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SpaceX posts first BFR-dedicated job posting – wanna build a Mars rocket?

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SpaceX has published the first job posting specifically dedicated to BFR, the company’s ambitious fully-reusable Mars rocket and multipurpose launch vehicle. Currently targeting the first half of 2019 for initial hop tests with a prototype spaceship (upper stage) and 2020 for the first full-up orbital tests of the booster and ship. Job postings specific to BFR signify the beginning of serious R&D expansion and acceleration.

Since its announcement in September 2017, SpaceX has made slow but steady (visible) progress on its path to integrated BFR prototype production, including the construction of a giant temporary tent, the successful lease of a large plot of land intended to support the first dedicated BFR factory at Port of Los Angeles, and accepted shipments of massive tooling that will be used to construct the huge rocket’s first carbon composite propellant tanks.

First revealed in 2016 in the form of the 33% larger Interplanetary Transport System (ITS), CEO Elon Musk provided a second update in 2017 that showed an optimized, smaller rocket with all the same goals, known as BFR (Big F- Rocket). The rocket’s main propulsion, a methane and liquid oxygen-fueled engine known as Raptor, also saw its 2016 targets lowered partially, dropping its targeted maximum thrust to about double (from 3000 kN to 1700 kN) the current Merlin 1D engines powering the Falcon family.

Tellingly, the job posted on Monday, June 11, sounds very similar to those posted for equivalent engineering positions with Falcon 9 and Dragon. Titled “BFR Build Engineer”, the listing describes many of the same skills and tasks prospective employees would expect to find if hired, with most focused on SpaceX’s culture of constant improvement. The same is expected from build engineers and engineers, in general, focused on SpaceX’s current operational launch vehicles and spacecraft, strongly suggesting that the BFR effort is taking its very first steps from an experimental research program to something more akin to an operational branch of the launch company.

What is definitely new is the specific focus on expertise with advanced forms of welding, particularly with joining distinct composite and metal components, as will be required throughout BFR.

 

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Read the best parts of the job listing below:

“The BFR (Big Falcon Rocket) is a massive next generation launch vehicle and spacecraft designed to carry [hu]mankind to the moon, Mars, and beyond. Also capable of flying humans from Los Angeles to New York in 25 minutes, the BFR will eventually replace the current Falcon 9, Falcon Heavy, and Dragon programs as the primary vehicle for all SpaceX missions.”

“The goal of this team is to investigate, test, and develop new hardware, software, and automation efforts capable of supporting advanced metallic and composite joining methods for the BFR. Focusing on friction stir welding, EB [electron-beam] welding, and composite tank lamination, the BFR Build Engineer is responsible for delivering results on critical projects with a highly demanding and fast-paced schedule”

  • Drive the technology development for manufacturing cryogenic composite tanks through research, mechanical/destructive testing and sub-scale manufacturing
  • Work closely with vehicle analysts and manufacturing team to ensure solutions meet the requirements for vehicle design as well as the manufacturing processes
  • Partner with engineering & production teams to generate ideas, designs, and improvements for current and next-generation vehicles
  • Strong background in composite structures with knowledge of automated fiber placement, autoclaves and composite design criteria

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

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The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

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Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

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For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

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On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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