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SpaceX sends Starship’s first vacuum Raptor engine to Boca Chica

The average person could easily stand up straight inside Raptor Vacuum's nozzle with plenty of room to spare. (SpaceX)

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For the first time, SpaceX has shipped a vacuum-optimized Raptor engine to its Boca Chica, Texas Starship factory days after the company’s present reiterated plans for an inaugural orbital launch attempt as early as July.

Back in March 2021, CEO Elon Musk confirmed that he’d set SpaceX a goal of attempting Starship’s first orbital launch no later than the end of July – around four and a half months distant at the time. Fifteen weeks later, though the prospects of an orbital launch attempt happening in July have practically shrunk to zero, SpaceX COO and President Gwynne Shotwell – best known for acting as a more grounded foil to Musk’s often impractical schedule estimates – reiterated that the company is still “shooting for July” for Starship’s first orbital launch attempt.

As of late June, hitting that target would require SpaceX to string together numerous extraordinary feats of engineering and rocketry in record time or attempt some extremely unorthodox corner-cutting.

The launch pad and launch vehicle hardware needed for Starship’s first space shot are currently far from ready for flight. On June 24th, Musk unexpectedly revealed that the Super Heavy booster prototype SpaceX is now in the late stages of assembly isn’t actually the booster that will carry Starship on its first space launch attempt. In other words, though dozens of rings in various states of work are strewn about SpaceX’s Boca Chica factory, the company has yet to begin assembling the massive 65m (~215 ft) tall booster required for the first orbital launch attempt.

Using Super Heavy Booster 3 (B3) as a ruler, assembly could easily take 9-10 weeks – starting whenever the process actually begins. If SpaceX started stacking Booster 4 today, in other words, it’s unlikely that the rocket would even be complete by the end of August. Barring SpaceX taking unprecedented shortcuts, completing the booster is just part of the process of preparing for flight and B4 would still need to be qualified for flight, likely involving at least one cryogenic proof and static fire test.

In a best-case scenario where SpaceX begins assembly today, manages to halve Booster 4 assembly time in one fell swoop, the sneaks the second Super Heavy ever completed through qualification testing in a single week, the orbital flight test booster still wouldn’t be ready for Starship installation (likely another unprecedented first) before mid-August.

That would then leave SpaceX five or six weeks to fully assemble Starship S20, a process that has yet to begin. Like Starship SN15, which Musk said sported “hundreds of improvements”, Musk has also stated that Ship 20 and all after it will feature another batch of upgrades needed to take Starship orbital. Starship SN15 was very gradually stacked and assembled over the course of almost four months, though that slow assembly can likely be blamed on the fact that SpaceX is busy testing Starships SN8 through SN11 and was effectively waiting to see if any other major changes might be required.

Starship SN20’s (now S20) thrust dome is the first non-pathfinder hardware to feature Raptor Vacuum mounts. (NASASpaceflight – bocachicagal)

While most of S20’s upgrades are a mystery, the ship’s thrust dome – spotted in work at Boca Chica earlier this month – has already confirmed that the prototype will be the first with the necessary hardware for Raptor Vacuum engine installation. That likely means that S20 will also be the first Starship to attempt to static fire six Raptor engines*, potentially producing more thrust than a Falcon 9 booster. On June 27th, one such vacuum-optimized Raptor (RVac) arrived in Boca Chica for the first time ever, making it clear that the comparatively brand new engine may already be ready to start integrated Starship testing.

*Update: SpaceX CEO Elon Musk says that the Raptor Vacuum delivered to Boca Chica on June 27th is, in fact, meant for Starship S20, seemingly confirming that the prototype will fly with a full six Raptor engines.

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Of course, beyond Starship and Super Heavy, SpaceX also has a great deal of work left to get the rocket’s first orbital-class launch facilities partially operational. SpaceX will need to complete and activate at least one or two more custom-built propellant storage tanks, sleeve those three or four tanks with three or four massive thermos-like ‘shells,’ complete thousands of feet of insulated plumbing and wiring, finish a massive ‘launch table,’ install that table on a six-legged ‘launch mount;’ outfit that table and mount with an array of power, avionics, hydraulics, and fueling equipment and plumbing; complete a ~145m (~475 ft) ‘integration tower,’ and perform the first fit checks and shakedown tests with a real booster or Starship.

Only then will SpaceX be able to attempt Starship’s first space launch. All told, it might not be literally impossible for SpaceX to complete all the above work in less than five weeks, but it’s safe to say that the odds of that happening could probably make a lottery ticket blush. Regardless, if Starship reaches orbit at any point before the end of 2021, it would beat out simpler “next-generation” rockets like Ariane 6, ULA’s Vulcan, and Blue Origin’s New Glenn despite beginning concerted development years later and with a far less certain funding situation.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Tesla Full Self-Driving v14.3.7 early review: FSD saved me from an accident

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Credit: Teslarati

Tesla released Full Self-Driving version 14.3.7 yesterday, and after about 90 miles of testing today, it is evident there are some definite fixes from version 14.3.6, which I wrote about last week and called a regression.

Within the first 40 minutes of my drive on v14.3.7, it saved me from getting into an accident with an unaware Dodge Charger driver, and some of the things Tesla seemed to miss in v14.3.6 were definitely improved. All in all, the release so far has some really great performance, and I’m looking forward to testing it further.

For now, here’s everything I noticed with v14.3.7:

Overall Improvement

Just generally speaking from a ride perspective, this was a really great experience. A lot of the hesitancy I experienced on v14.3.6 was gone. There were no instances of brake-stabbing, wheel-jerking, or any uncertain or unconfident movements. It was void of anything that I felt made it timid with v14.3.6.

The one thing I do hope to see down the road is a smaller need to adjust Speed Profiles so often. Because Tesla calls FSD “Supervised,” I’m okay with needing to hit the scroll wheel a few times a drive.

However, I hope that things can be incrementally improved upon with speed. Sometimes it’s too fast; other times it’s too slow. It’s a difficult thing to hone in and refine, but I hope it eventually gets there.

I didn’t notice any significant left lane camping or any behaviors that were completely out of line. I am hopeful that this opinion does not change, but after driving a few days with this version and putting it in a variety of different situations, you are exposed to more behaviors, some of which are not necessarily what I’d prefer.

The big things to notice, at least in my experience thus far, are that the major issues with previous versions — meaning the braking stabbing and wheel jerking — simply weren’t there. That’s enough to already consider this progress compared to .6.

Manual Signal Override is More Responsive

On .6, I had quite a few issues with FSD ignoring my manually input turn signals. If Tesla wants to call it “Supervised,” then the car should not ignore any input the driver gives. If I touch the accelerator on FSD, the car speeds up.

The car did a great job of obeying my turn signals when I wanted it to change lanes, which is welcome.

Parking Lot Performance

Before .6, I traditionally took over in nearly every parking lot my car entered, because I knew it would not park somewhere that I wanted, and usually, it was just a tad too timid in this setting.

The one bright spot of .6 was how well it handled parking lots. This continued with v14.3.7:

 

I’m always really happy to see progress at all, but once parking preferences come to FSD, as long as this performance is still around, that could potentially be the biggest improvement I’ve seen in FSD in the year I’ve been using it personally on a daily basis.

Full Self-Driving Averts Disaster

A Dodge Charger changed into my lane without checking if I was there, running me off the road. FSD made the initial avoidance maneuver; I grabbed the wheel out of instinct, looked in my side mirror to ensure I had nobody following closely behind, hit the brake, and straightened the car back up to avoid a curb:

There have been quite a few responses to this video stating that I should never have grabbed the wheel. To be honest, I really wish I had not done so, because I do believe FSD would have avoided any sort of collision with anything, including the car or the curb.

However, this was the first time I had ever been this close to being hit while using FSD. My natural reaction was to take over. I think if I had had something like this happen before, my reaction might have been different.

Hitting the brake avoided hitting the curb, while FSD swerved to avoid the car. My concern after the car was clear of my front end was the curb. All in all, I’m really happy with how things turned out, and I think anyone could be a critic of how I handled it. I only had a split second to really make a decision, and thankfully, any damage was avoided.

It is clear FSD managed to avoid the car coming down before I was able to. I truly credit FSD for avoiding the collision.

What Needs to Improve

Better Recognition of Potholes, Uneven Roads, Sharp Changes in Roadway/Bumps

On Friday, my Fianceè and I were in the car, and FSD was driving us. We crossed over a roadway that has a traffic light, and FSD was traveling at 40 MPH on Standard, 5 MPH over the speed limit. Everything was more than reasonable.

However, the road we were crossing at the light has a major bump both as you start and finish crossing it. Without a speed reduction, your car can go airborne. The Tesla did just this on Friday on v14.3.6; it was an uncomfortable bounce that pretty much confirmed I would not ever let FSD go over again unless we were sitting at that intersection when there is a red light.

I even tried scrolling down into Sloth quickly, but I ended up just taking over:

A few people have said it remains related to the vision-based approach and its difficulty comprehending 3D. This is a huge issue because this can cause serious damage at certain speeds.

Navigation

Nothing new here. I still turn off “Online Routing” quite frequently to get the car to take logical routes from time to time.

Auto Wipers

Auto Wipers are just plain bad. I really hope Tesla just uses a rain sensor. I thought they had improved at one point, but I still get dry wipes, Speed 4 on a drizzle, and Speed 2 on a steady rain. In reality, these should be switched.

You can watch our full review of Tesla Full Self-Driving v14.3.7 below:

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Elon Musk

SpaceX’s biggest test yet arrives this week and it’s not a rocket launch

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SpaceX will report second quarter results after the market closes on Tuesday, August 4, marking the first time the company has opened its books to the public since its record IPO in June. Management will host a live audio only webcast at 4:30 p.m. ET, streamed on X, with no dial in option.

The debut carries more weight than a typical first quarter as a public company. Two trading days after the release, on August 6, the first tranche of SpaceX’s lockup expires, freeing roughly 911.5 million insider and employee shares, worth well over $100 billion at current prices and the largest such release in Wall Street history. A second, larger tranche tied to the stock trading 30 percent above its $135 IPO price never triggered, since shares have spent most of July trading below that price.

Wall Street’s models point to revenue near $6.9 billion for the quarter, up sharply from the $4.69 billion SpaceX reported in the first quarter, with a narrower per share loss than the $1.27 posted three months earlier, according to estimates compiled by Motley Fool. Those numbers will be the first look at how SpaceX’s three segments, Starlink, launch and AI, are performing independently.

SpaceX scores another massive Pentagon deal to support military satellites

Investors heading into the call have a specific list of questions. How many net new Starlink subscribers did SpaceX add after ending March with 10.3 million, and is average revenue per user holding up as the service expands into lower income markets. How much of the AI segment’s revenue reflects contract signings with Anthropic, Google and Reflection AI this year, deals that combined could annualize to nearly $28 billion if fully ramped. Whether capital expenditures, which nearly doubled in the AI segment alone between 2024 and 2025, are still accelerating or starting to plateau. And whether management offers any forward guidance at all, something SpaceX has never done publicly.

The report will also land days after Elon Musk publicly denied a Wall Street Journal report describing internal planning to separate Tesla’s China business ahead of a potential Tesla-SpaceX merger. Whether Musk or SpaceX executives address that speculation on the call, even indirectly, maybe something investors will be listening for on Tuesday.

As Teslarati reported after Musk’s own warning to short sellers last week, the CEO has made clear he expects skeptics to be proven wrong over time. Tuesday will be the first chance for the numbers themselves to make that case.

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Elon Musk

SpaceX’s Starship just got filmed by its own cargo

SpaceX released new footage of Starship in space captured by the Starlink satellites it deployed.

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SpaceX released a new video Friday evening showing Starship from an angle showcased by its own Starlink satellites, watching the rocket drift away in orbit.

The 65 second clip, posted on X, stitches together footage from four cameras mounted on a single Starlink V3 satellite. It opens with a close view of Starship’s 171 foot upper stage, still catching sunlight, then pulls back as the two spacecraft separate.

The footage comes from Starship’s 13th flight test, which launched July 24 from Starbase after a scrubbed attempt and an abort caused by an engine issue the week before. When Flight 13 finally flew, it carried the first batch of functional Starlink V3 satellites Starship has ever deployed, twenty of them, with six equipped with cameras meant to scan the ship’s heat shield during reentry.

Flight 13 checked most of its boxes. Starship deployed all 20 satellites, relit a Raptor engine in space, and splashed down softly in the Indian Ocean off Western Australia. Musk’s longer term plan calls for a Starlink V3 constellation of 100,000 satellites, according to a recent FCC filing, with Starship as the only vehicle capable of launching them at the volume that requires. Each Starship flight is designed to carry up to 60 V3 satellites once the vehicle reaches routine service, well beyond what Falcon 9 can carry in a single mission.

Starship is next expected to fly with an attempt at catching the ship itself with the launch tower’s mechanical arms, a maneuver SpaceX has so far reserved for the Super Heavy booster.

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