News
SpaceX's next Starlink launch to mark biggest rocket reusability milestone yet [webcast]
If everything goes as planned, SpaceX’s next 60-satellite Starlink launch will soon push the Falcon rocket family to the halfway point of its ambitious reusability design goals.
SpaceX has scheduled its sixth launch of 60 Starlink satellites no earlier than (NET) 9:42 am EDT (13:42 UTC) March 14th. Known as Starlink L6 or Starlink V1 L5 (referring to the fifth batch of upgraded v1.0 satellites), the Starlink mission will be the SpaceX’s fourth this year – a cadence that would enable up to 21 Starlink launches in 2020 alone. In other words, a successful launch this weekend would put SpaceX firmly on track to realize the repeated guidance that it would attempt 20-24 Starlink missions this year.
Given that SpaceX’s annual record stands at 21 launches and that the company has many additional non-Starlink launches planned for 2020, it’s always been clear that rocket reusability would be essential to even begin to approach the launch rates Starlink demands. Doing so without severely impacting customer missions – almost certainly an unacceptable tradeoff for SpaceX – is even more of a challenge. Thankfully, with its very next launch, SpaceX is about to push the rocket reusability envelope yet again, hopefully proving that the Falcon family is halfway to realizing its design goals.

SpaceX’s final iteration of the Falcon launch vehicle – known as its Block 5 upgrade – flew for the first time in May 2018 and has performed another 27 missions in 22 months since. When it debuted, SpaceX CEO Elon Musk spoke in depth about the Block 5 upgrade and the significant changes it introduced, stating that it primarily focused on improving reliability and reusability. Notably, every single Falcon 9 Block 5 rocket produced from then on would be virtually identical to the select few boosters destined to launch astronauts, meaning that all future SpaceX launches would directly benefit from the changes NASA required.

However, arguably the biggest public focus of Block 5 upgrade would be the upgrades it brought for SpaceX’s reusable rocketry program, with Musk describing it as a cumulative product of half a decade spent attempting to land rocket boosters. The big claim: Falcon Block 5 boosters would theoretically be capable of at least ten launches apiece with minimal to no repairs in between. After reaching 10-launch milestones, Musk further noted that boosters could potentially use periodical overhauls – much like modern aircraft – to achieve 100 or more launches apiece before retirement.
Eleven months after SpaceX launched and landed the same rocket for the third time, Falcon 9 booster B1048 became the first to complete four launches and landings, placing the first 60 Starlink v1.0 satellites in orbit in November 2019. Less than two months later, Falcon 9 B1049 matched its predecessor’s record, becoming the second booster to launch four times.


Now, according to Next Spaceflight, pathfinder Falcon 9 booster B1048 is scheduled to launch for the fifth time in support of Starlink L6 – a bit less than four months after it became the first SpaceX rocket to cross the fourth-flight milestone. Just days ago, SpaceX President and COO Gwynne Shotwell revealed that Falcon boosters might never need to fly more than ten times. Given that Falcon 9 Block 5 boosters were first and foremost designed to launch no less than ten times each, B1048 is now on the brink of reaching the halfway point of one SpaceX’s most ambitious Block 5 design goals.
If B1048 (and B1049 shortly after that) can prove that Falcon boosters can successfully launch five times, it’s hard to imagine any technical showstoppers that could prevent SpaceX from achieving its self-imposed ten-flight milestone. With SpaceX likely to attempt anywhere from 10-20 more Starlink launches this year, there will be no shortage of opportunities for Falcon 9 to continue pushing the envelope of reusability.
Tune in around 15 minutes before liftoff to catch SpaceX’s Starlink L6 launch live this Saturday, pending a successful Falcon 9 static fire test later today.
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News
Tesla just made its headlights even better through a software update
Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.
Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.
The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.
2026.38 just dropped.
Model 3 gets Dynamic Headlight Leveling — low beams auto-aim around traffic for max visibility, less glare. Model 3 / Y (AMD HW3) also pick up sharper Tesla visuals + an enhanced park scene on the center display.
Legacy Intel cars get Supercharger Site… pic.twitter.com/45ac4AH6Vs
— Frunk To Trunk (@FrunkToTrunk) September 30, 2026
Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.
When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.
Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.
The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.
Instead, it keeps an existing beam pointed where it is most useful.
For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.
Lifestyle
Tesla teases “Halloween Mode” update with Optimus rising from a graveyard
Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.
Tesla has started teasing a Halloween software update for its vehicles, with a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.
Halloween is coming pic.twitter.com/lM3ASUeOqX
— Tesla (@Tesla) October 1, 2026
The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.
Tesla Optimus V3 hand and arm details revealed in new patents
Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.
On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a Halloween Mode.
News
Tesla says fixes on Full Self-Driving’s two biggest issues are on the way
Tesla Full Self-Driving is set to receive improvements to address its two biggest issues, according to a company engineer.
Director of Engineering at Tesla AI, Phil Duan, revealed in a post on X that improvements to both pothole avoidance and navigation “are coming,’ something we have heard many times in the past. However, there are a few things that seem to hint that things might be different this time around.
Improvements on both are coming.
— Phil Duan (@pduan) October 1, 2026
Pothole avoidance, navigation, speed control, and left lane camping are some of the most prevalent and frequently mentioned shortcomings of the Full Self-Driving suite. These are a few of the biggest issues that have kept Tesla Full Self-Driving as a Supervised suite, meaning drivers must remain attentive during operation.
Pothole Avoidance
Pothole avoidance was first mentioned as an “Upcoming Improvement” with the Tesla Full Self-Driving v14.3 update back in early April of this year. It was listed alongside “Expand reasoning to all behaviors beyond destination handling.”
It’s been six months since we first saw pothole avoidance explicitly mentioned, and it has not moved beyond that and joined the main release notes yet.
Tesla has not shed any light on why pothole avoidance has been such an issue for it to solve, but it also has issues identifying large bumps much of the time, so its modeling of sudden changes in road conditions is likely pretty weak at this particular point. I’ve had more issues with large bumps than potholes, personally, but both are issues that need to be resolved.
This is that big bounce that I mentioned in the quoted post.
It’s just a tad too drastic to take at the speed FSD wants to go over it. You can see me quickly swipe down into Sloth, but I intervened. https://t.co/K20PK9ysBg pic.twitter.com/81Oc82ZJcZ
— TESLARATI (@Teslarati) August 2, 2026
It makes sense that things might be pretty close to being released to the public, as we are going on such an extensive period of time between it being mentioned and it actually being deployed.
Navigation
Navigation is likely the most painful part of using Full Self-Driving, as it routinely takes strange routes, has trouble with local rules (like Except Right Turn Stop Signs in Pennsylvania), and sometimes does not realize that maneuvers it is suggesting are against the law. Turning out of my neighborhood, you cannot turn left, yet my Model Y still suggests it roughly 70 percent of the time when I’m leaving.
However, Tesla might be close to a breakthrough on this. With the Summer Update, Tesla added “Preferred Routes” alongside “Automatic Navigation.”
Preferred Routes prioritized roads that the driver had actually taken before, instead of always defaulting to what the vehicle believes is the most efficient path. This has already solved many of my issues. Formerly, I would turn off the Online Routing setting, and that would eliminate most of my complaints with routing, but then you lose out later on the Live Traffic Visualization.
Tesla’s Navigation has improved tremendously thanks to the Preferred Routes release with the Summer Update, but it still could use some polishing, as it still suggests strange routes from time to time, and it also has a lot of issues getting out of a parking lot. I find that those truly confuse FSD sometimes.