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SpaceX’s second Falcon 9 Block 5 booster reuse closes in as rocket refurb continues

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Scheduled on October 7th, SpaceX is roughly three weeks out from the next routine launch of Falcon 9, set to carry the ~2800 kg (6200 lb) Argentinian satellite SAOCOM-1A into a low polar orbit from the company’s Vandenberg Air Force Base launch facilities.

Cocooned inside Falcon 9’s payload fairing during the final days of August, the Earth observation satellite’s launch will mark a number of exciting milestones for SpaceX, including the second reuse of a Block 5 booster and the debut of a California-based rocket landing zone barely 400m (1400ft) from the launch pad.

Previously tasked with launching Iridium’s 7th group of 10 NEXT satellites on July 25th, Falcon 9 B1048 has been assigned as SAOCOM 1A’s ride to orbit, originally expected to refly as early as September 5th and September 28th. Despite the delays, it still appears that B1048 will easily snag the SpaceX record for second fastest booster turnaround – 74 days compared to Block 5 booster B1045’s 71 days gap between launching NASA’s TESS and CRS-15 missions.

Falcon 9 B1048 arrived at the Port of LA on July 27th and spent another week at its berth before being shipped elsewhere. (Pauline Acalin)

According to a number of comments from satellite engineers involved in the launch, most of the month-long slip rested on rocket availability, meaning that SpaceX was having some sort of difficulty with Falcon 9 components. Given photos and official comments showing that SAOCOM-1A was encapsulated in its payload fairing more than 5 weeks before launch (August 30th) and that Falcon 9 Block 5 is a fairly new launch vehicle, especially in a flight-proven configuration, the most logical explanation is that SpaceX is simply being extra cautious and thorough with B1048’s post-flight analysis and refurbishment.

It’s entirely possible that SpaceX engineers and technicians could have managed a ~40-day turnaround to make the original September 5 launch date, but it’s equally likely that some off-nominal characteristics were noted while the booster was being prepped for transport after craning off of drone ship Just Read The Instructions. In fact, B1048’s recovery operations were exceptionally lengthy and in-depth, including an extraordinary few hours during which technicians removed the booster’s Merlin 1D access panels, baring wholly-uncovered rocket engines in full view of a public area. Nothing equivalent has ever been observed over the course of more than a dozen Falcon booster recoveries, perhaps indicating some unique circumstances in the case of B1048.

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The most obvious explanation is that those publicly-visible inspections were used to judge whether the flight-proven booster could return directly to SpaceX’s Vandenberg launch pad or needed to make a stop at the company’s dedicated Hawthorne factory and refurbishment facilities. Judging from the month-long slip that transpired, it’s probable that the latter option was selected. Regardless, caution is key when a customer’s payload is on the line.

Once it makes its way to the launch pad for the second time, B1048 will have the opportunity to both become the first Block 5 booster to land on land and the first rocket ever to land at SpaceX’s West Coast Landing Zone (LZ), under construction/development for the last two or so years. Just like its Floridan twins, the California LZ will only be an option for particularly lightweight payloads and lower-energy launch profiles, of which SAOCOM 1A (and 1B) certainly fit the bill.


For prompt updates, on-the-ground perspectives, and unique glimpses of SpaceX’s rocket recovery fleet check out our brand new LaunchPad and LandingZone newsletters!

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

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The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

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Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

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For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

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On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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