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SpaceX installs second Starship Mk1 canard ahead of transport to launch pad

SpaceX has begun to install Starship Mk1's second canard, forward flaps located near the tip of the prototype's nose. (NASASpaceflight - bocachicagal)

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SpaceX has begun to install Starship Mk1’s second of two forward ‘canards’, aerodynamic flaps the rocket prototype will soon use to attempt the first radical skydiver-style landing. SpaceX technicians are likely working to fully outfit the rocket before transporting its nose section to the launch pad, where it can be mated to Starship Mk1’s lower tank and engine section.

This second canard installation follows just a few days after SpaceX technicians began installing the first fin, a process that took a fair bit longer than usual as a result of new hardware integrated with the control surfaces this time around. Discussed earlier today, those large mechanism are likely the substantial actuators Starship will need to rapidly tweak its trajectory while falling through the atmosphere.

“Barely three weeks after the rocket’s forward flaps (canards) were removed, SpaceX technicians began the reinstallation process with one major visible difference: a massive motorcycle-sized actuator. The appearance of that previously unseen actuator mechanism on the first reinstalled canard suggests that this time around, SpaceX is installing Starship’s flaps with their final purpose of controlling Starship’s free-fall in mind.”

Teslarati, 11/04/2019

With the first installation complete, SpaceX’s Boca Chica technicians will likely be able to install Starship Mk1’s second canard more quickly. Beyond attaching the prototype’s control surfaces, SpaceX has also made a significant amount of progress outfitting Starship Mk1’s nose section with other hardware, notably fitting the nose’s exterior fuel lines with what is likely insulation.

That same black and silver insulation has been visible on SpaceX’s Starship Mk2 prototype in Cocoa, Florida, where technicians appear to have taken a slightly different step than Texas, insulating the plumbing before installing it on the vehicle.

Together again, at last

On October 30th, SpaceX lifted Starship Mk1’s tank and engine section onto a remote-controlled transported and moved the rocket half approximately a mile to its Boca Chica, Texas launch facilities, where Starship was installed on a freshly-constructed launch mount. SpaceX’s decision to move Mk1’s halves separately came as a bit of a surprise but appears to have been driven by a need to ensure that the spacecraft’s bottom half fit properly on the launch mount’s umbilical connections. Between the mount’s hefty steel beams, the beginnings of those panels (often deemed ‘quick disconnects’) are visible at the base of the panorama below.

A November 3rd panorama of the tank and engine section of Starship Mk1, recently installed atop a brand new launch mount. Click/tap to view the full image. (NASASpaceflight – bocachicagal)

Also visible around the base of Starship Mk1’s shiny aft section are a number of black steel structures – six, to be precise. Those protrusions are Starship’s landing legs, one of the last significant mechanisms installed on the rocket before SpaceX transported the half to the launch site. For unknown reasons, Starship Mk1’s legs – as well as Mk2’s – are almost nothing like those SpaceX have proposed for past Starship iterations and are even more dissimilar to Falcon 9’s extensively flight-proven hardware.

SpaceX technicians work to finish installing Starship Mk1’s unusual landing legs, October 28th. (NASASpaceflight – bocachicagal)

Instead of Falcon 9’s triangular, spread-eagle legs or BFR’s older tripod fin setup, Starship 2019 features six peg-like legs that only deploy or retract directly up or down. As some observers have noted, some of the hardware installed in and around those steel beam-like legs resembles industrial-grade linear brakes, suggesting that the legs will be deployed from their stowed positions by releasing those brakes and letting gravity do most of the work.

Layman concerns remain about the stability of six perfectly vertical legs with a span essentially the same as Starship’s own diameter, a possible indicator that the dead-simple landing legs on Mk1 and Mk2 may be dramatically simplified for the sake of speedy development. At the same time, it’s possible that their linear brake mechanisms could simultaneously offer some sort of minor suspension or terrain compensation, but their extremely narrow span fundamentally limits their potential stability. For landing on a prepared concrete slab, however, they will likely be sufficient, although almost any lateral velocity at all could result in Starship tipping over.

For now, SpaceX has road closures scheduled on November 7th, 8th, and 12th, the former two of which are probably more focused on transporting Starship Mk1’s nose section to the pad for installation atop the tank section. At the same time, SpaceX is clearly preparing for a series of major Starship tests, including a tank proof test, a wet dress rehearsal, and a triple-Raptor static fire. Stay tuned for updates!

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Eric Ralph is Teslarati's senior spaceflight reporter and has been covering the industry in some capacity for almost half a decade, largely spurred in 2016 by a trip to Mexico to watch Elon Musk reveal SpaceX's plans for Mars in person. Aside from spreading interest and excitement about spaceflight far and wide, his primary goal is to cover humanity's ongoing efforts to expand beyond Earth to the Moon, Mars, and elsewhere.

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Tesla Full Self-Driving v14.3.7 early review: FSD saved me from an accident

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Credit: Teslarati

Tesla released Full Self-Driving version 14.3.7 yesterday, and after about 90 miles of testing today, it is evident there are some definite fixes from version 14.3.6, which I wrote about last week and called a regression.

Within the first 40 minutes of my drive on v14.3.7, it saved me from getting into an accident with an unaware Dodge Charger driver, and some of the things Tesla seemed to miss in v14.3.6 were definitely improved. All in all, the release so far has some really great performance, and I’m looking forward to testing it further.

For now, here’s everything I noticed with v14.3.7:

Overall Improvement

Just generally speaking from a ride perspective, this was a really great experience. A lot of the hesitancy I experienced on v14.3.6 was gone. There were no instances of brake-stabbing, wheel-jerking, or any uncertain or unconfident movements. It was void of anything that I felt made it timid with v14.3.6.

The one thing I do hope to see down the road is a smaller need to adjust Speed Profiles so often. Because Tesla calls FSD “Supervised,” I’m okay with needing to hit the scroll wheel a few times a drive.

However, I hope that things can be incrementally improved upon with speed. Sometimes it’s too fast; other times it’s too slow. It’s a difficult thing to hone in and refine, but I hope it eventually gets there.

I didn’t notice any significant left lane camping or any behaviors that were completely out of line. I am hopeful that this opinion does not change, but after driving a few days with this version and putting it in a variety of different situations, you are exposed to more behaviors, some of which are not necessarily what I’d prefer.

The big things to notice, at least in my experience thus far, are that the major issues with previous versions — meaning the braking stabbing and wheel jerking — simply weren’t there. That’s enough to already consider this progress compared to .6.

Manual Signal Override is More Responsive

On .6, I had quite a few issues with FSD ignoring my manually input turn signals. If Tesla wants to call it “Supervised,” then the car should not ignore any input the driver gives. If I touch the accelerator on FSD, the car speeds up.

The car did a great job of obeying my turn signals when I wanted it to change lanes, which is welcome.

Parking Lot Performance

Before .6, I traditionally took over in nearly every parking lot my car entered, because I knew it would not park somewhere that I wanted, and usually, it was just a tad too timid in this setting.

The one bright spot of .6 was how well it handled parking lots. This continued with v14.3.7:

 

I’m always really happy to see progress at all, but once parking preferences come to FSD, as long as this performance is still around, that could potentially be the biggest improvement I’ve seen in FSD in the year I’ve been using it personally on a daily basis.

Full Self-Driving Averts Disaster

A Dodge Charger changed into my lane without checking if I was there, running me off the road. FSD made the initial avoidance maneuver; I grabbed the wheel out of instinct, looked in my side mirror to ensure I had nobody following closely behind, hit the brake, and straightened the car back up to avoid a curb:

There have been quite a few responses to this video stating that I should never have grabbed the wheel. To be honest, I really wish I had not done so, because I do believe FSD would have avoided any sort of collision with anything, including the car or the curb.

However, this was the first time I had ever been this close to being hit while using FSD. My natural reaction was to take over. I think if I had had something like this happen before, my reaction might have been different.

Hitting the brake avoided hitting the curb, while FSD swerved to avoid the car. My concern after the car was clear of my front end was the curb. All in all, I’m really happy with how things turned out, and I think anyone could be a critic of how I handled it. I only had a split second to really make a decision, and thankfully, any damage was avoided.

It is clear FSD managed to avoid the car coming down before I was able to. I truly credit FSD for avoiding the collision.

What Needs to Improve

Better Recognition of Potholes, Uneven Roads, Sharp Changes in Roadway/Bumps

On Friday, my Fianceè and I were in the car, and FSD was driving us. We crossed over a roadway that has a traffic light, and FSD was traveling at 40 MPH on Standard, 5 MPH over the speed limit. Everything was more than reasonable.

However, the road we were crossing at the light has a major bump both as you start and finish crossing it. Without a speed reduction, your car can go airborne. The Tesla did just this on Friday on v14.3.6; it was an uncomfortable bounce that pretty much confirmed I would not ever let FSD go over again unless we were sitting at that intersection when there is a red light.

I even tried scrolling down into Sloth quickly, but I ended up just taking over:

A few people have said it remains related to the vision-based approach and its difficulty comprehending 3D. This is a huge issue because this can cause serious damage at certain speeds.

Navigation

Nothing new here. I still turn off “Online Routing” quite frequently to get the car to take logical routes from time to time.

Auto Wipers

Auto Wipers are just plain bad. I really hope Tesla just uses a rain sensor. I thought they had improved at one point, but I still get dry wipes, Speed 4 on a drizzle, and Speed 2 on a steady rain. In reality, these should be switched.

You can watch our full review of Tesla Full Self-Driving v14.3.7 below:

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SpaceX’s biggest test yet arrives this week and it’s not a rocket launch

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SpaceX will report second quarter results after the market closes on Tuesday, August 4, marking the first time the company has opened its books to the public since its record IPO in June. Management will host a live audio only webcast at 4:30 p.m. ET, streamed on X, with no dial in option.

The debut carries more weight than a typical first quarter as a public company. Two trading days after the release, on August 6, the first tranche of SpaceX’s lockup expires, freeing roughly 911.5 million insider and employee shares, worth well over $100 billion at current prices and the largest such release in Wall Street history. A second, larger tranche tied to the stock trading 30 percent above its $135 IPO price never triggered, since shares have spent most of July trading below that price.

Wall Street’s models point to revenue near $6.9 billion for the quarter, up sharply from the $4.69 billion SpaceX reported in the first quarter, with a narrower per share loss than the $1.27 posted three months earlier, according to estimates compiled by Motley Fool. Those numbers will be the first look at how SpaceX’s three segments, Starlink, launch and AI, are performing independently.

SpaceX scores another massive Pentagon deal to support military satellites

Investors heading into the call have a specific list of questions. How many net new Starlink subscribers did SpaceX add after ending March with 10.3 million, and is average revenue per user holding up as the service expands into lower income markets. How much of the AI segment’s revenue reflects contract signings with Anthropic, Google and Reflection AI this year, deals that combined could annualize to nearly $28 billion if fully ramped. Whether capital expenditures, which nearly doubled in the AI segment alone between 2024 and 2025, are still accelerating or starting to plateau. And whether management offers any forward guidance at all, something SpaceX has never done publicly.

The report will also land days after Elon Musk publicly denied a Wall Street Journal report describing internal planning to separate Tesla’s China business ahead of a potential Tesla-SpaceX merger. Whether Musk or SpaceX executives address that speculation on the call, even indirectly, maybe something investors will be listening for on Tuesday.

As Teslarati reported after Musk’s own warning to short sellers last week, the CEO has made clear he expects skeptics to be proven wrong over time. Tuesday will be the first chance for the numbers themselves to make that case.

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Elon Musk

SpaceX’s Starship just got filmed by its own cargo

SpaceX released new footage of Starship in space captured by the Starlink satellites it deployed.

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SpaceX released a new video Friday evening showing Starship from an angle showcased by its own Starlink satellites, watching the rocket drift away in orbit.

The 65 second clip, posted on X, stitches together footage from four cameras mounted on a single Starlink V3 satellite. It opens with a close view of Starship’s 171 foot upper stage, still catching sunlight, then pulls back as the two spacecraft separate.

The footage comes from Starship’s 13th flight test, which launched July 24 from Starbase after a scrubbed attempt and an abort caused by an engine issue the week before. When Flight 13 finally flew, it carried the first batch of functional Starlink V3 satellites Starship has ever deployed, twenty of them, with six equipped with cameras meant to scan the ship’s heat shield during reentry.

Flight 13 checked most of its boxes. Starship deployed all 20 satellites, relit a Raptor engine in space, and splashed down softly in the Indian Ocean off Western Australia. Musk’s longer term plan calls for a Starlink V3 constellation of 100,000 satellites, according to a recent FCC filing, with Starship as the only vehicle capable of launching them at the volume that requires. Each Starship flight is designed to carry up to 60 V3 satellites once the vehicle reaches routine service, well beyond what Falcon 9 can carry in a single mission.

Starship is next expected to fly with an attempt at catching the ship itself with the launch tower’s mechanical arms, a maneuver SpaceX has so far reserved for the Super Heavy booster.

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