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SpaceX rocket booster aces tenth launch and landing in major reusability milestone

Pictured on the left with B1058 on the right, Falcon 9 booster B1051 will reportedly become the first to fly ten times later this weekend. (Richard Angle)

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Update: SpaceX Falcon 9 booster B1051 aced its Starlink-27 launch without issue, becoming the first Falcon booster ever to complete ten consecutive launches and landings.

The mission’s success also means that SpaceX’s internet constellation has more than 1500 functional satellites in orbit, leaving Starlink just two more 60-satellite batches and a few months of orbit-raising away from the ability to deliver internet virtually anywhere on Earth.

Next Spaceflight reports that SpaceX’s next Starlink launch – scheduled as few as five days after the last mission – will see Falcon 9 mark a hugely significant milestone for truly reusable rocketry.

According to Next Spaceflight’s sources, SpaceX has chosen Falcon 9 booster B1051 to launch Starlink-27 – the constellation’s 26th operational mission – as early as 2:42 am EDT (06:42 UTC) on Sunday, May 9th. Scheduled eight weeks (56 days) after the same booster’s last orbital-class launch and landing and just five days after SpaceX’s 25th operational Starlink launch, Starlink-27 will be Falcon 9 B1051’s 10th launch.

While seemingly minor in the scope of SpaceX’s unending roster of spaceflight ‘firsts,’ B1051’s Sunday flight will make Falcon 9 the first reusable liquid rocket booster of any kind to complete ten orbital launches. With that tenth launch and (hopeful) landing, SpaceX will cross a largely symbolic – but still significant – milestone that many traditional aerospace companies and direct competitors have used for at least a decade to rationalize resting on their laurels and continuing to design and build expensive, expendable rockets with no serious path to reusability.

For the entirety of SpaceX’s operational life, its only two real competitors have – and continue to be – US conglomerate United Launch Alliance (ULA) and European conglomerate Arianespace. Almost like clockwork, both extremely conservative groups – comprised of numerous traditional, entrenched aerospace and military contractors – have gone through a similar cycle of belittlement and dismissal, denial, goalpost-moving, disbelief, and resignation as SpaceX announced plans for reusability, began real-world attempts, and gradually worked out the kinks.

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As it became clear that SpaceX would succeed in its efforts to vertically launch and land Falcon 9 boosters and ULA and Arianespace had to move their goalposts from “it’ll never work,” both generally settled on largely arbitrary claims that even if SpaceX could land rockets, reuse would never be economical. ULA went even further than Arianespace with an explicit claim – derived from armchair analysis built on opaque, unspecified assumptions – that SpaceX’s approach to Falcon reuse would “require ten [booster] uses to be profitable.” [PDF]

Instead, ULA – proudly standing on its high horse – proffered an alternative called “SMART (Sensible Modular. Autonomous Return Technology) Reuse” for its next-generation Vulcan rocket. Instead of landing and reusing entire boosters like SpaceX, ULA would develop an extremely complex engine section that would detach from Vulcan in mid-air, deploy an experimental inflatable heat shield, and be grabbed out of the sky with a helicopter. Even back when the concept was first announced in 2015, ULA’s schedule for SMART reuse would have seen the technology debut no sooner than the mid 2020s.

More than half a decade later, ULA no longer talks about “SMART Reuse” and it certainly doesn’t talk about the program’s schedule. As late as mid-2020, though, CEO Tory Bruno still parrots ULA’s arbitrary estimate that reusability only makes sense after ten flights per booster – and with the added bonus of new goalposts that demand that that “breakeven flight rate…be achieved as a fleet average.”

Arianespace executives have echoed similar sentiments over the years and more recently implied that it would only ever make sense to invest in SpaceX-style reusability if the conglomerate could guarantee at least 30 launch contracts annually.

In the meantime, Arianespace and ULA all but handed the vast majority of their commercial market share to SpaceX’s far more affordable Falcon 9 and Falcon Heavy. As a result, the company has effectively taken over the commercial spaceflight industry while its relentless, iterative development approach have produced refined Falcon 9 and Heavy rockets with an unprecedented degree of reusability. Looking at all Falcon 9 Block 5 boosters that have flown more than once, the fleet average is already more than five launches less than three years after the Block 5 upgrade debuted.

SpaceX has also demonstrated – multiple times – that it can launch the same Falcon 9 booster twice in less than a month, quite literally halving the Space Shuttle’s 54-day record while likely requiring somewhere between 10 and 100 times less hands-on work. Just last month, NASA gave SpaceX’s reusability work the ultimate blessing when a Falcon 9 booster launched astronauts for the second time. Of the more than 1500 Starlink satellites SpaceX has launched over the last two years, not a single one of those internet satellites flew on a new Falcon 9 booster.

Finally, Falcon 9 booster B1051 is now on track to become the first liquid rocket booster in history to cross the ten-flight mark set by ULA and targeted by SpaceX CEO Elon Musk. For Musk, “ten flights” has long been a line drawn in the sand – explicitly meant to be an arbitrary target. In reality, after flying multiple Falcon 9 boosters six, seven, eight, and even nine times apiece, SpaceX already believes that the rocket’s existing design is capable of significantly surpassing that target.

Perhaps most importantly, despite the fact that Arianespace and ULA have scarcely begun to even attempt to counter Falcon 9 and Falcon Heavy, SpaceX is already working on Starship – a far more capable, fully-reusable rocket designed from the ground up with lessons learned from Falcon.

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Starlink launches Communities Program for passive income through internet sharing

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(Credit: Starlink | X)

Starlink is launching a new beta path for ordinary property owners and local operators to turn a single Starlink kit into a small shared-access business for passive income.

Under the Starlink for Communities program, a host installs one dish and router setup in a location with nearby demand: an apartment complex, campground, rural crossroads, or event site. Neighbors or local users can buy short-term passes rather than full individual subscriptions, giving the Starlink provider a potential path to passive income.

Hour, day, and week passes cover one device. A month pass covers up to four. Starlink handles account creation, payments, access controls, and the satellite link itself. The host’s role is mainly placement, power, and basic upkeep, with earnings tied to each paid connection.

The model echoes the passive-income vision long attached to Tesla’s Robotaxi plans, and it seems like it’s something Musk has hinted toward in the past as he believes AI will make the need to work relatively optional. In both cases, the platform owns the hard parts of matching, billing, and network management, while an individual supplies a physical asset that sits idle much of the time.

A Starlink host’s dish can serve multiple nearby users without each household buying and installing its own terminal. A Tesla owner, under the stated Robotaxi concept, would leave a vehicle enrolled in the fleet during unused hours so the car generates rides while the owner is at work or asleep.

Both arrangements convert under-utilized hardware into a revenue stream. They also let the company scale coverage or capacity without owning every endpoint.

Differences are practical. A Starlink kit is a fixed, relatively low-cost terminal whose main constraint is local congestion and line-of-sight. A Tesla Robotaxi is a mobile, high-value vehicle whose earnings depend on demand density, utilization rates, insurance, cleaning, and charging.

Starlink’s program is already accepting host applications in multiple countries and describes the revenue split as ongoing. Tesla’s owner-network version remains more aspirational.

The company currently operates a limited company-controlled robotaxi service in select areas and has solicited interest from fleet buyers for Cybercab vehicles, while private Full Self-Driving owners have not yet been able to dispatch their own cars for paid rides at scale.

Tesla primes Cybercabs for 4K streaming and high bandwidth gaming with Starlink integration

Starlink is a satellite broadband service operated by SpaceX that uses a constellation of low-Earth-orbit satellites to deliver internet to locations where terrestrial broadband is slow, expensive, or absent. It has grown to millions of subscribers worldwide by selling direct residential, mobile, and enterprise terminals, and have become widely available at a wide array at retail locations like Target and Best Buy.

The Communities program extends that reach by letting hosts resell short bursts of capacity to people nearby, while also providing high-speed internet access to those who are simply around a Starlink user.

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Tesla just made its headlights even better through a software update

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Credit: @jojje167 on X

Tesla just upgraded its headlights through a software update, making them even better without any physical or hardware upgrade.

Tesla’s latest software update is quietly improving nighttime driving for a small number of owners. Version 2026.38 includes a new capability called Dynamic Headlight Leveling.

The feature automatically adjusts the aim of the low beams in response to driving conditions and nearby traffic, with the goal of giving the driver more usable light on the road while reducing glare for oncoming vehicles and traffic ahead.

Unlike Tesla’s matrix high-beam system, which selectively dims individual LED segments to create shadows around other cars, Dynamic Headlight Leveling physically tilts the low-beam projectors. Internal motors respond to changes in vehicle pitch.

When the car accelerates hard, climbs a steep grade, or carries extra weight in the rear, the headlights can otherwise point higher than intended. The software counters that movement in real time so the beam stays aimed at the road surface rather than into the eyes of other drivers.

Early indications reveal the update is reaching a limited set of vehicles, including certain Model 3 and Cybertruck examples in the United States and the United Arab Emirates. The rollout does not appear tied to a single hardware revision, and Tesla has not published a broader schedule. It is simply a common waiting game until your car receives it.

The change arrives against a backdrop of wider complaints about headlight glare. Some earlier Model 3 and Model Y vehicles were the subject of an NHTSA recall related to excessive low-beam glare; the software adjustment offers a potential mitigation for cars equipped with the necessary leveling hardware. It does not replace adaptive high beams where those are already available, nor does it alter the basic low-beam pattern itself.

Instead, it keeps an existing beam pointed where it is most useful.

For drivers who have received the update, the system requires no new settings or user input. The headlights simply respond as road conditions and traffic change. As the feature reaches more vehicles, it adds another example of Tesla using over-the-air software to refine existing hardware rather than waiting for a new model year. Nighttime visibility and reduced glare for others are the practical results owners are expected to notice first.

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Tesla teases “Halloween Mode” update with Optimus rising from a graveyard

Tesla’s Halloween teaser hides a covered vehicle and an Optimus hand rising from the ground.

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Tesla has started teasing a Halloween software update for its vehicles, with  a short clip on X that reads, “Halloween is coming.” The clip opens on a glowing pumpkin before pulling back to the car’s center touchscreen, where the usual parked visualization has been replaced by a graveyard scene, and the vehicle draped with a white sheet so it reads as a cartoon ghost.

The second detail is a robotic hand clawing its way out of the dirt like a zombie, which looks to be the hand of Tesla’s latest Optimus V3 humanoid robot. While Tesla still has not formally shown Optimus Gen 3 walking around in service, renders pulled from Tesla’s Android app last month gave the clearest look yet, including far more refined hands that Tesla has said carry 22 degrees of freedom. The hand has been the hardest part of the program. Musk has called it the majority of the robot’s engineering difficulty, and Tesla’s patents describe a design driven by tendons with the actuators moved into the forearm.

Tesla Optimus V3 hand and arm details revealed in new patents

Optimus also has a Halloween track record. Last October the robot handed out candy in Times Square, and a costumed “zombie” Optimus shuffled around the Tesla Diner in Los Angeles on Halloween night.

On the software side, Tesla’s 2025 Holiday Update expanded Santa Mode with a Santa sleigh, snowmen, snow effects, and a festive lock chime, so it wouldn’t be too far fetched if we saw something similar but themed for a  Halloween Mode.

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