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SpaceX installs first ‘Mechazilla’ arm on Starship launch tower

SpaceX has installed the first arm on Starship's "Mechazilla" launch tower. (NASASpaceflight - bocachicagal)

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One month after SpaceX stacked Starship’s South Texas ‘launch tower’ to its full height, the company has installed the first arm on what amounts to the backbone of ‘Mechazilla.’

At the end of July, after less than four months of work, a team of SpaceX workers and contractors installed the final prefabricated section of a ~145m (~475 ft) tall tower meant to support orbital Starship launches. Above all else, SpaceX’s first custom-built ‘launch tower’ is a sort of backbone or anchor point for several massive, mechanical arms that will accomplish the actual tasks of servicing – and, perhaps, catching – Starships and Super Heavy boosters.

Work on all three of the arms expected to make up what SpaceX CEO Elon Musk has described as “Mechazilla” has been visibly underway since the last week of June as a small army of welders carefully assembled dozens of sections of heavy-duty steel pipe into house-sized frames. Almost exactly two months later, SpaceX has installed the first of those three arms on the exterior of Starship’s skyscraper-sized launch tower.

Known as the tower’s quick-disconnect or QD swing arm, the standalone structure is reportedly designed to accomplish a few different tasks. First, as its unofficial name might suggest, the QD arm will hold a quick-disconnect umbilical connector that will temporarily attach to the base of Starships to load them with fuel, oxidizer, and other consumables and link them to ground power and networking. For years, it appeared that SpaceX planned to fuel Starship upper stages through their Super Heavy boosters, which will themselves be connected to umbilical panels on a table-like launch mount that sits beside the tower.

However, once work began on Starship S20, the first potentially space-capable prototype, it was clear that SpaceX had foregone the umbilical plate normally installed at the base of Starship skirts and moved that connection to the ship’s lower back. Musk later confirmed as much in interviews and tweets, revealing that longstanding plans to dock Starships aft to aft for in-space refueling were also up in the air. As of late, aside from reiterating that the launch pad itself (“Stage Zero,” per Musk) is even more complex and difficult than Starship or Super Heavy, SpaceX’s CEO has also repeatedly stated a desire to offload as many systems as possible onto the launch pad – seemingly regardless of the complexity of the alternative.

To the left of the QD arm’s former assembly spot are the tower’s ‘chopstick’ catcher arms (left) and what’s believed to be the carriage (right) they’ll be installed on. (NASASpaceflight – bocachicagal)

Enter the building-sized robot informally known as Mechazilla. While the relatively simple swinging ‘QD arm’ that will fuel Starship and stabilize both stages of the rocket is a common feature of rockets and launch pads, the only experience SpaceX itself has with umbilical swing arms is the Crew Access Arm (CAA) that allows astronauts and cargo to board Dragon spacecraft after Falcon 9 goes vertical – a structure with near-zero umbilical utility. Technically, the transporter/erectors (T/Es) that cradle Falcon rockets, lift them vertical, and fuel them before launch have some similarities with swing arms but SpaceX has always used simpler and more reliable passive mechanisms whenever possible.

A step further, though, SpaceX has also seemingly foregone the installation of a basic crane on top of its Starship tower and Musk himself has developed an almost infamous aversion to the inclusion of something as seemingly simple as landing legs on Super Heavy boosters – and, eventually, perhaps even (some) Starship variants. Instead of adding rudimentary legs to Super Heavy prototypes, Musk has seemingly pushed SpaceX to turn Starship’s launch tower into a complex, vulnerable, and fragile rocket recovery system. Beyond the comparatively mundane QD arm, Musk says that SpaceX will ultimately install a pair of massive house-sized steel arms mounted on a sort of external elevator. Those arms will apparently be capable of actuating and moving up and down the tower with the speed, precision, and reliability needed to quite literally catch Super Heavy boosters – and, eventually, Starships – out of mid-air.

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The team tasked with designing and building those rocket-catching arms have affectionately deemed them “chopsticks” – a nod towards the kind of nuanced actuation they’ll need to recover the world’s largest rocket boosters and upper stages without missing or destroying them. Having really only just perfected propulsive vertical landing with Falcon 9 and Falcon Heavy boosters, SpaceX thus intends to throw a few extra points of failure into the mix.

To SpaceX and Musk’s credit, whether the company’s second attempt at catching rockets goes as well as the first, some version of the massive ‘chopstick’ arms SpaceX is working on was likely going to be necessary just to rapidly turn around boosters and Starships – and do so regardless (within reason) of weather conditions. By replacing a tower crane with giant arms, SpaceX will hopefully be able to stack Starship on Super Heavy (and Super Heavy on the launch mount) even in the high winds that are almost always present on the South Texas Gulf Coast. If SpaceX can also reliably catch boosters with those arms, it could be a significant upgrade for the operations side of Starship reusability. For now, though, only time will tell.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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