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SpaceX’s second Super Heavy booster enters production in South Texas

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In a rare burst of visible activity, SpaceX’s South Texas Starship factory has begun fabricating a second Super Heavy booster and taken a significant step forward on the first prototype.

Set to be the largest operational rocket stage ever built by more than a factor of two, Super Heavy is the booster tasked with launching a fully fueled and loaded Starship (~1400 mT or 3 million lbs) out of the bulk of Earth’s atmosphere. Powered by up to 28 Raptor engines, Super Heavy and Starship will weigh upwards of 5000 metric tons (~11 million lbs) and produce anywhere from 5600 to 7700 metric tons (12.5-17 million lbf) of thrust at liftoff.

Most importantly, though SpaceX CEO Elon Musk has noted that an optimized Starship might be able to reach orbit on a one-way trip, a giant, reasonably efficient booster like Super Heavy is necessary to send Starship into a healthy orbit with all the extra hardware and mass needed to make the orbital spaceship reusable. More than twice as heavy and two-thirds as tall as SpaceX’s workhorse Falcon 9 rocket, that will be no small feat.

(SpaceX)

Following the appearance of Super Heavy booster number 1’s (BN1) unique common dome, extra-large ‘transfer tube’ segments, and a donut-like eight-Raptor thrust section last month, visible booster work settled down for the next several weeks. In the interim, Musk revealed that SpaceX aims to hop the first Super Heavy booster (BN1) just “a few months” into 2021, followed by the bombshell that the CEO wants to eventually catch Super Heavy boosters to avoid the need for landing legs entirely.

Two weeks after that latest info from Musk and a month after major booster-related factory activity, the first hardware intended for Super Heavy prototype BN2 was spotted on January 19th. Featuring a never-before-seen structural addition in the form of what looks like a hexagonal or octagonal steel ring, the booster’s unique forward dome represents the first real evidence of the modifications needed to install a variety of hardware specific to Super Heavy.

The limited nature and number of current views make it hard to conclude with certainty that the BN2 forward dome’s add-on is hexagonal or octagonal – either could technically be made to work. Barring a surprise design change, Super Heavy – like Falcon 9 and Heavy boosters – will sport four equally spaced grid fins and use them to ensure aerodynamic stability and control authority from hypersonic to supersonic velocities. Based on official SpaceX graphics, Super Heavy’s grid fins will be built out of welded steel, measure some 7 meters (23 ft) tall, and likely weigh 5+ metric tons apiece, thus requiring extremely powerful actuation systems and strong structural support.

Like Falcon 9 boosters, Super Heavy will rely on four giant grid fins – fins that need complex actuator systems and structural support. (Richard Angle)

Meanwhile, beyond Super Heavy BN2’s first visible appearance, the process of assembling the first booster prototype also took a significant step forward. Sometime on January 19th, SpaceX ended a long period of inactivity, stacking the first Super Heavy ring sections since November 2020. More specifically, SpaceX teams appear to have installed either one or two four-ring sections on an existing booster segment already inside the high bay.

If at rest on top of the rest of the stack in Mary’s (BocaChicaGal) latest photo, one of two Super Heavy ‘stacks’ inside the high bay is now 12 rings (three sections) tall, representing almost a third of a complete 70-meter (~230 ft) tall booster. As of the most recent look inside the high bay, there were two separate stacks of Super Heavy rings – one with four and the other with eight. Based on the location of the new 12-ring stack, it’s more likely than not that SpaceX has simply combined the 12 rings last seen inside the high bay rather than adding one or two new ring sections to one of the two separate stacks.

Ultimately, the return of Super Heavy stacking activity after a two-month pause is an encouraging sign that SpaceX has settled on a design for the first few prototype boosters and could, in fact, be ready to start testing BN1 “a few months” from now.

Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Tesla briefly offered this Robotaxi part for your personal car

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Credit: @tpgoebel | X

Tesla briefly offered one Robotaxi part in its Parts Catalog for your personal car, only to remove it just a short time after it was first noticed.

Tesla’s Robotaxi camera washer apparatus was briefly available for purchase on the company’s Online Parts Catalog. The camera washer was first noticed on Model Y Robotaxi vehicles about six months ago in Austin.

First noticed by Not a Tesla App, the Camera Washer entries appeared for the new “Juniper” Model Y under a category called “Halo,” which has also now disappeared. Interestingly, Halo probably is related to Tesla’s internal “Project Halo,” which was a project that aimed to retrofit customer-owned Model Ys into functional Robotaxis.

This hardware addition would likely be required for the vehicle to operate as a Robotaxi, as the Camera Washer seems to be a non-negotiable part of the vision-based system Tesla utilizes for self-driving efforts.

However, this part has since been removed and is no longer visible on the EPC.

Now the true question lingers: Why would Tesla add this Camera Washer to the Model Y parts catalog? Is it planning to make it available for owners to utilize on their own cars for personal use, or will it become a prerequisite for Robotaxi operation in customer-owned cars?

While discussing the upgrade options for Hardware 3 vehicles during the Q1 Earnings Call, Tesla CEO Elon Musk had said that the company could establish small, satellite shops that would upgrade cameras and self-driving computers. Perhaps this same strategy could be utilized for vehicles that want to be included in Robotaxi but do not have the correct hardware.

AI4 is currently represented as capable of unsupervised self-driving, and the same was said about HW3 at one point, only for Tesla to admit last quarter that it would, unfortunately, not be possible. Perhaps AI4 vehicles might need this camera washer as a prerequisite, just as HW3 cars will need that camera and computer upgrade.

This could be the first hint of that’s where we are headed.

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Tesla Robotaxi gets sweeping but polarizing change

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Credit: Tesla

Tesla has started rolling out a broader change to the ride experience for its Robotaxi fleet by silencing turn signals, but the change is certainly polarizing.

Tesla has generally made it clear that its purpose-built ride-hailing platform, Robotaxi, will cater to the rider in nearly every way possible. This includes having climate preferences, music, and other personal settings loaded up in the car as the rider enters.

But Tesla is taking it a step further by muting turn signal chimes altogether, a change that appears to be a way to make the ride more peaceful:

However, there are a handful of people who are not thrilled about this change. Turn signals are a conditioned part of the human mind for those who ride in a car regularly.

Taking a turn without one feels strange and odd, and not hearing it click while activated could set off some alarms for riders, who might use the noise as confirmation that other drivers know of their intention to turn.

Turn signal noises are still audible in customer cars, so if you use FSD in your personal vehicle, you will still hear the turn signal.

The move is certainly one that is unique, but not one that separates it from other ride-sharing services. In a normal car, the clicking sound confirms to the driver that the blinker is active. In a fully driverless Robotaxi, that feedback serves no purpose for passengers, other than peace of mind.

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Tesla Full Self-Driving v14.3.6 review: a rare regression, but some bright spots

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Credit: Tesla

Tesla released Full Self-Driving version 14.3.6 last week, and after what was potentially one of the best FSD releases in v14.3.5, there has been a bit of a regression. While there are some bright spots, the changes made to v14.3.6 seem to have backtracked some behaviors.

Overall, it is hard to really complain about FSD in any sense; it has revolutionized how I travel literally anywhere. According to my self-driving app, the last time I went a day without using it was 59 days ago.

However, I think it’s also important to recognize when things are just plain bad with FSD. There are times it does truly mind-boggling things, and I’ll dive into those here. Additionally, I only had these issues on local roads, not on highways. Highway operation, generally, is always incredible other than the occasional complaint about speed or left lane camping.

With those things being said, my personal experience may not represent others’ experiences. A handful of people have said they have had a similar experience on v14.3.6, while others have said it is more than normal.

Turning Hesitancy, Inaccuracy

I’ve noticed more inaccuracy turning into multi-lane stretches of road than in any version I can remember. I’ve had at least three instances of FSD turning into a stretch of roadway that has two or more lanes, and not selecting a lane confidently as it has in past versions.

Instead, the car will drive over one of the dashed road lines, and the steering wheel will jerk back and forth before picking the lane. It should be said that it has always picked the correct lane when choosing based on the navigation, but it is still very indecisive. The steering wheel jerking is reminiscent of some of the later versions of v13.

I admit I really hate to see the steering wheel jerking come back. However, I think when Tesla releases v14.3.7, it won’t be present. When there are occurrences of it in FSD versions, it is usually resolved by the following release.

FSD Disregards Manual Turn Signals

This is my biggest bone to pick with FSD other than Navigation issues, but this one seems like it would be such an easy fix.

If Tesla is going to put the word “Supervised” on the end of “Full Self-Driving,” then when I tell the car to do something, it should do it. If I input an increase in speed by pressing the accelerator, the car will immediately respond. It does not disregard my input because it feels it is traveling at the right speed.

FSD should never disobey and turn off turn signals that the driver inputs. Trying to direct the car into the correct lane, I had initiated the left turn signal not once, not twice, but three times, with the car turning it off all three times and continuing in a lane that would end in just one block. The only solution at this point would be to zipper merge.

This goes back to the fact that self-driving’s biggest bottleneck might be rider preference. A zipper merge might have been more than reasonable, might have saved me time that I spent sitting through an additional light cycle, and might be something many drivers would do. I was in no hurry, I traditionally do not try to zipper merge because it feels inconsiderate, and lastly, the car should have just followed my input.

This caused me to disengage and drive manually the rest of the way home. Sometimes I just do not need FSD to try to pass every car it can at intersections.

Bird Braking is a Thing of the Past

The big complaint with recent versions of Full Self-Driving has been what we’ve coined as “bird braking,” which is when the car will brake suddenly as a bird flies past.

There have been zero issues with this so far in v14.3.6, which is an excellent improvement.

FSD Might Already Be Taking Note of Driver Preferences

Another thing I have noticed over the past few days is that v14.3.6 seems to already be taking my preferences with navigation into account.

This is something that is supposed to be rolling out with the Summer Update, but I have a hunch it’s already present and might have been included in this v14.3.6 build. On Friday, FSD pulled into an entrance to a local convenience store that it had never attempted to go into before.

Typically, I manually pull into this entrance because it avoids heavy cross traffic at the main entrance. FSD has always chosen that congested main entrance.

Additionally, FSD has pulled into my assigned parking spot at my townhouse community on multiple occasions with this release. This is something that used to happen ocassionally, but not consistently.

It also navigated back to the same convenience store last night, drove through crazy cars scrambling to gas pumps, navigated out of the parking lot correctly, drove me home, and, once again, parked in my assigned spot.

As previously stated, this release just seems to have a few things that need to be brought to Tesla’s attention, and also to make others who use FSD aware of some things that I’ve experienced. I look forward to the next release that will remedy these issues, just as Tesla has always done in the past.

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