News
SpaceX making good progress towards Super Heavy static fire campaign
SpaceX appears to be making great progress towards the start of its first full Super Heavy static fire campaign, building upon extensive Starship testing and a single booster static fire completed in July 2021.
On May 14th, upgraded Super Heavy booster B7 was moved back to SpaceX’s South Texas Starbase Starship factory after completing a successful round of tests and smoothing out an otherwise rocky start to its life. It was not the booster’s first time on that journey: after first leaving the Starbase ‘nest’ on March 31st, Booster 7 suffered significant internal damage during a structural stress test on April 14th and was forced to return to the factory for repairs. Impressively, despite the cramped environment and extremely limited access to the interior of the Super Heavy’s primary and secondary propellant tanks, SpaceX engineers and technicians somehow completed those repairs and Booster 7 sailed through a new round of ‘cryoproof’ testing on May 9th and 11th.
In the ~20 days since its second return, SpaceX teams have been hard at work preparing Super Heavy B7 for its next major challenges – the results of which could determine whether the massive rocket helps launch a Starship into space later this year.
That goal, same as it has been for half a year, is to qualify the first Super Heavy booster for flight. To do so, SpaceX must – at long last – static fire a Super Heavy with all necessary Raptor engines installed. For Booster 7 and its near-term successors, that means 33 new “Raptor 2” engines capable of generating a total of ~7600 metric tons (~16.7M lbf) of thrust.
That’s exactly what SpaceX workers have been focused on doing since Booster 7’s second return to a Starbase assembly bay. Bit by bit, they have spent every day since installing Raptor 2 engines one at a time. Unfortunately, due to the Super Heavy’s relocation inside a brand new assembly building known as the Megabay, High Bay 2, or Wide Bay, the half-dozen or so unaffiliated photographers who have come to regularly photograph Starbase have yet to find an angle that shows the state of that engine installation progress.
Two weeks later, it’s clear that SpaceX is taking its time, which likely also implies that the company is simultaneously encasing Booster 7’s Raptors and engine section in shrouds that will protect them during static fire testing; as well as during launch, reentry, and landing if B7 makes it that far. That’s not guaranteed, however, and it could also simply be that installing 33 engines on the first attempt at installing any Raptor 2s on any rocket has proven much harder than expected.
On June 1st, CEO Elon Musk appeared to confirm that engines are still being installed on Super Heavy B7, but he also verified that “all Raptor 2 engines needed for [the] first orbital flight are complete.” That could include Starship S24, which needs three sea-level Raptor 2s and three vacuum-optimized Raptor 2s, but it’s still great news even if he only means it for Booster 7. SpaceX has been spotted delivering at least a handful of new Raptor 2 engines a week for the last month or two, which means that all 33 engines may already be onsite at Starbase. If some are still undergoing proof testing at SpaceX’s McGregor, Texas facilities, it could be a few more weeks before all necessary engines are onsite, but that milestone is likely close at hand if it hasn’t already been reached.
For Super Heavy Booster 4, which was inexplicably never static-fired, installation of all 29 of its Raptor 1 engines took just a few days, but the installation of a heat shield around those engines took at least a few weeks. On June 1st, SpaceX also began installing grid fins on Super Heavy B7, further indicating the company’s growing confidence in the booster.
Outside of booster outfitting, SpaceX has also been aggressively refilling the Starbase orbital launch site’s (OLS) massive tank farm, which is capable of storing, subcooling, and distributing thousands of tons of liquid oxygen (LOx), liquid methane (LCH4), liquid nitrogen (LN2), and a variety of gases. For a full wet dress rehearsal (WDR), which has also never been done with Super Heavy, SpaceX would need to fill the booster with around 3400 tons (7.5M lb) of propellant. Out of an abundance of caution, Super Heavy B7 will likely have far less propellant aboard during almost all of its static fire tests, but a full static fire with a full load of propellant – simulating most prelaunch conditions – will likely be one of the last main goals of any static fire campaign. At full thrust, 33 Raptor 2 engines will likely burn around 25 tons (~55,000 lb) of propellant per second, so a huge amount of propellant will be needed regardless.
In the same series of June 1st tweets, Musk also confirmed that SpaceX intends to proceed cautiously into its first true Super Heavy static fire campaign, testing engines “just one at a time at first.” Musk probably isn’t being literal, as a campaign in which Booster 7 tested every one of its 33 Raptors individually could easily take weeks, so it’s likely safe to interpret his words to mean that SpaceX is not going to leap straight from the first limited test of one or a few engines to all 13 center engines, all 20 outer ‘boost’ engines, or all 33 engines at once.
Almost three weeks into the process of engine and heat shield installation, Booster 7 could potentially be ready to return to the orbital launch site any day now, though there’s probably an equal chance that it’s still a few weeks away. Nonetheless, SpaceX is on the cusp of kicking off one of the most exciting and important test campaigns in the history of Starship.
News
Starlink launches Communities Program for passive income through internet sharing
Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.
Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.
Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.
Big news! SpaceX is introducing a new @Starlink for Communities program that lets you earn money by providing Starlink internet to your neighbors or people nearby, who can pay for access by the hour, day, week, or month.
Neighbors pay for the access they need, while the person… pic.twitter.com/DtOUs0Ekvt
— Sawyer Merritt (@SawyerMerritt) October 1, 2026
The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.
A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.
Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.
Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.
Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.
The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.
Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration
Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.
The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.
News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.