt is unsuccessful, SpaceX appears to be preparing for several more rapid-fire launches that will continue until success is achieved, beating SLS’ other (potential) record. SpaceX has demonstrated that ability once before with Starship when it completed five flights of five different prototypes in less than six months. As a result, it’s likely that by the time SLS launches a second time in the mid-2020s, it will be the third most powerful rocket, second to N1 and Starship.

That slightly awkward upset should be lessened by the fact that Starship and SLS are, for the time being, both integral parts of NASA’s Artemis Program. To return astronauts to the Moon for the first time since 1972, SLS and its Orion spacecraft will transport NASA astronauts to lunar orbit, where they’ll board a Starship-derived Moon lander. Starship will then land those astronauts on the lunar surface, support about a week of surface operations, and then return them to lunar orbit, where Orion will transport them back to Earth.

For now, a massive amount of work remains to be done before NASA and SpaceX will be ready to support that crewed Moon landing. But Monday’s Starship static fire and Wednesday’s potential SLS launch both represent significant, tangible steps towards that lofty goal.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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