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SpaceX scrubs Starhopper’s final Raptor-powered flight as Elon Musk talks “finicky” igniters

SpaceX scrubbed Starhopper's second flight test on August 26th. Another attempt will follow on the 27th. (SpaceX)

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For unknown reasons, SpaceX’s Starhopper prototype suffered a hold just 0.8 seconds prior to its second planned flight test, a hold that was eventually followed by a decision to scrub the August 26th attempt and try again tomorrow, August 27th.

Starhopper is a full-scale, partial-height testbed for SpaceX’s next-generation Starship launch vehicle, serving more as a semi-mobile test stand for steel rockets and Raptor engines than an actual Starship prototype. The unusual vehicle took flight for the first time ever on July 25th, reaching an altitude of roughly 20m (65 ft) under the power of a single Raptor engine, capable of producing up to 200 tons (450,000 lbf) of thrust. That test also suffered a minor scrub on the 24th, followed by a successful flight one day later, a chapter that Starhopper may now mirror on its second attempted flight, a 150m (500 ft) hop.

Notably, SpaceX CEO Elon Musk took to Twitter just seconds after the rocket’s scheduled liftoff suffered a last-second hold to indicate that Raptor’s torch igniters were proving somewhat finicky relative to the chemical alternative used by SpaceX’s proven Merlin engines.

The CEO later confirmed that that comment was directly related to the 26th’s scrub, indicating that Raptor serial number 06 (SN06) needed to have its igniters inspected prior to a second hop test attempt, now scheduled to occur no earlier than 6pm EDT (22:00 UTC) on August 27th. The gist of the difficulties with Raptor’s igniter starts with the reason that SpaceX is attempting to integrate an entirely new form of ignition into the engine, replacing the methods successfully used over tens or even hundreds of thousands of seconds of firing with the company’s Merlin 1 and Merlin Vacuum engines.

Merlin 1D and MVacD both rely on a relatively simple, reliable, cheap, and easy method of chemical ignition, using a duo of pyrophoric materials known as triethylaluminum-triethylborane (TEA-TEB). When mixed, these materials immediately combust, generating an iconic green flash visible during Falcon 9 and Heavy launches, and thus producing the ‘spark’ needed to start Merlin engines.

Falcon 9 and Heavy use chemical means – TEA-TEB – to ignite all of their main and upper stage Merlin engines. (SpaceX)

Generally speaking, TEA-TEB is an excellent method of igniting rockets, even if it is more of a brute-force, inelegant solution than alternatives. It does, however, bring limitations: every single ignition requires a new ‘cartridge’ be expended, fundamentally limiting the number of times Merlin 1D (and Merlin Vacuum) engines can be ignited before and after liftoff.

This doesn’t even consider the fact that TEA-TEB are extremely complex chemical products that would be next to impossible to produce off of Earth, at least for the indefinite future.

To combat these downsides, SpaceX has designed Raptor with an entirely different method of ignition, known as torch ignition. Technically speaking, Raptor’s power, design, and methalox propellant combine to demand more than a relatively common solution, in which spark plugs are used to ignite an engine. Instead, Raptor uses those spark plugs to ignite its ignition sources, what CEO Elon Musk has described as full-up blow torches. Once ignited, those blow torches – likely miniature rocket engines using the same methane and oxygen fuel as Raptor – then ignite the engine’s methane and oxygen preburners before finally igniting those mixed, high-pressure gases in the combustion chamber.

In simple terms, the fact that Raptor is a full-flow staged-combustion (FFSC) engine means that the pressures it must operate under are extreme, verging on unprecedented in large-scale rocketry. Extremely high-pressure gases (on the order of 3,000-10,000+ psi or 200-700+ bar) are just as difficult to reliably ignite, especially if hypergolic solutions (i.e. TEA-TEB) are off the table.

To get an even ignition – critical to avoid burn-through, minor explosions, and even catastrophic engine failures – Raptor’s torch ignition may actually involve a 360-degree ring of spark plug-lit torches around the point of ignition, an undeniably complex solution.

The first finalized Raptor engine (SN01) completed a successful static fire debut on the evening of February 3rd. (SpaceX)

However, as Musk notes, these significant, “finicky” challenges brought on by Raptor’s exotic ignition method are motivated by the potential benefits such a solution might bring. Relative to Merlin 1D’s TEA-TEB ignition, torch ignition – once optimized and matured into a reliable solution – will permit an almost unlimited number of Raptor ignitions before, during, and after flight.

Avoiding TEA-TEB and other complex chemical igniters also means that Starship will technically be able to launch to Mars or the Moon, perform injection and landing burns, maybe even hop around the surface, and still be able to return to Earth – all without resupply. Such a return voyage would still be predicated on the ability to generate the methane and oxygen propellant needed to fuel Starships, but – assuming that challenge can be solved – torch-lit Raptors would be ready for such a mission. In the event that, say, something like August 26th’s scrub happens to a Starship on Mars, the crew would also be able to get out, inspect Starship’s Raptors, and even replace faulty spark plugs if necessary.

For Starship to remain readily reusable in either of these situations, Raptor’s use of torch ignition will be absolutely critical. (SpaceX)

Technically, one could bring lots of spare TEA-TEB cartridges and install those in space or after landing, but those cartridges are quite literally firebombs waiting to ignite, whereas spare spark plugs are entirely inert.

For now, we’ll have to wait for SpaceX technicians to get their eyes and hands-on Starhopper’s lone Raptor engine to verify that its ignition hardware is in good health. If all goes well, Starhopper will attempt its final flight test as early as August 27th.

Update (August 27th): Starhopper is reportedly set for a second attempted 150m (500 ft) flight test today, scheduled to occur no earlier than 5pm EDT (21:00 UTC) on August 27th. Stay tuned for SpaceX’s official Livestream!

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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