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SpaceX will launch its Mars spaceship into orbit as early as 2020

SpaceX fan creates impressive CGI of BFR launch and landing [Credit: Hazegrayart via YouTube]

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First spaceship prototype already under construction

Speaking on a launch industry round-table at the Satellite 2018 conference, SpaceX President and COO Gwynne Shotwell revealed that the company intends to conduct the first orbital launches of BFR as early as 2020, with suborbital spaceship tests beginning in the first half of 2019.

Only six months after CEO Elon Musk first debuted the Interplanetary Transport System in Adelaide, Australia, a flood of recent comments from both executives have made it overwhelmingly clear that SpaceX intends to have its first spaceship ready for short suborbital test flights at the beginning of 2019. Considering Musk’s unprovoked acknowledgment at SXSW 2018 of his tendency towards overly optimistic timelines, the repeated affirmations of BFS test flights beginning in 2019 and now an orbital launch of the full BFR booster and ship in 2020 hold a fair deal more water than they did in 2017.

SpaceX’s subscale Raptor engine conducting a 40-second test in Texas. This engine will power both BFR and BFS. (SpaceX)

Breaking it down

These past few weeks have been filled with a number of similar statements from SpaceX executives like Shotwell, Musk, and others; all focused in part on the company’s next-generation launch vehicle, BFR (Big __ Rocket). Composed of a single massive booster and an equally massive second stage/spaceship (BFS), the rocket is meant to enable the affordable expansion of permanent human outposts on Mars and throughout the inner solar system by making good on the decades-old promise of fully reusable launch vehicles.

In order to succeed, the company will need to solve the problems that NASA and its Shuttle contractors never could.

To an extent, SpaceX has already matured the principles and technologies needed to reliably recover and reuse the booster stage of two-stage rockets, demonstrated by their incredible success with Falcon 9.

BFR is a whole different animal, partly owing to its massive size, huge thrust, and new propellant and tankage systems, but those problems are more technical than conceptual. SpaceX already knows how to reuse boosters, and that will apply to BFR once its several technological hurdles have been overcome. Designing and building the orbital spaceship (BFS), however, will undoubtedly be the most difficult task SpaceX has yet to take on. The safety and cost records of the only other orbital-class reusable second stage in existence, the Space Shuttle, are at least partially indicative of the difficulty of the challenges ahead of SpaceX.

In order to succeed, the company will need to solve the problems that NASA and its Shuttle contractors never could – they will need to build an orbital, crewed spaceship that can be reused with minimal refurbishment, can launch for little more than the cost of its propellant, and does so with safety and reliability comparable to the records of modern commercial airliners – perhaps the safest form of transport humans have ever created.

Space Shuttle Atlantis docked with the beginnings of the International Space Station. The Shuttle suffered several deadly failures and cost more than the expendable Saturn V moon rocket it replaced. (NASA)

Rockets do not easily lend themselves to such incredible standards of safety or reliability – airliners average a single death per 16 million flights – but SpaceX will need to reach similar levels of reusability and reliability if they hope to enable even moderately affordable spaceflight or Earth-to-Earth transport by rocket. Still, there can be little doubt that SpaceX employs some of the absolute best engineering expertise to have ever existed in the US, and their extraordinary personal investment in the company’s goal of making humanity multi-planetary bode about as well as could be asked for such an ambitious endeavor. According to Musk and Shotwell, the first spaceship is already being built and suborbital tests will begin as soon as 2019, while full-up orbital launches – presumably involving both the booster and spaceship – might occur just a single year later in 2020.

It appears that we will find out sooner, rather than later, if SpaceX has truly found a way to lower the cost to orbit by several orders of magnitudes. Follow us for live updates, behind-the-scenes sneak peeks, and a sea of beautiful photos from our East and West coast photographers.

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Pauline Acalin – Twitter

Eric Ralph – Twitter

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

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The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

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Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

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For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

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On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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