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SpaceX to receive $15m from Florida to build Falcon refurbishment facility

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The state of Florida’s Space Florida initiative is likely to award SpaceX nearly $15 million in support of the company’s recently-publicized plan to build a new Falcon rocket refurbishment facility and launch control center on Kennedy Space Center property.

All things considered, such an investment would be an extremely savvy move for the state, potentially speeding up an expansion that will pave the way – quite literally in terms of infrastructure — for SpaceX to support a dramatically larger launch cadence in Florida. Writing in an environmental assessment (EA) for the Richards Road project discovered in early June, the company provided a rough estimate for what that growth could look like:

“SpaceX estimates a possible 150 construction jobs associated with the initial development of the Proposed Action, and approximately 70 new SpaceX employees to support additional operations on KSC. SpaceX plans to launch more than 4,000 satellites with the intention that most of these satellites will be launched from LC-39A and LC-40.” (p. 39)

In the case of “most” of “more than 4,000 satellites” being launched from Florida, SpaceX is undoubtedly referring to the first phase of their Starlink internet constellation, a program that is also rapidly growing an R&D team to complete the system’s production-ready design and build a state-of-the-art factory for the vast majority of the network’s major components. For context, 70-90 additional new employees would grow SpaceX’s Florida presence by as much as 20-30% from 2018 levels.

Teslarati reached out to SpaceX for further clarification on the Starlink-related comments in the EA, but the company could not be reached for comment on the matter. However, SpaceX was later able to provide a statement on their prospective Richards Road expansion, reprinted below.

“As SpaceX’s launch cadence and manifest for missions from Florida continues to grow, we are seeking to expand our capabilities and streamline operations to launch, land and re-fly our Falcon family of rockets.”

It’s worth noting that SpaceX President and COO Gwynne Shotwell told CNBC reporters in May 2018 that the company expected 2019 to look more like 2017 (18 launches), suggesting that next year will likely be 30-50% slower than its busy 2018 launch schedule. Although the COO did state that “2019 [will] probably be closer to 2017 due to lower demand”, she didn’t explicitly include non-commercial launches in her figuring.

Combined with SpaceX’s official statement that its Florida manifest “continues to grow”, an observation that at face-value plainly contradicts the Chief Operating Officer’s on-record estimations, it seems almost impossible that that manifest growth is not largely a consequence of internal plans to dedicate a number of launches to Starlink satellites. As of June 2018, crowdsourced SpaceX launch manifests show a total of 20 possible launches in 2019 and 12 in 2020 – while plausible that a number of additional missions will be contracted or publicly announced as time marches on, it’s somewhat less plausible that those missions will push SpaceX’s commercial launch demand up to or above 2018 levels (24-28 launches).

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https://twitter.com/elonmusk/status/875849793204928512

Starlink launches thus make sense as a gap-filler for the one or two demand-sapped years likely to follow 2018, too near for SpaceX’s reusability-associated launch price drops to make a difference and too early for the company’s full-reusable BFR to come online. Rather conveniently, the production of roughly 12 new Block 5 Falcon 9s and Heavies per year would almost certainly keep all of SpaceX’s rocket manufacturing facilities busy, while also leaving an unfathomably vast fleet of stagnant Block 5 boosters (and hopefully payload fairings) available for any internal missions required by the Starlink program. If Patricia Cooper’s late-2017 statements are still roughly true today, SpaceX plans to begin the first dedicated launches of operational Starlink satellites in 2019, perfectly coinciding with their publicly anticipated lull in commercial launch demand.

Although it does depend on an extraordinarily rapid and successful ramp of the Starlink program, the paradoxical opportunity presented to SpaceX by launch demand lulls in 2019 and 2020 is hard to deny. Around the same time, one would expect the market for launches to begin to seriously respond to the arrival of a new, more affordable paradigm of orbital access, potentially culminating in an unprecedented demand for commercial launches as the price of entry begins to drop appreciably.

 

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

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The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

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Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

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For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

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On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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