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The Boring Company’s LVCC Loop can move over 8,000 people every hour, simulation shows
The Boring Company’s Las Vegas Convention Center Loop tunnels may be capable of moving over 8,000 passengers per hour, and that may not even be the system’s full capacity. These findings were related in a recent simulation that was shared online, which depicted three operating scenarios for the upcoming high-speed tunnels.
Using PTV Vissim software, a professional traffic simulation program, tunneling enthusiast Phil Harrison modeled how the LVCC Loop would work as a public transport service. The simulation utilized plans from The Boring Company’s official submissions to Clark County to depict the layout of the high-speed tunnels and stations as accurately as possible.
Harrison took a fairly conservative approach, with the simulation capping the number of passengers allowed in each station at just 100 people. This is quite conservative and will likely be exceeded by real-world conditions in the actual LVCC Loop. The tunneling enthusiast described the simulation’s concept and design in his YouTube video’s description.
“At each station, half the bays go to the one of the three stations and the other half to the other station. This allows for direct point to point travel. For each scenario, the input frequency of cars is increased and the maximum passengers allowed to collect in the platform area is 100. The biggest bottleneck is the pedestrian crossing at stations 1 and 3 so have added a theoretical signal and escalator,” Harrison wrote.
To determine the number of people that are moved per hour, the simulation counted the number of pedestrians that successfully exited a station over the space of 60 minutes. Three scenarios were explored in the simulation, and based on the results of each run, it appears that the LVCC Loop holds a lot of potential, showing a capacity to transport a good number of people per hour.
In a “base case” scenario, which involves cars with three passengers traveling through the tunnels at 75 mph, moving around the stations at 9 mph, and dwelling in the loading bays for 60 seconds, the simulation achieved a throughput of 2,160 passengers per hour. Each trip averaged 72 seconds from one end of the LVCC Loop to the other.
A second scenario employed a signaled pedestrian crossing, which allowed cars to navigate stations at 12 mph. Bay dwell time was adjusted to 45 seconds, and four passengers were allowed per vehicle. Under these scenarios, the simulation moved 4,320 passengers per hour, with trips taking an average of 58 seconds.
A third scenario, fondly dubbed “maximum plaid,” featured a system that used escalators that led directly to the Las Vegas Convention Center. Station speeds were at 25 mph, and bay dwell times were listed at 30 seconds. Speeds of the Model 3s in the Loop system was also raised to 140 mph, and four passengers were allowed per vehicle. Under these circumstances, the simulation achieved an impressive throughput of 8,640 people per hour with average trips taking 42 seconds.
Watch a simulation of the Las Vegas Convention Center Loop tunnels in action in the video below.
Elon Musk
Starlink powers Europe’s first satellite-to-phone service with O2 partnership
The service initially supports text messaging along with apps such as WhatsApp, Facebook Messenger, Google Maps and weather tools.
Starlink is now powering Europe’s first commercial satellite-to-smartphone service, as Virgin Media O2 launches a space-based mobile data offering across the UK.
The new O2 Satellite service uses Starlink’s low-Earth orbit network to connect regular smartphones in areas without terrestrial coverage, expanding O2’s reach from 89% to 95% of Britain’s landmass.
Under the rollout, compatible Samsung devices automatically connect to Starlink satellites when users move beyond traditional mobile coverage, according to Reuters.
The service initially supports text messaging along with apps such as WhatsApp, Facebook Messenger, Google Maps and weather tools. O2 is pricing the add-on at £3 per month.
By leveraging Starlink’s satellite infrastructure, O2 can deliver connectivity in remote and rural regions without building additional ground towers. The move represents another step in Starlink’s push beyond fixed broadband and into direct-to-device mobile services.
Virgin Media O2 chief executive Lutz Schuler shared his thoughts about the Starlink partnership. “By launching O2 Satellite, we’ve become the first operator in Europe to launch a space-based mobile data service that, overnight, has brought new mobile coverage to an area around two-thirds the size of Wales for the first time,” he said.
Satellite-based mobile connectivity is gaining traction globally. In the U.S., T-Mobile has launched a similar satellite-to-cell offering. Meanwhile, Vodafone has conducted satellite video call tests through its partnership with AST SpaceMobile last year.
For Starlink, the O2 agreement highlights how its network is increasingly being integrated into national telecom systems, enabling standard smartphones to connect directly to satellites without specialized hardware.
Elon Musk
Elon Musk’s Starbase, TX included in $84.6 million coastal funding round
The funds mark another step in the state’s ongoing beach restoration and resilience efforts along the Gulf Coast.
Elon Musk’s Starbase, Texas has been included in an $84.6 million coastal funding round announced by the Texas General Land Office (GLO). The funds mark another step in the state’s ongoing beach restoration and resilience efforts along the Gulf Coast.
Texas Land Commissioner Dawn Buckingham confirmed that 14 coastal counties will receive funding through the Coastal Management Program (CMP) Grant Cycle 31 and Coastal Erosion Planning and Response Act (CEPRA) program Cycle 14. Among the Brownsville-area recipients listed was the City of Starbase, which is home to SpaceX’s Starship factory.
“As someone who spent more than a decade living on the Texas coast, ensuring our communities, wildlife, and their habitats are safe and thriving is of utmost importance. I am honored to bring this much-needed funding to our coastal communities for these beneficial projects,” Commissioner Buckingham said in a press release.
“By dedicating this crucial assistance to these impactful projects, the GLO is ensuring our Texas coast will continue to thrive and remain resilient for generations to come.”
The official Starbase account acknowledged the support in a post on X, writing: “Coastal resilience takes teamwork. We appreciate @TXGLO and Commissioner Dawn Buckingham for their continued support of beach restoration projects in Starbase.”
The funding will support a range of coastal initiatives, including beach nourishment, dune restoration, shoreline stabilization, habitat restoration, and water quality improvements.
CMP projects are backed by funding from the National Oceanic and Atmospheric Administration and the Gulf of Mexico Energy Security Act, alongside local partner matches. CEPRA projects focus specifically on reducing coastal erosion and are funded through allocations from the Texas Legislature, the Texas Hotel Occupancy Tax, and GOMESA.
Checks were presented in Corpus Christi and Brownsville to counties, municipalities, universities, and conservation groups. In addition to Starbase, Brownsville-area recipients included Cameron County, the City of South Padre Island, Willacy County, and the Willacy County Navigation District.
Elon Musk
The Boring Company wins key approval for Nashville Music City Loop
The approval allows The Boring Company to use state-owned right-of-way along Tennessee’s highway system.
Tennessee Gov. Bill Lee announced that the Tennessee Department of Transportation (TDOT) and the Federal Highway Administration (FHWA) have jointly approved The Boring Company’s lease application and enhanced grading permit for the Music City Loop.
The approval allows The Boring Company to use state-owned right-of-way along Tennessee’s highway system, clearing a key hurdle for the privately funded tunnel project that aims to connect downtown Nashville to Nashville International Airport in approximately eight minutes, the Office of the TN Governor wrote in a press release.
“Tennessee continues to lead the nation in finding innovative solutions to accommodate growth, and in partnership with The Boring Company, we are exploring possibilities we couldn’t achieve on our own,” Gov. Lee said in a statement.
“The Boring Company is grateful for the leadership and hard work of federal, state, and local agencies in bringing this project to a shovel-ready point,” The Boring Company President Steve Davis said. “Music City Loop will be a safe, fast, and fun public transportation system, and we are excited to build it in Nashville.”
With lease and permitting approvals secured, The Boring Company will move forward with the Loop system’s construction immediately. The first segment of the Loop system is expected to be operational by the end of the year.
The Music City Loop will run beneath state-owned roadways and is designed to connect downtown Nashville to the airport, as well as lower Broadway to West End. The project will be 100% privately funded.
“The Music City Loop shows what’s possible when we leverage private-sector innovation and American ingenuity to solve transportation challenges,” said U.S. Transportation Secretary Sean Duffy. “TDOT’s lease approval will help advance this ambitious project as we work to reduce congestion and make travel more seamless for the American people.”
The Boring Company described the Loop as an all-electric, zero-emissions, high-speed underground transportation system that will meet or exceed safety standards. The Vegas Loop, for one, earned a 99.57% safety and security rating from the DHS and the TSA, the highest score ever awarded to any transportation system.